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> Public-Enemy BETA 1.4 suggestions
Zpin
Posted: September 13, 2004 02:48 pm
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Einherjar
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respawn camping shouldn't be a problem, because you don't take damage for the first 3 seconds.

nanoskin counters sentinel not the other way around. I'll reduce the sentinel range, decrease visibility of the sentinel targeters and at the target somewhere at the chest instead of using the head as a target. That should reduce its utility a bit. We've played a few rounds yesterday and I didn't see a really big impact on the gameplay despite the fact that the sentinel makes camping a lot harder.
Also the most time you thought Guillaume is using the sentinel he in fact wasn't smile.gif

Yes, the weapons do more damage now.

Madmax has to answer your last 2 points wink.gif

@hobgoblin: We've reached the modellimit of the hl engine. We can't add any more models.


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The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
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MadMax_FMM
Posted: September 13, 2004 07:18 pm
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Overlord!
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Hehe... ok, there´s no map planned for PE, but you´re able to create your maps with the fgd. biggrin.gif

We never had problems with the teleporters in terrorbird; i think we should test it after the release and if most people complain about it i´ll change it.


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>> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<

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Zpin
Posted: September 13, 2004 07:39 pm
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Einherjar
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but not back to the teleporter elevator, I removed that wink.gif


--------------------
The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
---
The fool speaks, the wise man listens. - unknown
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MadMax_FMM
Posted: September 13, 2004 08:34 pm
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Overlord!
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QUOTE ([PE]Spin @ Sep 13 2004, 08:39 PM)
but not back to the teleporter elevator, I removed that wink.gif

No way! biggrin.gif


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>> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<

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Zpin
Posted: September 13, 2004 08:42 pm
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Einherjar
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k happy.gif


--------------------
The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
---
The fool speaks, the wise man listens. - unknown
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KaMpFNuDeL
Posted: September 13, 2004 08:44 pm
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well, yesterday i got pwned in the back after respawn, i couldn't even get where the shots came from there i was already flying in Spec mode wink.gif

The problem with sentinel is that it's like free Wallhack for everyone o_O combine with skin and you are like the predator (which got killed only in close combat) those stuffs makes camping alot EASIER not harder, since you have the cybers on and camp the rushers, who, even with the items couldnt detect you (defenders are imho always in the better position since they just have to cover the doors/teleports, where Rushers can't dodge)

That brings me to the teleports, the problem there is that teleport covering is easy, and when u try to run with a case you'll be sure there will be a welcome comitee at your startpoint (since they can see you on the radar, you're screwed whichever way you take) also this was the only "sniper" map and those spawn-ports broke it :-/

Btw i don't have any graphics problems with any map ... (running all settings max)

Oh, and i like the action mode better, cuz now it doesnt matter which weapon you buy, as long as it shoots fast, the first few hits kills...

Making own maps ? how ? (tho i like those you guys made, they made me fall in love with PE back then beta 1.0, i would like to give more "tactical" or "training" maps to the audience if i knew how to build them smile.gif)
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Zpin
Posted: September 13, 2004 08:55 pm
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Einherjar
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ok, I think the solution would be to restrict combining these two cyberaddons. Or the nanoskin just loses its radar stealth ability when combined with sentinel and works normal otherwise.


--------------------
The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
---
The fool speaks, the wise man listens. - unknown
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Zpin
Posted: September 13, 2004 09:07 pm
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Einherjar
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ah perhaps I forgot to take the respawn invulnerability into rc9.


--------------------
The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
---
The fool speaks, the wise man listens. - unknown
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MadMax_FMM
Posted: September 13, 2004 09:10 pm
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Overlord!
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Tactical is relative. biggrin.gif It depends on how you play the game. With the option "realistical" damage the gameplay and the maps are really tactical.


--------------------
>> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<

Leader Staff - IronOak Studios:
"PERSONAL ONLINE PORTFOLIO" http://www.ironoak.ch/MM
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Zpin
Posted: September 15, 2004 11:42 am
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Einherjar
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I changed the radar behaviuour as follows:
- The radar displays only visible enemies (it doesn't matter if they are in front of the player or not) within a range.
- If you have the cyberhead the radar will display visible enemies as well as moving enemys (within the same range)
- If you have the sentinel the radar range is increased and the visible + moving players will be targeted.


--------------------
The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
---
The fool speaks, the wise man listens. - unknown
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MadMax_FMM
Posted: September 15, 2004 05:28 pm
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Overlord!
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btw.; it would be great if you could throw grenades into the teleporters!


--------------------
>> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<

Leader Staff - IronOak Studios:
"PERSONAL ONLINE PORTFOLIO" http://www.ironoak.ch/MM
"PE - THE DARK FUTURE" http://www.ironoak.ch/PE
"BRAINBREAD - MUNDUS VULT DECIPI" http://www.ironoak.ch/BB
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Zpin
Posted: September 15, 2004 07:41 pm
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Einherjar
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it's too late for that, patch allready uploading smile.gif


--------------------
The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
---
The fool speaks, the wise man listens. - unknown
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MadMax_FMM
Posted: September 15, 2004 09:13 pm
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Overlord!
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ok, doesn´t matter... ^^


--------------------
>> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<

Leader Staff - IronOak Studios:
"PERSONAL ONLINE PORTFOLIO" http://www.ironoak.ch/MM
"PE - THE DARK FUTURE" http://www.ironoak.ch/PE
"BRAINBREAD - MUNDUS VULT DECIPI" http://www.ironoak.ch/BB
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hobgoblin
Posted: September 16, 2004 11:23 pm
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hmm, that new radar sounds interesting. i take it that it shows only enemys that you yourself or some teamate have spotted?

so, when will the patch be available? or is it on the rc9?

btw, those bots got a bit smarter with rc9 allright, now they atleast engage in a firefight smile.gif hmm, those mp versions of pistols realy kick ass when comboed with cyberhead and cyberarms...
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Zpin
Posted: September 17, 2004 12:50 am
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Einherjar
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yes somehow like that except that teammates won't make enemies visible to you. Bu you can also see enemies behind you if there is no wall between.

We are yet distributing the files to mirrors... one mirror ist allready available: http://www.ironoak.ch/PE/index.php?page=fi...files&lang=engl

The official release will be tomorrow at 22:00 GMT+01:00 as we expect to have enough mirrors until then.


--------------------
The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
---
The fool speaks, the wise man listens. - unknown
PMUsers Website
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