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IronOak studios forums > Suggestions > Barricade System


Posted by: BrainMania May 22, 2011 03:21 pm
I already know there is a barricade system, thanks to Firehawk, but i have a interesting idea that could be implemented. I was thinking however for Survival Mode, Barricading works differently, and requires teammate cooperation to barricade.


There would a plank item, the player would hold up the plank to the doorway, while the other teammates weld them on. I feel as though this is too much work and would work better on a different engine, but it sounds like a great way to customise the way you use barricades, to make it easier i was thinking using right mouse click with the fists, picks up items and objects, and using that. you wouldn't have to use some weird weapon to weld.


Firehawk also came up a idea for a animation to push wood and objects towards a wall and using voice commands to order your teammates to nail the wood and objects to the walls, blocking off zombie passage. He also suggested we added another animation for the actual door welding.

Of course adding this system will take time, so i propose a vote to see if you guys like it and hopefully it will help the mod devs help decide whether to put it in or not.

I vote yes, for one as i think its a excellent idea.



~Brains

Posted by: BrainMania May 22, 2011 03:38 pm
Excuse The Double post.
happy.gif

Messed up polling XD

Posted by: FirehawkBBs May 22, 2011 03:52 pm
I also vote, yes.
But might keep this as updates for the actual release.

Posted by: The Maddog May 24, 2011 06:49 pm
It's a very nice idea however if there is only 1 player on the server this system would be useless. I would keep it a 1 player job... I would also recommend that this idea be implemented into the game after we release to the public.

Posted by: Chairman Wesker May 24, 2011 07:16 pm
-sighs- Hmm I'd have to say I don't approve actually.
Logically its a game play mechanic that doesn't work out very well in video games.
Seriously name one Retail ((Store Bought)) Non-mod videogame that this feature appears in that was a successful game. And no CoD doesn't count only games that are purely zombie oriented.

Posted by: FirehawkBBs May 24, 2011 07:56 pm
QUOTE (Chairman Wesker @ May 24, 2011 07:16 pm)
-sighs- Hmm I'd have to say I don't approve actually.
Logically its a game play mechanic that doesn't work out very well in video games.
Seriously name one Retail ((Store Bought)) Non-mod videogame that this feature appears in that was a successful game. And no CoD doesn't count only games that are purely zombie oriented.

maybe this mod will be the first mod that has this feature, and succesfull smile.gif

Posted by: Lanzaa May 24, 2011 09:27 pm
QUOTE (Chairman Wesker @ May 24, 2011 11:16 am)
-sighs- Hmm I'd have to say I don't approve actually.
Logically its a game play mechanic that doesn't work out very well in video games.
Seriously name one Retail ((Store Bought)) Non-mod videogame that this feature appears in that was a successful game. And no CoD doesn't count only games that are purely zombie oriented.

Killing Floor was mildly successful and had a door welding mechanism.

http://store.steampowered.com/app/1250/

Posted by: Neiko May 24, 2011 10:48 pm
QUOTE (Lanzaa @ May 24, 2011 02:27 pm)
QUOTE (Chairman Wesker @ May 24, 2011 11:16 am)
-sighs- Hmm I'd have to say I don't approve actually.
Logically its a game play mechanic that doesn't work out very well in video games.
Seriously name one Retail ((Store Bought)) Non-mod videogame that this feature appears in that was a successful game. And no CoD doesn't count only games that are purely zombie oriented.

Killing Floor was mildly successful and had a door welding mechanism.

http://store.steampowered.com/app/1250/

I still think it's funny you can indefinitely weld a door together. Wooden ones too.

Posted by: BrainMania May 24, 2011 10:59 pm
QUOTE (Neiko @ May 24, 2011 02:48 pm)
QUOTE (Lanzaa @ May 24, 2011 02:27 pm)
QUOTE (Chairman Wesker @ May 24, 2011 11:16 am)
-sighs- Hmm I'd have to say I don't approve actually.
Logically its a game play mechanic that doesn't work out very well in video games.
Seriously name one Retail ((Store Bought)) Non-mod videogame that this feature appears in that was a successful game. And no CoD doesn't count only games that are purely zombie oriented.

Killing Floor was mildly successful and had a door welding mechanism.

http://store.steampowered.com/app/1250/

I still think it's funny you can indefinitely weld a door together. Wooden ones too.

Ahem, Zombie Panic Source? Barricades? They are a major resource to the game, keeping the zombies at bay, They even allow you to change what angle you can nail a plank to a wall.

However this system is a more complex,You would have to do the following,

Define the amount of damage until broken.

How many shots in a weld/nail gun, and how fast it will take to weld/nail.

Figure out a simple solution for Solo Play.

Choose which items can be welded and which cannot. (Tables,Planks ect ect.)

And unlike Zombie Panic Source, you can actually choose a multiple of items to nail/weld,which i believe will be quite a attractive option.

I also think the Nail/Weld gun should be a weapon you can actually kill zombies with, so if your friend is surrounded by zombies, you could simply stick the zombie to the wall, of course if its a seperate limb other than the torso, that gets stuck to the wall.


But, i agree strongly that we should put this idea underwraps until ZPS is released and possibly release it in a update.

Posted by: The Maddog May 24, 2011 11:33 pm
Half of this stuff can be done in the editor like 90% of it just aslong as the coding side gives the mapper something in the FGD to work with.

Posted by: BrainMania May 25, 2011 10:03 am
QUOTE (The Maddog @ May 24, 2011 03:33 pm)
Half of this stuff can be done in the editor like 90% of it just aslong as the coding side gives the mapper something in the FGD to work with.

Hooray! biggrin.gif

Posted by: FirehawkBBs May 25, 2011 02:50 pm
solo play: you get your tool gun (extra slot in the weapons hud) the tool gun will look like a hammer or something. now, you can ONLY equip the tool gun if you have some planks, just wood ETC in your inventory. then you will get the plank, just wood ETC in your LEFT (or right) hand and you press mouse button 1 (fire button) then there will be an animate that you hold the plank to the wall (like a door edge) and then press the mouse button 2 to attach the nails.

now you might think this will take to long but its just, click the tool weapon>click fire button,click right button. 5 seconds. done.. smile.gif

Posted by: Chairman Wesker May 25, 2011 06:14 pm
[QUOTE=BrainMania,May 24, 2011 05:59 pm] [/QUOTE]
Ahem, Zombie Panic Source? Barricades?
[/QUOTE]


NON-MOD Videogame

Posted by: BrainMania May 25, 2011 09:20 pm
@ Wesker.

Still it Worked. cool.gif


Posted by: FirehawkBBs May 25, 2011 09:27 pm
now stay at the suggestions!.

what about my suggestion for solo-play (plz imagine!)

Posted by: BrainMania May 25, 2011 09:30 pm
QUOTE (FirehawkBBs @ May 25, 2011 01:27 pm)
now stay at the suggestions!.

what about my suggestion for solo-play (plz imagine!)

Hmm, Interesting Problem, will think about it, not now homework to do!

Posted by: FirehawkBBs May 25, 2011 09:52 pm
QUOTE (BrainMania @ May 25, 2011 09:30 pm)
QUOTE (FirehawkBBs @ May 25, 2011 01:27 pm)
now stay at the suggestions!.

what about my suggestion for solo-play (plz imagine!)

Hmm, Interesting Problem, will think about it, not now homework to do!

HOMEWORK! biggrin.gif, well thats what i call a suggestion.

but no, i'm serious

Posted by: Chairman Wesker May 25, 2011 10:45 pm
QUOTE (BrainMania @ May 25, 2011 04:20 pm)
@ Wesker.

Still it Worked.  cool.gif

No it didn't, personally its one of the many reasons I hate ZP:S
My Point here was to prove that Barricades are a horrid idea, all commercial big name zombie games avoid them for one reason or another.

Why?
It leads to un-balanced game play.
If Left 4 Dead had barricades in Campaign mode, all you would ever do is hide in a small room for hours as Zombies rush you.

And the reason they should never be in game where you can play the zombie, such as
Brain Bread, L4D vs Mode, is because it gives the survivors a massive unfair advantage because they can kill hundreds of low level player zombies before someone even breaks the first board of the barricade.

Barricades are similar to doors now in L4D and the L4D team knows this Thats why they included zombies like the Spitter and Tank into Vs. So that annoying players cannot just barricade themselves into rooms.
And even went as far as to Remove Entire Rooms such as the Spare Hallway on the Roof Top Finale Ala No Mercy Finale in Vs. Mode.

BARRICADES DON'T WORK.


PERIOD.

Posted by: FirehawkBBs May 26, 2011 01:21 pm
QUOTE (Chairman Wesker @ May 25, 2011 10:45 pm)
QUOTE (BrainMania @ May 25, 2011 04:20 pm)
@ Wesker.

Still it Worked.  cool.gif

No it didn't, personally its one of the many reasons I hate ZP:S
My Point here was to prove that Barricades are a horrid idea, all commercial big name zombie games avoid them for one reason or another.

Why?
It leads to un-balanced game play.
If Left 4 Dead had barricades in Campaign mode, all you would ever do is hide in a small room for hours as Zombies rush you.

And the reason they should never be in game where you can play the zombie, such as
Brain Bread, L4D vs Mode, is because it gives the survivors a massive unfair advantage because they can kill hundreds of low level player zombies before someone even breaks the first board of the barricade.

Barricades are similar to doors now in L4D and the L4D team knows this Thats why they included zombies like the Spitter and Tank into Vs. So that annoying players cannot just barricade themselves into rooms.
And even went as far as to Remove Entire Rooms such as the Spare Hallway on the Roof Top Finale Ala No Mercy Finale in Vs. Mode.

BARRICADES DON'T WORK.


PERIOD.

other way, brainbread is such a game where it should work... MASSIVE hordes of zombies.

now my barricade idea is that you first need the supplys for it. the mode "supplyrun" would be perfect for a barricade system because you need to get the supplys required for it.

but we'll think about this after the first release, althought it might be very good idea but i dont think it will come in since that isnt brainbread..

we keep it as close as possible as the original brainbread.

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