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> Mapping for BrainBread: Source!, Version 0.1
^Ben
Posted: February 20, 2006 01:09 pm
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Changed to much to be relevant

This post has been edited by ^Ben on April 09, 2006 06:27 pm


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Mr.Retardiusman
Posted: February 20, 2006 02:14 pm
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please add somthing diffrent than fred sad.gif


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MadMax_FMM
Posted: February 20, 2006 02:31 pm
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Oh... come on... it's the first version of the FGD and that's just a converted BB...

New elements will be included later... damn... biggrin.gif wink.gif tongue.gif


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Elite viking
Posted: February 20, 2006 03:26 pm
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I'm sure these entities and things are really cool and all that. If only I could understand them :S
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dEMolite
  Posted: February 21, 2006 06:07 am
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Sounds like the old BB wink.gif very nice.


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QUOTE (eXist @ Oct 31 2004, 02:40 AM)
ok im film isses vielleicht lustig weil sich da die zombies ungefaehr mit 1km/h durch die szenen bewegen. aber ueberleg mal: eine horde zombies kommt auf dich zugerannt... was haettest du lieber? ne schallplatte oder ne ak?  :P

Ne Schallplatte mit paar ordentlichen Turntables :D damit ich mit den Zombies Party machen kann. :P
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Mic2070
Posted: February 21, 2006 06:49 pm
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QUOTE

bb_capture_object

This is the "Oh snap get the case" type mission, This has an input of "StartCaptureObjectMode" this as the name implies starts the event.

Now this entity is a little different because it also checks input from a predefined trigger volume to see if the player has bought the item back.

To use this set up a trigger brush and use the output "OnStartTouch" with the input "CaptureZone"


I'm not sure of how this will work.
If the player dies, will he drop the case ?
As you say it I'd rather think it's touch the place there and return to the other place.


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^Ben
Posted: February 21, 2006 07:05 pm
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Yes he will drop the case, if the case gets stuck it will return to the position you originally put the case.


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^Ben
Posted: February 21, 2006 07:13 pm
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Changed too much

This post has been edited by ^Ben on April 09, 2006 06:27 pm


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Neiko
Posted: March 04, 2006 02:31 am
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Neiko
Posted: May 11, 2006 03:52 am
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So, eh do we have a newer .fgd?


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rosend1990
Posted: May 15, 2006 01:48 am
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I wish you could pick objects and can build barricades like in Half-Life2


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rosend1990
Posted: May 18, 2006 07:19 am
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How about some of you guys work on the brainbread fgd. files and some of us mappers will work on the source .bsp file or both. biggrin.gif


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psychotic goth45
  Posted: July 04, 2006 05:05 pm
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For the map missons on bb:s would it be Possible too have np's Assist in objectives?
biggrin.gif


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psychotic goth45
Posted: July 04, 2006 05:05 pm
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N.P.C.*


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^Ben
Posted: July 04, 2006 06:24 pm
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Not at the moment, that's something that could be added later.


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