bb_spawn_player: Player spawn
bb_spawn_zombie: Monster spawn (also used for zombie players and marines)

pe_radar_mark: A white point on the radar

pe_light: Lightsource for the lensflare effect
pe_light_ref: Referenceposition for the lensflare effect

mapobject_npc_crow: A Crow
mapobject_jaguar: A jaguar (car)

pe_objectclip: Mapobjects clip brush
pe_rain: Rain area

bb_equipment: BrainBread equipment item (weapons):
  weapon_ak47
	weapon_benelli
	weapon_beretta
	weapon_beretta_a
	weapon_deagle
	weapon_glock
	weapon_glock_auto_a
	weapon_m16
	weapon_microuzi
	weapon_microuzi_a
	weapon_minigun
	weapon_mp5
	weapon_flame
	weapon_p225
	weapon_stoner
	weapon_tavor
	weapon_usp
	weapon_sawed
	weapon_knife (the axe)
Additional: (doesn't have a world model)
	weapon_hand


bb_mapmission: A blinking yellow point on the radar.
Target must be the same as the name of the mission
entity in order to get activated.

bb_custommission: The custom mission entity. Self
explaining. A mission is completed as soon as the
entity is triggered (if it's activated).
The missions are defined in:
"brainbread/maps/<mapname>.tsk".
"random" means that a random builtin mission is
used, any other value names the entity which gets
activated as soon as the previous mission is
completet. The last mission in the file ends the
round. If "random" is the last entry it will be the
rescue mission.

bb_funk: Position of the radio for the last mission

bb_escape_radar: Position of the final ecapezone

bb_healthkit: BrainBread healthkit

bb_objectives: Spawn spot for mission items (case/
fred). Of all the bb_objectives in the map one will
be chosen randomly per mission.

bb_ammo: BrainBread ammo item 

bb_tank: Tank
bb_escapeair: BlackHawk (needed for the last builtin
mission.

bb_waypoint: Tank/BlackHawk waypoint

bb_mission_zone: A BrainBread mission zone. (Case
delivery).

bb_escape_final: The final helicopter escape zone
for the humans.