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> HoboNinja's Ideas
Hobo Ninja
Posted: April 18, 2006 01:30 am
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Last hope of Mankind
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Posts: 722

Joined: December 18, 2004



==Character Selection==

*For each seperate map there will be different classes/characters to choose from and different amounts available.
*There will be a set amount of each character available and depending on the map more of whatever is available, it will also depend on the server size(16,32,etc). (EX: On a 16 player server in a map called BBS_PoliceDepartment there would be 6 Police Officers Avaible, 2 Civilians with Gun Training, 4 regular Civilians , and 4 Criminal/Gangster Civilians... each will spawn in different parts of the map with different weapons and skills)
*Even if there are multiple of one class there should be alot of player models available for it, like if there are 6 police available none of them should look the same.

==Characters/Classes==
*Military = Trained in Guns (+25% to accuracy),(-10% Speed)because of the equipment, Spawns with a rifle or SMG and a bit of ammo.
*Police = Trained in Guns (+20% to accuracy),(+10 to Lockpicking) Really not lockpicking they can just kick in doors, Spawns with pistol or SMG and a bit of ammo.
*Civilian(Gun Training) = Trained in Guns (+15% to accuracy), Spawns with pistol with no ammo.
*Civilian(Regular) = (+5% Speed),, Spawns with Melee weapon.
*Civilian(Criminal) = (+5% Speed), (+10 to Lockpicking), (Hotwiring), Spawns with a melee weapon and small chance to spawn with a pistol.

==Skills==
Accuracy = Accuracy dur!
Speed = Speed dur!
Lockpicking = Used to open doors
Gun Training = Gives extra accuracy
Hotwiring = To start cars without key
Probably need more skills but yeah...

==Notes==
Yeah normal Civilians like have pretty bad accuracy they shouldnt be able to get head shots easy.

==Exp==
Use an exp system like the last one but you can buy skills and upgrade accuracy and stuff...also to get more strength to carry heavier weapons.


I had a bunch of other shit in my head but I forgot it... I will edit later if I remember.


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