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IronOak studios forums > Suggestions / Vorschläge > Fast Kind Of Zombies


Posted by: winq51 September 18, 2005 04:05 pm
so here goes.. a new sort of zombie that is very mutch faster then the others "like in (dawn of the death) the movie" and some new zombie sounds.

i undenstod that there were running zombies on some beta versions. why did they remove em?

Posted by: Pena September 18, 2005 04:23 pm
That would be cool, but i doubt that they will add running zombies. sad.gif

Posted by: winq51 September 18, 2005 05:02 pm
QUOTE (Pena @ Sep 18 2005, 04:23 PM)
That would be cool, but i doubt that they will add running zombies. sad.gif

why do u doubt that they wount re add them . out of the topic but are u finnish pena? i am biggrin.gif

Posted by: Pena September 18, 2005 05:29 pm
I heard from one guy that they dont add them. Dont remember his name. And yes i am Finnish. Kyllä lähtee!!!


P.S They should add new zombie sounds.

Posted by: hunter September 18, 2005 06:35 pm
This has been mentioned loads of times. This be really cool to have but i dont think the makers are gonna create it.

Posted by: **[STARS]**BrasileiroSk8r September 18, 2005 07:08 pm
QUOTE (winq51 @ Sep 18 2005, 04:05 PM)
so here goes.. a new sort of zombie that is very mutch faster then the others "like in (dawn of the death) the movie" and some new zombie sounds.

i undenstod that there were running zombies on some beta versions. why did they remove em?

this has been mentioned over soooo many posts. i think there was a guy, mayb rickler or ricter, who was gonna make new zombie animations and stuff. runners were included but also zombies that ran and jumped at you on all fours. as for sounds, go dl 'em yourself, rusty's made plenty of them or do what i did, make'em yourself. not that hard, all you need is a microphone. biggrin.gif

Posted by: winq51 September 18, 2005 07:29 pm
QUOTE (**[STARS]**BrasileiroSk8r @ Sep 18 2005, 07:08 PM)
QUOTE (winq51 @ Sep 18 2005, 04:05 PM)
so here goes.. a new sort of zombie that is very mutch faster then the others "like in (dawn of the death) the movie" and some new zombie sounds.

i undenstod that there were running zombies on some beta versions. why did they remove em?

this has been mentioned over soooo many posts. i think there was a guy, mayb rickler or ricter, who was gonna make new zombie animations and stuff. runners were included but also zombies that ran and jumped at you on all fours. as for sounds, go dl 'em yourself, rusty's made plenty of them or do what i did, make'em yourself. not that hard, all you need is a microphone. biggrin.gif

indeed it whold be very spooky to hear my own grawling in the game biggrin.gif also it whould be nice if there`d bee new missions and keys to some doors like in "resident evil" blink.gif

Posted by: **[STARS]**BrasileiroSk8r September 18, 2005 11:47 pm
believe me dood, ive asked plenty of times for some Resident Evil themed maps, sounds, guns, etc, you name it, for bb.

Posted by: Jest3r September 18, 2005 11:57 pm
fast running zombies would actually make BB more challenging! good idea

Posted by: Elite viking September 19, 2005 02:47 pm
I like an idea Alucard posted, about making zombie speed a variable along with the difficulty (harder to kill zombies) thingie when creating a server.

Posted by: winq51 September 19, 2005 02:48 pm
QUOTE (Jest3r @ Sep 18 2005, 11:57 PM)
fast running zombies would actually make BB more challenging! good idea

i think so two. if they think that fast zombies are out of bb here is something new. fast zombiedogs or something like that. ps: make fred faster and more (no so dumb)

Posted by: GREY ALBUM September 19, 2005 03:18 pm
if ya want faster zombies. download svencoop take the zombie from ther (big one) remodel it to bb and then he will be faster stronger and scarier. also he is higher so you wont be able to jump on his head so good. tongue.gif still.

1 dl sven co-op
2 search the model map (sven coop) and take the zombie grunt.
3 rename it to zombie1 or something like that
4 replace him with the original.
5 play
6 decide.

Posted by: Kitsune September 20, 2005 10:00 am
I would love to have faster Zombies, although it would reduce the effectiveness of the winchester alot if u are not skilled enough to lead the target.
Also, Fred is so stupid, the normal zombies are more dangerous than him.
I thought he was supposed to be somekind of boss, not a big guy just standing there with three people shooting at him nonstop wiht minigun for two minutes till he dies, cuz that kinda removes the fun abit... sad.gif

Posted by: rosend1990 March 02, 2006 03:13 pm
How About a OneHalf Crawling headles fast Zombie?that would be very difficult to shoot at,
But that would be impossible to live without the head,theres no brain.like they always
said shoot em in the head or a heavy blow in there skull.because theres only one thing in there mind and thats to eat.
but thats not the point
the point is that would be a very challenging zombie if you ask me.
user posted image

Posted by: Mkilbride March 02, 2006 06:38 pm
BrainBread for HL originah as ceased development(as far as I know)

Plus, reviving a dead topic.

And suggesting a old suggestion that is not possible on the Half-Life engine, and has been explain many times, as not being able to do^

Posted by: hunter March 02, 2006 08:14 pm
QUOTE
"like in (dawn of the death) the movie"


ROFl Dawn of the death oh dear!

Posted by: emiac38 June 21, 2008 09:03 pm
i thought it would be kinda cool to have fast running zombies, make it look kinda like left 4 dead

Posted by: Zombie Assassin June 23, 2008 09:10 am
...

Umm, Emiac... Welcome to the forums.

And, you just made a major bump.

Still, this always happens to the new people... so... I don't really know the limit, but don't post in any threads a month or more older. Talk to one of the moderators for the exact limit.

Posted by: iliketoblowzombieheadsoff June 24, 2008 06:07 am
Nah, ZA, you got it right, that's teh limit.

Yep ermiac, don't bump month old threads or more... that's all.

Posted by: _CiviliaN^SoldieR_ June 24, 2008 11:37 am
This topic is three years old, DIIIIE.


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