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> Zombie AI
DancingFred
Posted: May 29, 2007 05:37 pm
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Hopefully this is the right place to ask....

Will the zombies have the same AI programming and behaviour as in the original Brainbread?

Cheers
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Lundquist
Posted: May 29, 2007 05:44 pm
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Intially the zombies should have the same AI as the standard HL2 classic zombie.

Later we are planning to strip down alot of the functionality of the AI and replace it with some simple swarming code.

This is alot harder than it sounds so please bare with us.

cheers


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DancingFred
Posted: May 29, 2007 05:51 pm
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The basic hl2 zombie behaviour is fine, like in night of a million zombies. The only thing that that slightly spoils BB zombies is their inability to walk up slopes! Imagine notd house level if the zombs could actually follow you up the slopes to where the guns are!
So hopefully slope walking is in? Does it depend on the gradient or something?
And we are patient, just excited, like puppies.
Oh and thanks for the reply.
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Neiko
Posted: May 29, 2007 07:39 pm
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QUOTE (DancingFred @ May 29, 2007 10:51 am)
The basic hl2 zombie behaviour is fine, like in night of a million zombies. The only thing that that slightly spoils BB zombies is their inability to walk up slopes! Imagine notd house level if the zombs could actually follow you up the slopes to where the guns are!
So hopefully slope walking is in? Does it depend on the gradient or something?
And we are patient, just excited, like puppies.
Oh and thanks for the reply.

Yea, I mean, even in hl1 bb, Zombies could go up slopes. It just depends on the degrees of the slope. I know =x. It's like a 45 degree slope or less.


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Lundquist
Posted: May 30, 2007 12:10 am
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I assure you that the zombies will be able to walk up slopes smile.gif

i think :S


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- Camillo Miller (Fareware ToM)
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mallic
Posted: May 30, 2007 02:57 am
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damn no more sniper camping on motd X (


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iliketoblowzombieheadsoff
Posted: May 30, 2007 03:08 am
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Glad to hear it, since BB has grown boring because of the stupid idiotic zombies.
Now there is NOWHERE TO HIDE!!!!!


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KeRnKrAfT
Posted: May 30, 2007 10:34 am
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Great, this was one of the things which made BB just too easy.

This post has been edited by KeRnKrAfT on May 30, 2007 10:35 am


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mallic
Posted: May 30, 2007 10:25 pm
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nah now ill just have to be creative X )


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bacon333
Posted: May 30, 2007 11:27 pm
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Alright mallic.
Remove the fucking link from your sig, thats mine, and I came up with it...
There can't be two assholes on the forum playing practical jokes.
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Keyes
Posted: May 30, 2007 11:56 pm
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I'll be leaving now...coming SC? laugh.gif


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bacon333
Posted: May 31, 2007 01:10 am
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Can i come too?
sad.gif
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mallic
Posted: June 01, 2007 08:25 am
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lol i actually made that link for another forum XD


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Security Corporate
Posted: June 01, 2007 09:47 am
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QUOTE (Keyes @ May 30, 2007 03:56 pm)
I'll be leaving now...coming SC? laugh.gif


Huh? Where are we going? I'm totally out of the loop right now. XD

Oh and, and about slopes, you make no sense at all. Zombies in BB go up slopes easy, it all depends on how steep the damn thing is. If they cant go up the slope, we players probably can't either. I think you mean to say how it's easy to fight zombies when players can camp on top of objects zombies can't get to.
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DancingFred
Posted: June 01, 2007 03:31 pm
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No, I did mean that they don't seem to follow you up slopes very well. I was specifically thinking of the slopes (instead of stairs) in the "night of the living dead house" level, the one with the doors you can barricade. They just hang around ignoring you rather than shambling up the slope to eat your brains. That's why I wondered if it was the gradient that stopped them. Or do you have to set paths for them like bots? Dunno.
But yes, it was the fact that people were just camping up the slope and just shooting. It made me think what a tense level it could be if they followed you up to where the guns are; tactical retreats, insurmountable odds against overwhelming numbers of zombies, the odd bit of player heroism. That sort of thing.
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