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Posted by: |2enegade November 29, 2004 11:51 pm
After searching through the website and forums I realized there is no "HOW TO" or "GAME FAQ" section telling newcomers about how to play the game. Granted, I learned a lot just by playing it, but it'd be nice if someone could make a thorough "how to" section and pin it on the forums or website. It should include, but not limited to the following:
- How you become a zombie
- How you become a human
- How you win
- How you get objectives
- All the icons on the HUD
- How to get and what to do with Experience
- How many guns can you carry
- How to fire the sawed off shotgun
- What secondary fire does for each weapon
- What attacks can zombies do
- How do you control aircraft
- Can you destroy AI tanks
- Where do you find certain guns
- How long do experience levels last
- etc.

Thanks in advance.

EDIT by TSS: ive pinned this topic as the FAQ thread, left the original post though as the credit goes to |2enegade for the idea. post any questions you have here, and they will be awnserd somewhere in the thread. we'll compose a list of questions / awnsers and send it along the BB mod.


Posted by: TSS November 30, 2004 12:36 am
Excellent idea! excellent indeed. know what, ill start work on that right away. lets use this thread as a basis.

just ask every question you have in here, people will awnser it, and well compose a list of everything.

edit: remember, there are no dumb questions, every asked question will be awnsered.

edit2: how could i have missed this one? im sorry bout that. ill post it here.

- those funny numbers at the bottom of the screen, what they do?

well those are stat points and you can add them in 3 slots: Skill, Speed and HP. HP increases your hitpoints, Speed speeds you up, and Skill makes you do more damage and allows you to pick up heavyer guns.

to add them, go to options -> controls, and set a key for release mouse cursor. then, go ingame, press and hold that key, and click on the stats where you want your points to go.


Posted by: Nekrotzar November 30, 2004 01:20 am
Let's start one then tongue.gif
QUOTE
- How you become a zombie

If an AI controlled zombie reduces your health to or below 0, your health will be frozen to 1 and a countdown bar in your top left part of your screen (below the radar) appears. From now on you have 2 minutes until you become a zombie. You can prevent yourself from turning into a zombie by killing yourself, or getting killed by a player controlled zombie. AI controlled zombies are unable to kill you, although they might keep attacking you.

QUOTE
- How you become a human

To become a survivor again you'll have to kill a certain amount of marines or survivors. Your mission objective ticker (located above the radar) will keep you informed about your progress. As soon as you have gathered the right amount of points, you'll automatically join the survivors again after your death.

QUOTE
- How you win

By fulfilling your mission objectives. Zombies can't win, they can only try to become part of the survivors team again.

QUOTE
- How you get objectives

Mission objectives are given automatically and are the same for everyone. To get a quick explanation of what you have to do, take a look at your mission ticker (located above the radar). The place where your mission critical object is located is shown as a yellow dot on the radar and as a translucent radioactive sign on your screen.

QUOTE
- How to get and what to do with Experience

Experience is gained by killing your enemies and fulfilling your mission objectives. The red bar in the center bottom of your screen shows your progress towards the next level. When you reach the next level, you'll receive a talent point which can be distributed on the three talents:
-health (increases your max health by 8)
-speed (increases movement speed)
-skill (increases weapon damage by 5% and allows you to equip heavier weapons)
To distribute the points , press and hold the "show mouse cursor" key (to be defined in the options menu) and click on the appropriate button above the experience bar mentioned above.

QUOTE
- How many guns can you carry

You carry a garden axe by default, which cannot be dropped. You can also carry one pistol and two heavier weapons. If you want to exchange one weapon with one lying on the floor, simply select the weapon and press the "drop weapon" key (default: "g"), than run over the weapon you want to collect. Note that some weapons need a certain amount of skill (see the experience section above).

QUOTE
- How to fire the sawed off shotgun

The sawed off shotgun has 2 barrels which are fired individually by pressing primary fire for the first barrel and secondary fire for the second barrel. You can shoot both barrels simultanously by pressing both primary and secondary fire together. Note that you can only reload the sawed off shotgun when BOTH barrels are empty.

QUOTE
- What secondary fire does for each weapon

Not every weapon has a secondary fire mode. Those that have will perform a special attack or zoom, depending on the weapon. For example the M16 would shoot a quick 3 round burst while the MP5 would zoom.

QUOTE
- What attacks can zombies do

They are limted to only a melee attack with their hands. Tip: aim for a marines head to instantly kill him (must be in front or beside him, not in the back).

QUOTE
- How do you control aircraft

You don't.

QUOTE
- Can you destroy AI tanks

They are indestructable. Just stay away if you're a zombie.

QUOTE
- Where do you find certain guns

This depends on the map. Just explore the maps and you'll find them lying around.

QUOTE
- How long do experience levels last

They are permanent and are saved by the server for 24 hours by default. The server admins can change this time to anything between never and forever.


Posted by: [PE]MadMax_FMM November 30, 2004 01:25 am
Great! We'll include it for the next patch and credit the author!

Posted by: TSS November 30, 2004 05:22 pm
ive cooked up and awnsered another list of questions! remember foks, if you have any questions not awnserd, ask them here.

- LAG! why?!

zombies. pretty much that. each zombie has his own set of data, which needs to be sent to all the players so everybody knows where every zombie is. the more zombies, the more packets of data that need to be sent to everybody. then theres the players. the more players, the more data the server has to handle, since players also have to be tracked, and everybody needs to know where everybody is. and when the shooting starts, bullits have to be tracked aswell...and so on and so on and so on. the server loads like hell, and is sending out data over the net you wont belive, and you ping goes through the roof. less players less lag usually.

- so how many players would be best?

for brainbread, spawnpoints are limited to 12 players. this has to do with the limitations of the halflife engine. but reccomended would be maximum 10, around 8 for dedicated servers, and less for listen servers. home PC's hosting, well, it all depends on your PC speed and mostly connection. so its not a good idea to host with a pentium 2 and a 56k modem smile.gif

- the map is wayy to small. make it bigger!

impossible. the map is already at the very limit of what halflife can handle. any bigger and the game chrashes. and we dont want that to happen now do we?

- why are there just 2 maps?

well, thats because of 2 months of development. more maps will be added later.

- i want more weapons!

the same thing as mapping here. this time, the HL model limit has been reached. if you want a new gun, we'll have to take out a old gun.

- why the grainy textures?

remember, this engine dates from 1996, which is a licensed quake engine, from 1995, and has been in development longer then that. so this game is running on a engine more then a decade old. bump maps didnt exist back then. heck the pentium 3 wasnt even invented. i'd say the textures are good looking, considering.

- i shot a zombie, but he didnt die. he should have died!

did you shoot him in the head?

- yes i shot him in the head, took half his head off!

ah, then you've seen the effects of the GOREgeous system. this system allows parts of zombies to be blasted away. to succesfully kill a zombie, you have to really pump his body full of lead, or blast off both parts of the head. sometimes though, just 1 part will suffice.

- the game doesnt work! you suck!

ok now, calm down there, and browse the forums to see if its a known problem. if it isnt, and your sure you cant find anything about it, post the bug (prefebly with your system specifications) in the bug thread, and basicly wait for somebody to reply for a fix, or a patch. remember, telling us what the bug did, where it occured, and what you cán do despite the bug helps us alot more then just blalant flaming.

- i have a great idea that might work for BB!

well congratulations! be sure to visit the suggestions forum, and post it right away. then dont be afraid to discuss it with the community and the devs. maybe it might even be incorperated into BB. any input is appreciated. even bad (in the form of constructive critizism. once again, flaming doesnt help anybody.)

- what are the minimum system requirements?

well this is a tough question. since this mod has alot more enity's (read: stuff to render) then any other mod, we dont really know what the limit or the minimum specs are. recommended, however, would be a pentium 4 (pretty much every Ghz hey come in will do), 256 megs of RAM, and a geforce 2 or up video card. this should run the game just smoothly even with a horde of zombies chasing you.

remember: still have questions, post them here smile.gif

Posted by: Lord Scottish November 30, 2004 05:28 pm
Awesome work Nekrotzar and TSS

Posted by: Bruce Campbell November 30, 2004 06:21 pm
QUOTE (Nekrotzar @ Nov 30 2004, 12:20 AM)
QUOTE
- How you become a human

To become a survivor again you'll have to kill a certain amount of marines or survivors. Your mission objective ticker (located above the radar) will keep you informed about your progress. As soon as you have gathered the right amount of points, you'll automatically join the survivors again after your death.

And remember, you have to click the "respawn back as a human" button before you die. Otherwise you'll keep spawning back as a zombie. Bind the same key used for adding experience points and click the button.

If you don't see any human players, marines or tanks near you or you're stuck into a wall or something, you can use the suicide button (bind it in the keyboard menu).

Posted by: WolfsLoveRage November 30, 2004 11:09 pm
QUOTE (Bruce Campbell @ Nov 30 2004, 05:21 PM)
If you don't see any human players, marines or tanks near you or you're stuck into a wall or something, you can use the suicide button (bind it in the keyboard menu).

Or by typing -

kill

in console. (You can bring up console by pressing this key ~ )


Posted by: Pascal December 01, 2004 12:58 am

[QUOTE]QUOTE
- How long do experience levels last

They are permanent and are saved by the server for 24 hours by default. The server admins can change this time to anything between never and forever. [QUOTE]
Does this mean that, unless otherwise posted, Experiance is deleted after 24 hours? thats not permenant...

Posted by: TSS December 01, 2004 01:00 am
24 is not permanent, however, the option exists to save the data permenantly on the server.

Posted by: Pascal December 01, 2004 02:20 am
I wish to know the knames of the servers whom save information permenantly! I COMMAND IT!

Posted by: Grey Snake December 01, 2004 02:32 am
whoa sloww down buddy

Posted by: Nekrotzar December 01, 2004 02:59 pm
No "permanent" means they will be saved on the server, so you can leave and join again without losing them. However, by default this save gets deleted after 24 hours unless the server changed "sv_savexp" from "24" to "-1". "0" will prevent the server from saving the experience. See the server.cfg located in your brainbread directory for additional commands.

Posted by: TSS December 01, 2004 03:08 pm
QUOTE (Pascal @ Dec 1 2004, 01:20 AM)
I wish to know the knames of the servers whom save information permenantly! I COMMAND IT!

relax pascal. or i will kick your ass in school (dont worry i know the guy.)

Posted by: Pascal December 01, 2004 09:10 pm
I live in canada. Anyhoo, so what this means is that, unless the server advertises it, my exp will usually be deleted after 24 hours. mmmkay.



Next Question:
When will player zombies be able to infect marines and other players?

Posted by: TSS December 01, 2004 09:21 pm
QUOTE (Pascal @ Dec 1 2004, 08:10 PM)
Next Question:
When will player zombies be able to infect marines and other players?

most likely in a future patch. as for now, just enjoy the killing.

Posted by: TSS December 02, 2004 01:06 pm
new question! possibly the most asked question to date, so it deserves its own post.

- Will BB ever go source?

asked alot, and the awnser is: if brainbread is played enough itll be considerd. better yet, straight from lord scottish:

QUOTE
We're thinking about it, atm it's not yet decided. I myself would like BB source a lot, I think barricading a house would be very fun with HL2s physics  cool.gif

Posted by: KillerKlown December 02, 2004 02:01 pm
QUOTE (Pascal @ Dec 1 2004, 02:20 AM)
QUOTE
I wish to know the knames of the servers whom save information permenantly! I COMMAND IT!

I put up a listen server pretty much every night sometime between 8pm-7am (US Eastern time), called Klown's 4 person listen Brainbread server, and I've had it set to permanently remember stats for awhile. Fills up quickly, usually, though.


Posted by: SimonS December 02, 2004 02:05 pm
QUOTE (KillerKlown @ Dec 2 2004, 01:01 PM)
QUOTE (Pascal @ Dec 1 2004, 02:20 AM)
QUOTE
I wish to know the knames of the servers whom save information permenantly! I COMMAND IT!

I put up a listen server pretty much every night sometime between 8pm-7am (US Eastern time), called Klown's 4 person listen Brainbread server, and I've had it set to permanently remember stats for awhile. Fills up quickly, usually, though.

Yea, i have seen your server, i once entered it biggrin.gif
Keep it goin'!

Posted by: X3-N07 December 02, 2004 06:12 pm
booohoo sad.gif i cant join it

Posted by: |2enegade December 03, 2004 03:55 am
Thanks for the pin!
Two more questions to add and answer:

QUOTE
- Why do players get angry at me when I kill them when I am a zombie (or when they are a zombie)?

This is because on a lot of servers it is the "unconfirmed" norm that player zombies should attack NPC (non-player controlled) units only (i.e. marines). Likewise human players should refrain from shooting zombie player.

QUOTE
-Okay, but why is that?

I guess you could call it common courtesy, or in the best interest of all players. You see, in order for zombie players to become human they must kill humans. Since it is easier to take down a burst-firing-less-than-intelligent-marine rather than a player, player zombies often target NPCs. Similarily, human players know that if they are to continually kill a zombie player every time he tries to kill NPCs he will never regain his "humanhood". Thus some players make a "pact" of sorts so that zombie players only attack NPCs and human players only attack NPCs. This way zombie players don't have to get aggrivated over the fact that they get killed by a player everytime they try to kill an NPC. Likewise, human players don't have to get aggrivated over the fact that they constantly are getting killed by zombie players while trying to complete an objective etc. Since there is no "common goal" for zombies (being a zombie is just a period of "punishment" before returning human, rather than a designated "team of play") it does not make sense for zombie players to deliberately try to obstruct human players from completing objectives.

QUOTE
-Okay, I understand, but what if I want to have fun, the other ppl can follow their own rules.

Then a problem is created. Who do player humans know who to shoot? If a player complying with the "pact" decides not to shoot you and let you go about your business killing NPCs, but then you turn around and claw him in the back, he wont know who to shoot next time. If next time he sees another player zombie and kills him, he may have killed a zombie player complying with the "pact" and thus pissed him off and stopped him from killing an NPC. This in-turn, screws up the "pact" and results in total confusion over which players to shoot and which not to.

QUOTE
-Then why do I sometimes see player zombies kill other players even if they agree with the pact?

This is because it is the end of the mission. After completion of the entire mission, your are cast into spectator mode and given an option of playing zombie. It is mutually acceptable that after all objectives are complete, players can opt out of spectating and have fun by playing zombie since all objectives are complete and they won't be hindering any human players from completing any further objectives.

My temporary recommendation for solving this issue is that servers should specify whether or not they are "NPC killing only" or not. My long-term solution is that player zombies should have some *incentive* to kill human players and vice verca. I.E. the only way to return human is by killing players only etc.

Second question:
-Will the GOREgous system ever be implemented with player models?


Posted by: KillerKlown December 03, 2004 01:53 pm
QUOTE (SimonS @ Dec 2 2004, 02:05 PM)
QUOTE (KillerKlown @ Dec 2 2004, 01:01 PM)
QUOTE (Pascal @ Dec 1 2004, 02:20 AM)
QUOTE
I wish to know the knames of the servers whom save information permenantly! I COMMAND IT!

I put up a listen server pretty much every night sometime between 8pm-7am (US Eastern time), called Klown's 4 person listen Brainbread server, and I've had it set to permanently remember stats for awhile. Fills up quickly, usually, though.

Yea, i have seen your server, i once entered it biggrin.gif
Keep it goin'!

Cool, I added the final version of termoil last night to the map rotation and noticed before I did only 2 other servers were running it, kinda surprised at that, figured more admins would be eager to add a new map, maybe they just weren't running it at the time. I also tried to add music, but I'm not sure if it worked or not, I heard it, but nobody told me if they did when I asked, at least one was german though. If you ever see me running slaywatch and there's an open slot u should definitely join, I often put low grav on so you can get to special spots like the balcony on the left, plus it makes it a more fun map overall. And now I know not to set gravity to 0, it crashes the server.

Posted by: TSS December 03, 2004 04:00 pm
another question awnserd, thanks to Itachi for this!

- There's too many blood! how can i decrease it?

QUOTE (Itachi @ Dec 3 2004, 03:51 AM)
Heres my instructions to all who wish to reduce the amount of blood that you see when you shoot a zombie, whether it be in the head or to the chest.

 1) Find the partsys folder in your BrainBread folder

 2) Locate the blood.cfg file & open it

 3)Locate the line where it says Size....

 4) Replace the numbers with a lower number eg. size 5 5 // x and y size

 5) Do the same for bloodhead.cfg

       I hope this has helped people who find the blood distracting


thanks again, Itachi, for this guide.

Posted by: |2enegade December 04, 2004 02:22 am
How do I run a *dedicated* server??
To be more specific: How do I set up a dedicated server through my router.

- I have forwarded all the Half-life ports to my server/computer
- I have installed the Windows BB server

But I don't know how to start a dedicated server, and even with a listen server, people cannot connect. No matter what I do, my server IP address is always 192.168.1.100 which is the internal IP address for my computer on my LAN, not my WAN IP address. Someone please help me!


Posted by: Itachi December 04, 2004 09:18 am
OOooo you've included one of my how to, but what about the Stat pts one? or is it already included in the FAQ or something similar to it?


Posted by: TSS December 04, 2004 03:05 pm
stats points should already be in the faq because its indeed frequently asked.

about the dedicated server: i dont know much about setting up dedicated servers because ive only hosted listen servers. what i do know, though, is that people need to connect on your external IP. not the ip the router is giving you.

go to http://checkip.dyndns.org/ , and itll tell you your external IP, the one your connected to the internet with. all i know is that people need to connect on that.

Posted by: koostis December 06, 2004 09:04 pm
BB:Source would be a hard word. i really hope that it will be released to source in future. happy.gif

Posted by: TSS December 06, 2004 10:14 pm
another update! i looked through the questions forum, and added what questions i thought that wherent in yet.

- How come if i rejoin a server i get all my old XP back? and how come i dont after a certain time?

brainbread has the option of saving your XP, atleast a server has that option. in the server.cfg file, or listenserver.cfg file, you can set the time you wish to save somebody's XP. that time can range form 24 hours till -1 hours, meaning permenantly. 0 to turn it off.

- why wont the grunts follow me?

the grunts seem to be smarter then the survivors, and stay within the safety of their barricades where they have plenty of guns and ammo to fend off the zombie hordes. they are your allies, tough, if you want to go complete objectives your own your own. or ofcourse, be with other survivors.

- can i enter the blackhawk/tank?

no, you cant. the tank and blackhawk are there for help/extraction, but you cant enter them. stay out of the tanks way though, because it will still drive over you.

- can brainbread be installed without steam?

yes and no. to be honest we dont know. it might work with WON, but WON is dead so it most likely wont work over the internet. i dont know about lan's, but, to play on the internet you *MUST* install steam.

- how do i increase the time limit?

basicly just increasing the time the map lasts in your create game menu.

- i have admin mod but it doesnt seem to work with BB. also metamod is malfunctioning.

thats because admin mod and metamod do not have brainbread support yet. maybe they wil ladd that in the future, i dont know, but at the time of writing they dont.

- are there any explosives?

not in the initial release, but, explosives are coming. when though, i dont know, possibly in the 1.1 patch.

- where can i alter a server's configuration?

most standard options of a server you can edit in the create game menu. however, some other functions haven't been included yet. though they can be set by editing values in the server.cfg for dedicated servers, and listenserver.cfg for anything else.

- the blood is nice, but too much for my taste. how can i lower it?

straight from the man Spin:
QUOTE
you can edit the cfg files in brainbread\partsys
they define every aspect of the blood particle systems


- when i stand on cars, the zombies stop following. why is that?

because of the infection, the zombies have lost all higher brain functions. thus, the ability to climb, jump, crouch, even sprint. so, whenever your out of their reach, say untop of a car or up a ladder, they will stop following. however once you get to a level more their reach they will persue you once more.

- there's a red bar beneath your stats and everything. what is it for?

that would be the red Experience bar. once it fills up, it gives you a stat point, which you can use to enhance your speed, damage or hitpoints.

- why cant i pick up the flame thrower? or the minigun?

they need a few points in your Skill before your able to pick them up.

- can you give me a detailed explenation of the HUD?

sure, coming right up. screenshot (400 KBs, takes time to load):

user posted image


Posted by: Nekrotzar December 06, 2004 10:43 pm
I like the HUD one, but some questions have already been answered in earlier posts and you've got at least one question twice:
QUOTE
- when i stand on cars, the zombies stop following. why is that?

and
QUOTE
- why do the zombies stop following me when im ontop of a car?
Guess it's been a long day, eh? happy.gif

Posted by: TSS December 06, 2004 10:48 pm
yes, a long day. long loong day. looooong day.

7 hours of sleep with a 8 hour sleeping piull followed by 8 hours school followed by the fact that i still cant play BB online till the patch is out because of the startup bug dry.gif ohwell.


Posted by: Janior December 07, 2004 03:32 am
wats the console command to increase a players level?

Posted by: |2enegade December 07, 2004 05:51 am
There is none. You have to do it manually through players.lvl

Posted by: |2enegade December 07, 2004 07:38 am
How do you make ammo NOT disappear (i.e. unlimited ammo resupply).
I tried mp_weaponstay 1, but that doesnt work.

Posted by: TSS December 07, 2004 05:28 pm
renegade: i have no idea to be honest. maybe its the mapper who has to do that, but i dont know. posting to add a little info on seeting a password, and player limit.

there are 2 ways currently known to set a password / maxplayer limit. atleast for the maxplayerlimit there are 2 ways.

the first would be directly editing the listenserver.cfg or the server.cfg and changing the standard values there.

the second would be inputting the information directly into the console before starting up a map, by seperate commands. so, in the console, if you want to start up a game use:

maxplayers 12
password (your password here)
map (mapname of the map you wish to play.

you can also edit any other values you might want to set for your server in the console of steam. it should work. if it doesnt, and anybody finds out another way, post it in the FAQ thread. (update 7/12/2004: it doesnt seem to work currently. its beeing looked at to be fixed. for some people though it does seem to work because ive seen servers with less then 32 players.)


Posted by: Nekrotzar December 07, 2004 05:45 pm
Many config files aren't loaded automatically. If you want them to be loaded on startup, add "exec (name of config to be loaded)" to the userconfig.cfg. You can also load them manually in-game using the same command. For example: "exec listenserver.cfg" will load the default config for listenservers.

Posted by: Janior December 07, 2004 11:45 pm
wats the console command to increase a players level?

cuz when i go to the cfg file called listenservers on the brainbread folder it saids "open with" wat do i do? and i go into game on main menu and i type exec listenserver.cfg or listenserver.cfg or server.cfg and everything but it wont work or open? help?

Posted by: TSS December 08, 2004 02:10 am
its not possible to increase a players level through the console. you can edit the info in a certain file (somebody else might know which cuz i dont ;P), or set each zombie to make you soo much xp youll level 10 levels per kill, but to directly edit somebody's level is impossible.

earn it i suppose tongue.gif

Posted by: Nekrotzar December 08, 2004 06:32 am
You can open .cfg with the "editor", which comes with windows, or any other program capable of changing .txt files.
In order to level extremely fast, set sv_expperlevel 1 and
sv_exppotence 1.
Note: YOU'll have to host a game in order to make this work.

Posted by: SimonS December 08, 2004 07:36 am
sweet, guys! My friend watched this because he's a newb, and he wanted to play brainbread like a specialist

Posted by: X3-N07 December 08, 2004 01:02 pm
love ur avatar simonS

Posted by: SimonS December 08, 2004 01:50 pm
QUOTE (X3-N07 @ Dec 8 2004, 12:02 PM)
love ur avatar simonS

thanks, go over to http://www.avatarity.com some fine, avatars over there. for my game it is metal slug, that classic old game laugh.gif

*EDiT* and plz call me simos biggrin.gif, because i wrote wrong not simons!


Posted by: rawr December 08, 2004 08:23 pm
I would like to know if there is an official Brain Bread story in the works? The characters seem to have their own little bios, but no real place in the general scheme of things.

Posted by: TSS December 08, 2004 08:32 pm
no official story as far as i know.

maybe we could hold a contest for that in the future, but as of now, there really isnt a official story.

we'll think about the story contest though.

Posted by: rawr December 08, 2004 09:40 pm
QUOTE (TSS @ Dec 8 2004, 08:32 PM)
we'll think about the story contest though.

Count me in! ph34r.gif

Posted by: |2enegade December 08, 2004 10:48 pm
TO ANSWER ALL QUESTION ON MAX PLAYERS & SERVER SET UP:

When starting a dedicated or listen server, steam takes precedence. Always remember that. So if you have maxplayers set to 12 in your server.cfg or listenserver.cfg it will be OVERWRITTEN by what is displayed on the steam server window. Thus (take me for example) if I set maxplayers to 3 in my .cfg file and then open my dedicated server window and the drop down list that says maxplayers is highlighted to 32, then steam automatically will take the value in the drop down list OVER the value in your server.cfg. The reason being is that the order of scanning follows like this:
First: your server.cfg
Second: Steam's settings in the server setup GUI
Make sure your maxplayers value is correctly entererd into the steam server setup GUI too!!!

The same goes for passwords. Basically any option you see on the steam window will override what is in your server.cfg. Make sure you set maxplayers and password etc. through the steam window!

I.E. when I start my server Steam gives me the following options when creating it:
Game: Brain Bread
Server Name: |2enegade's Justice Crew 3
Map: bb_heavensgate
Network: Internet
Max Players: 3
UDP port: 27015
RCON password: *******

Thus it is very important to realize that no matter what you have in your server.cfg or listenserver.cfg that pertains to the above settings, steam's server setup GUI takes precedence because it is loaded after your settings.
I.E. if server name in my server.cfg were to say BB Server, it wouldn't matter, whatever appears in the "Server Name:" heading of the setup GUI is what your server will be.
When you start your server you will be given additional options such as:
Map:
Player Password:
Map Cycle:
**VERY IMPORTANT
Player password MUST be set through this interface
ALSO map changes should be done through the DROP DOWN list and NOT through the console. Map changes through console causes your server to shutdown and restart, whereas map changes through the drop down list dont shut the server down.

(MOST OF THE ABOVE INFORMATION PERTAINS TO DEDICATED SERVERS)

HOW TO APPEND YOUR PLAYER LEVEL FILE:

I'm not sure if the dev's want me to let this information out, but seeming as its pretty obvious.....
there's a players.lvl, open it, it's pretty straight foward.

I am currently working on a program that will read and organize players players levels for server admin use.

P.S. the numbers AREN'T steam id's, they are coded. I *think* I've cracked the code..... but I won't say, figuring it out by your self is more challenging tongue.gif

HINT: take your steam ID and compare it to the ID listed for you in your players.lvl

Posted by: xbiohazardx December 09, 2004 04:36 am
[COLOR=blue]Hey guys , i was wondering if theres any way to spawn guns when you are hosting a server ? that would be a great help to me
smile.gif
BIo


Posted by: TSS December 09, 2004 11:05 am
the command i know is give weapon_(name)

description of weapons:

weapon_ak47
weapon_benelli
weapon_beretta
weapon_beretta_a
weapon_deagle
weapon_glock
weapon_glock_auto_a
weapon_m16
weapon_microuzi
weapon_microuzi_a
weapon_minigun
weapon_mp5
weapon_flame
weapon_p225
weapon_sig550
weapon_stoner
weapon_tavor
weapon_usp
weapon_sawed

Posted by: Vegas December 09, 2004 11:32 am
After recently setting up our first dedicated server, we ran into a few issues, and pretty much solved them all, save one...

I haven't been able to get ingame because I'm not at home, but when a friend of mine went on the server, he tried to execute the server.cfg and it gave him an error about not being able to execute:


sv_gibcount 35
sv_zombiecount 70


I'm not sure if this is a major problem or not, but if it is, could I get any help?


Posted by: TSS December 09, 2004 02:37 pm
those are the 2 lines that define how much " gibs will be there at one time, and the max number of zombies allowed to be on the map at one time.

it should just execute them. though most servers have a problem with those numbers with alot of people playing because the HL engine overloading. if the server chrashes because of a no free edics error, lower the 35 and 70 values.

Posted by: xbiohazardx December 10, 2004 03:49 am
Ummmmm , that give weapon_(name) doesnt work
It doesnt give me anything. I even tryed enabling sv_cheats 1 and everything, soo any other ideas ?

Posted by: xbiohazardx December 10, 2004 04:12 am
accually that commands works but not on bb_heavengate and bb_slaywatch

Posted by: xbiohazardx December 10, 2004 06:16 am
HOW CAN I SPAWN AMMO PLEASE ? WHEN I SPAWN UZIS it comes with no ammo. And also howcome it doesnt let me spawn guns on bb_heavengate and bb_slaywatch ?

Posted by: TSS December 13, 2004 01:51 pm
go download the FDG. in that zip is a entity description file. just about anything in there is spawnable.

Posted by: Immoral Sniper December 13, 2004 09:06 pm
Two questions from myself:
- You say there are no explosives in this release, yet I know for a fact that there are working grenades on the map called "tacoland_1". So what exactly is going on here?
- Also, when is the first user map pack schedualed to be collected/released?

Posted by: Bloodzone December 18, 2004 05:16 pm
Hi im having a little problem with my listen server.
Ive put the Default maxplayers @ 5, but when making a game, it says: 'maxplayers cannot be changed while a server is running'. Does anybody have a idea how to fix this ? Because 6 people joined. After that nobody. Is it possible that maxplayers 5 only works for people who join, and not counting the server itself ?

// Default for BrainBread
maxplayers 5


Posted by: Nekrotzar December 18, 2004 05:51 pm
The player limit includes the listenserver, too. You'll just have to use the "maxplayers" command before hosting a server.

Posted by: |2enegade December 19, 2004 12:37 am
Go back 2 pages and look at my HUGE faq post. It will explain it for you.
It is because the steam menu option takes precedence over your server.cfg file because it is executed after the .cfg files.

Posted by: HerosBlade December 19, 2004 05:41 am
umm i have a question
is bb going source or not?

Posted by: Bloodzone December 19, 2004 11:40 am
QUOTE (|2enegade @ Dec 19 2004, 12:37 AM)
Go back 2 pages and look at my HUGE faq post. It will explain it for you.
It is because the steam menu option takes precedence over your server.cfg file because it is executed after the .cfg files.

Ok thxn i get it now smile.gif

Posted by: Nekrotzar December 19, 2004 01:38 pm
QUOTE (HerosBlade @ Dec 19 2004, 04:41 AM)
umm i have a question
is bb going source or not?

Answer at page 2.

Posted by: Outlaw289 December 21, 2004 10:36 pm
QUOTE (Nekrotzar @ Dec 18 2004, 05:51 PM)
The player limit includes the listenserver, too. You'll just have to use the "maxplayers" command before hosting a server.

How is this done?

Posted by: |2enegade December 22, 2004 08:51 am
Answer page: 2

Page 2 is like the page of all pages...

Posted by: Outlaw289 December 22, 2004 10:01 pm
Its not there

Posted by: TSS December 22, 2004 10:11 pm
QUOTE (TSS @ Dec 7 2004, 04:28 PM)
renegade: i have no idea to be honest. maybe its the mapper who has to do that, but i dont know. posting to add a little info on seeting a password, and player limit.

there are 2 ways currently known to set a password / maxplayer limit. atleast for the maxplayerlimit there are 2 ways.

the first would be directly editing the listenserver.cfg or the server.cfg and changing the standard values there.

the second would be inputting the information directly into the console before starting up a map, by seperate commands. so, in the console, if you want to start up a game use:

maxplayers 12
password (your password here)
map (mapname of the map you wish to play.

you can also edit any other values you might want to set for your server in the console of steam. it should work. if it doesnt, and anybody finds out another way, post it in the FAQ thread. (update 7/12/2004: it doesnt seem to work currently. its beeing looked at to be fixed. for some people though it does seem to work because ive seen servers with less then 32 players.)

page 3, actually

Posted by: |2enegade December 23, 2004 06:49 am
oh yea! page 3, my bad:
QUOTE (|2enegade @ Dec 8 2004, 10:48 PM)
TO ANSWER ALL QUESTION ON MAX PLAYERS & SERVER SET UP:

When starting a dedicated or listen server, steam takes precedence.  Always remember that.  So if you have maxplayers set to 12 in your server.cfg or listenserver.cfg it will be OVERWRITTEN by what is displayed on the steam server window.  Thus (take me for example) if I set maxplayers to 3 in my .cfg file and then open my dedicated server window and the drop down list that says maxplayers is highlighted to 32, then steam automatically will take the value in the drop down list OVER the value in your server.cfg.  The reason being is that the order of scanning follows like this:
First: your server.cfg
Second: Steam's settings in the server setup GUI
Make sure your maxplayers value is correctly entererd into the steam server setup GUI too!!!

The same goes for passwords.  Basically any option you see on the steam window will override what is in your server.cfg.  Make sure you set maxplayers and password etc. through the steam window!

I.E. when I start my server Steam gives me the following options when creating it:
Game: Brain Bread
Server Name: |2enegade's Justice Crew 3
Map:  bb_heavensgate
Network: Internet
Max Players: 3
UDP port: 27015
RCON password: *******

Thus it is very important to realize that no matter what you have in your server.cfg or listenserver.cfg that pertains to the above settings, steam's server setup GUI takes precedence because it is loaded after your settings.
I.E. if server name in my server.cfg were to say BB Server, it wouldn't matter, whatever appears in the "Server Name:" heading of the setup GUI is what your server will be.
When you start your server you will be given additional options such as:
Map:
Player Password:
Map Cycle:
**VERY IMPORTANT
Player password MUST be set through this interface
ALSO map changes should be done through the DROP DOWN list and NOT through the console.  Map changes through console causes your server to shutdown and restart, whereas map changes through the drop down list dont shut the server down.

(MOST OF THE ABOVE INFORMATION PERTAINS TO DEDICATED SERVERS)

HOW TO APPEND YOUR PLAYER LEVEL FILE:

I'm not sure if the dev's want me to let this information out, but seeming as its pretty obvious.....
there's a players.lvl, open it, it's pretty straight foward.

I am currently working on a program that will read and organize players players levels for server admin use.

P.S. the numbers AREN'T steam id's, they are coded.  I *think* I've cracked the code..... but I won't say, figuring it out by your self is more challenging  tongue.gif

HINT: take your steam ID and compare it to the ID listed for you in your players.lvl




Posted by: solcott December 23, 2004 03:08 pm
/edit nevermind i figured this out myself


Posted by: Outlaw289 December 24, 2004 04:12 am
QUOTE (TSS @ Dec 22 2004, 10:11 PM)
QUOTE (TSS @ Dec 7 2004, 04:28 PM)
renegade: i have no idea to be honest. maybe its the mapper who has to do that, but i dont know. posting to add a little info on seeting a password, and player limit.

there are 2 ways currently known to set a password / maxplayer limit. atleast for the maxplayerlimit there are 2 ways.

the first would be directly editing the listenserver.cfg or the server.cfg and changing the standard values there.

the second would be inputting the information directly into the console before starting up a map, by seperate commands. so, in the console, if you want to start up a game use:

maxplayers 12
password (your password here)
map (mapname of the map you wish to play.

you can also edit any other values you might want to set for your server in the console of steam. it should work. if it doesnt, and anybody finds out another way, post it in the FAQ thread. (update 7/12/2004: it doesnt seem to work currently. its beeing looked at to be fixed. for some people though it does seem to work because ive seen servers with less then 32 players.)

page 3, actually

thanks! happy.gif

Posted by: Mac December 24, 2004 04:41 am
As for the map command, 'changelevel' is better .. if there are people connected to your server, since 'map' restarts the server with the new map and thus disconnects the other players from you.

Posted by: Outlaw289 December 24, 2004 06:59 am
maxplayers in console still dont work sad.gif

Posted by: TSS December 24, 2004 01:08 pm
QUOTE (TSS @ Dec 7 2004, 04:28 PM)
(update 7/12/2004: it doesnt seem to work currently. its beeing looked at to be fixed. for some people though it does seem to work because ive seen servers with less then 32 players.)

page 3 smile.gif

it seems that it affects just the client hosted servers, listenservers. set up a dedicated, and every value set in the .cfg's will be saved.

a listen server, so a create game you do in the menu, seems to revert every value to default when launched. players, password, timelimit, and so on.

Posted by: Outlaw289 December 24, 2004 07:51 pm
Is it possible to make LAN games?

Posted by: |2enegade December 25, 2004 02:49 am
QUOTE (TSS @ Dec 24 2004, 01:08 PM)
QUOTE (TSS @ Dec 7 2004, 04:28 PM)
(update 7/12/2004: it doesnt seem to work currently. its beeing looked at to be fixed. for some people though it does seem to work because ive seen servers with less then 32 players.)

page 3 smile.gif

it seems that it affects just the client hosted servers, listenservers. set up a dedicated, and every value set in the .cfg's will be saved.

a listen server, so a create game you do in the menu, seems to revert every value to default when launched. players, password, timelimit, and so on.

TSS, I've been saying this from day 1 !!!!
And I've posted it numerous times, I just don't know why no one evers reads it!!
ONE MORE TIME FOR EVERYONE:
THE STEAM SERVER GUI TAKES PRECEDENCE OVER WHAT IS IN YOUR .CFG FILE.
Thus even though you have maxplayers 12 in your .cfg, whatever appears in the server GUI (the one that allows u to set up the server name, password, etc) will take PRECEDENCE over your .cfg maxplayers command.
Although your .cfg is EXECUTED every map change, MAXPLAYERS CANNOT BE CHANGED WHILE THE SERVER IS RUNNING. Thus the attempt to change maxplayers while the server is running (even if you load a new map) will not SUCCEED.

Posted by: TSS December 25, 2004 02:29 pm
QUOTE (|2enegade @ Dec 25 2004, 01:49 AM)
TSS, I've been saying this from day 1 !!!!

and i haven't?

people will always ask questions that have long since been awnsered. get used to it wink.gif

Posted by: Mophtran December 29, 2004 03:08 am
I've noticed while playing that there have been times when you're playing, gain a level (when you're in the higher levels, most likely) that you will put it into speed, hps, skill, that the points will be reset to 0 and you will only have that one point you just used. It seemed to happen randomly but after looking into it I found out that it happens EVERY single time you die. Was this intentional or just a bug?


I have also found a way to get around it, if you ever die, bring up the cnosole and tpye "reconnect". I would advise not doing this if you are about to turn into a zombie but only when you die.

If there is already a thread for this, I am sorry, but I searched all the way until the 1.1 pre-release thread and found nothing on this bug.

By the way, I'm new to the forums, but in no way to forum etiquitte or any basic rules for ANY forum you may visit. I havn't seemed to find a main rules post but I will look so I don't accidently break any rules.

I can't post this as a topic as it will not me stay logged in for long. Any help on this?


Posted by: Nekrotzar December 29, 2004 11:58 am
Welcome to the official Brainbread forum, Mophtran! smile.gif
http://www.ironoak.ch/PE/forum/index.php?act=ST&f=42&t=1700&s=edd3b0d709249d892e0b451cd834e53c

QUOTE
I've noticed while playing that there have been times when you're playing, gain a level (when you're in the higher levels, most likely) that you will put it into speed, hps, skill, that the points will be reset to 0 and you will only have that one point you just used. It seemed to happen randomly but after looking into it I found out that it happens EVERY single time you die. Was this intentional or just a bug?
Sounds like a bug to me. Please post it in the bug forum. If you fear you're logged out before you've completed your post, simply copy it so you have a backup in case you really are logged out.
I haven't encountered this bug before, but it appears to be a server/client misunderstanding. Did this happen on all servers you've been playing on, including your own?


Posted by: Mophtran December 30, 2004 01:35 am
I can't make servers, and the only server it lasted after death on was the MMZ Zombie server. I have problems with my router that deny the simplest things. It's pissed me off many a time by not letting me create server and games (warcraft 3) that people are allowed to join.

I've found a way to bypass this but my dad doesn't like it because it allows the ip past the router's main firewall.

Posted by: |2enegade December 30, 2004 04:21 am
QUOTE (TSS @ Dec 25 2004, 02:29 PM)
QUOTE (|2enegade @ Dec 25 2004, 01:49 AM)
TSS, I've been saying this from day 1 !!!!

and i haven't?

people will always ask questions that have long since been awnsered. get used to it wink.gif

Actually you haven't. You've been telling them to edit it through the server.cfg file. I've been telling them, that doesnt work, you have to use the GUI. Your method didn't work, so they keep coming back asking why it doesnt work, and I have to continually explain it to them, why that way will never work.

Posted by: SilverBullet January 16, 2005 10:10 pm
Alright well i host a listen server about everyday, one thing that is REALLY Driving me nuts though is the timelimit!!! i tried editing mp_timelimt and a couple other things but they alll didn't work. 16 Mins or 17 Mins is NOT enough time to beat some maps (i wanna try to beat all the objectives and such) sooo my one question, how do i edit the timelimit because everytime i try the map changes when the timer (on the top part of the screen) reaches 0, even when i edit mp_timelimit and i tried editing the round time limit too but still nothin. HELP!?

Posted by: |2enegade January 21, 2005 11:25 pm
Make sure you change both values (mp_timelimit, sv_roundtimelimit) in your server.cfg file and save it.

Posted by: Magnus X Zero January 24, 2005 05:15 am
What framerates are you all getting? I get a nice 60 in a "normal" amount of activity, but when it gets to 20 zombies, my FPS goes down to 4-6 frames. I have an AMD Athlon XP 2400+, 512 MB DDR RAM, Windows XP, and an ATI Radeon 9600 Pro.

Great mod by the way, keep up the good work.

Posted by: wissemaan5 March 21, 2005 09:55 pm
how do u get brainbread to work in offline mode i downloaded the client full version but do i have to download the server full version to play on local area network?

Posted by: |2enegade March 22, 2005 05:33 pm
You can run a local listen server through your client version. Just run the game and select create game.

Posted by: wissemaan5 March 23, 2005 05:10 pm
ya i can create a game in offline mode on LAN but when my friends try to join it says SteamID ERROR. we're on local area network in the same room. do i have to be online to play brain bread?

Posted by: sum of all fears March 23, 2005 09:03 pm
why have i no maps on lan creating
???

Posted by: |2enegade March 24, 2005 05:10 am
Your client (and thus listen server) should have all the maps required to play. If it doesn't re-install.


edit: wiseman, you can run in offline mode. Make sure you set your server as sv_lan 1, then browse for it in the "lan" tab of the server browser. You should not get a steam error if your server is running on lan mode.

Posted by: wissemaan5 March 25, 2005 05:19 pm
YESSS!!! now i can finally play on lan damn i love this game thx renegade ur the best.

whats the difference between the client version of brain bread and the
server version?

Posted by: |2enegade March 26, 2005 10:06 pm
client allows you to play and run a listen server.
server allows you to run a dedicated server.
Usually most people will only require the client, but if you are serious about setting up a BB server for others to play on, then you will require the server patch.

Posted by: wissemaan5 March 27, 2005 02:07 am
ok i'll download the server patch because every time i host a game on lan i do sv_lan 1
and it works fine on both computers but sometimes my level goes up to 122 every few seconds in the game and sometimes the game turns off and says BAD_EDICTS or something like that.

Posted by: |2enegade March 28, 2005 03:17 am
unless you run the server on a dedicated machine, you'll probably still get that error (no_edicts = memory overrun)

Posted by: snake fang April 05, 2005 12:34 am
How much exp points is needed to get the flamethrower, mini gun, and sniper rifle?
Also what is the best Team tactics, and alone tactics?

Posted by: DarknessGlams April 05, 2005 01:34 pm
These are just aproxamite guess 'cause I can't remember. Flame thrower and Mini-gun are the same - 8. Stoner (sniper rifle) - 3. Team Tactics. Keep on the move tilll you find some barricades, stay there for a while. Kill all zombies in front of you and have a lot of different weapons. Stay close together untill you meet Fred at which point break up into a circle and kill him. Single Player Tactic. Stay at Barricades until you get told to do a mission which makes you leave the barricades. Have a good amount of weapons e.g. Axe, Duel Berreta's, Winchester rifle, M16.

Posted by: wissemaan5 April 08, 2005 09:50 pm
just out of curiousity renegade or darknessglams are any of u 2 the makers of this mod? cuz its pretty damn good smile.gif

Posted by: |2enegade April 09, 2005 03:32 am
negative. These guys get the credit for that:
http://www.ironoak.ch/BB/index.php?page=credits

Posted by: DarknessGlams April 10, 2005 11:43 am
QUOTE (wissemaan5 @ Apr 8 2005, 08:50 PM)
just out of curiousity renegade or darknessglams are any of u 2 the makers of this mod? cuz its pretty damn good smile.gif

Well, no.

Posted by: wissemaan5 April 18, 2005 09:00 pm
is there going to be a brainbread for half-life 2? that would be awsome. blink.gif

Posted by: DarknessGlams April 18, 2005 10:53 pm
Well that's undecided at the moment. I've got a team working on a mod which might end up as BrainBread for the source engine.

Posted by: wissemaan5 May 03, 2005 04:25 pm
sometimes when i create a game on lan the map changes all by itself and my character levels up and gains experience 100 times than normal and i end up at level 100 in 1 minute. do u know a way that i can fix this?

Posted by: [S.T.A.R.S.] Carlos August 03, 2005 06:22 am
What happend to the Tavor 2 custom. The one with the clip on the back. Is it even real?

Posted by: mrchace August 03, 2005 07:36 pm
QUOTE ([S.T.A.R.S.)
Carlos,Aug 3 2005, 06:22 AM] What happend to the Tavor 2 custom. The one with the clip on the back. Is it even real?

Hey, dont bring back dead topics...

~you have been warned~ ph34r.gif


And welcome to the forums happy.gif

Posted by: [S.T.A.R.S.] Carlos August 04, 2005 03:55 am
I just wanted to know

Posted by: -=Chris Redfield=- August 04, 2005 04:30 am
But this topic is stickifyed, so should he really be warned? blink.gif

Posted by: Mic2070 August 04, 2005 04:36 am
But this topic is stickifyed, so should he really be warned?

Chris, 1 point.

But.. was Mrchace jokeing ?

QUOTE
~you have been warned~ ph34r.gif
ph34r.gif


Look at the ninja smiley... maybe he was jokeing...

(Come on Mrchace tell them you were jokeing)

Posted by: (4THIDUSA) SSG H. August 05, 2005 07:38 pm
whats next, ask for the hand grenades back????

Posted by: [S.T.A.R.S.] Carlos August 05, 2005 09:28 pm
well while on the subject, why not. Just make it stronger.

Posted by: wissemaan5 September 15, 2005 05:05 pm
this is to the brain bread developement team: hey do u guys wanna team up with the sven coop team and combine ur mods together or make a new mod to make a superior mod? that would be great biggrin.gif

Posted by: hunter September 15, 2005 07:01 pm
That wouldnt work. Sven coop wasnt that good and anyway there working on sven coop 2.

Posted by: wissemaan5 September 16, 2005 04:33 pm
ya it would work because sven coop is the best coopertive mod of all time and brain bread is the best zombie mod of all time so thats a great combination

Posted by: psychotic goth45 July 19, 2006 10:57 am
OMFG TWO ORGAZMIC GAMES lol. Sorry but yeah that would rock my sox.

Posted by: Mic2070 July 19, 2006 08:05 pm
YoU WoN A NeCrO Award ! Thank you for coming.

I agree that both sven and BB rocks, but they are 2 different games.

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