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> Clanmatch scoring&rules
TheSecondOne
Posted: December 20, 2004 10:27 pm
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Real zombie Nemesis
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I've been thinking these for a quite somewhile now, feel free to post additions and suggestions.

The Clans aren't playing against eachothers like normally.
Clans play maps in turns, Clan A plays bb_heavengate, then Clan B. Map switches and first Clan A plays, then Clan B.
The total amount of BB's (scores) will be calculated and which one gets a higher total score, wins. (Yes I know it takes time, but got a better idea?)

Round time will be between 10 and 15 minutes, this must be decided BEFORE the match begins. Both Clans must play the same time.



Maps will be official (slaywatch, heavensgate, carnage) but if really needed. also custom maps will be possible to play.


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Scores are measured in BB's, 1 kill equals 1 BB.

Every level gained means 2 BB's. Every death times ten will be reduced from the total BB in the end. Making the missions (Get case, handle fred, escape) will get your Clan 100 more BB's in the total BB, BUT ESCAPING BEFORE THE TIMELIMIT ENDS WILL CAUSE THE ROUND TO END, SO I ADVISE YOU WILL ESCAPE JUST BEFORE THE TIMELIMIT ENDS




Example: I have 75 kills, 4 deaths and my level is 29

75-(4*10)+(29*2)=93 BB's

every member's bb's added up, then:

score*10/time in seconds.

so every member had 100 BB's, 5 man team, 500 BB's. they finnished in 5 minutes.

500 * 10 = 5000 / 300 = 16.7 BB's.

that would limit the high number of BB's that will be the final score (never saw a 200+ cs score) and would still have a significant effect on the score.

scores are rounded to 1 decimal.


I hope you guys like the idea blink.gif
Rules copyright 2004-2005 TheSecondOne and TSS



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Evil Gn0me
Posted: December 20, 2004 11:01 pm
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Wow, cheers for the great ideas mate.

I hope other clans read this topic and post their suggestions how to get matching better.

- Cheers


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TSS
Posted: December 20, 2004 11:10 pm
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i think, you need to take the timelimit into account.

escaping fast is a feat in itself. so count in the time left as extra score or something.

otherwise, great idea indeed smile.gif
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TheSecondOne
Posted: December 20, 2004 11:12 pm
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QUOTE (TSS @ Dec 21 2004, 12:10 AM)
i think, you need to take the timelimit into account.

escaping fast is a feat in itself. so count in the time left as extra score or something.

otherwise, great idea indeed smile.gif

Mate, I already thought about it.. If a quick escape gives you a shitload of points, all the rounds will just turn into a fast escapes and so you can wipe your ass with the 15minute timelimit if everybody plays the map through in 20 seconds sad.gif


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I am the past, Future
I've been chosen
You think it's over
But I'm ready to go
I am what you fear
I've been chosen
The world as you know it just died
It's the end of all time
*Heavensgate*
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TSS
Posted: December 20, 2004 11:36 pm
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that depends.

it shouldnt give too much points but not too little either.

then clans need to think when the perfect time would be to escape with the kills ya have.

if going within a minute gives you 50 points, and going within 3 gives ya 40, but, you can kill 20 more zombies in that time, people will stay the 3 minutes.

its all about balance. and these scoring systems arent made in 5 minutes smile.gif

alone, i cant finish the game within 10 minutes. sometimes not at all. and im not a bad shot smile.gif so it wont end within 20 seconds.
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Grey Snake
Posted: December 20, 2004 11:46 pm
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I would have my clan play... but I shut the clan down. sad.gif


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TheSecondOne
Posted: December 20, 2004 11:50 pm
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Yeah well TSS, add me to your msn (jekku666@hotmail.com) and we'll discuss about this thing, maybe we can make working rules for the scoresystem laugh.gif


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I am the past, Future
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You think it's over
But I'm ready to go
I am what you fear
I've been chosen
The world as you know it just died
It's the end of all time
*Heavensgate*
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Mac
Posted: December 21, 2004 01:30 am
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Will there be some sort of official "BB Match Server" for this purpose? Because many servers have differant settings .. you should come up with a server.cfg file that the match server can use to standardize its settings ..



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UndeadDuck
Posted: December 21, 2004 04:07 am
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Deffendtly would work. Though out right competion with both teams on the sever is something that couldn't be beat. Your idea has its advantages though, mainly becuse BB can only truely sustain 8 players.


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Nekrotzar
Posted: December 21, 2004 01:42 pm
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You could use a multiplicator for the leftover time bonus instead of awarding extra points. So if one clan would end the round at exactly 16min and the other at 8min the first clans score would be multiplied with 1 and the second clans score with 2, because they only had half the time to score.

The formula is simple: (score)*(Round Limit/time used)
For example: 1st clan: 120*(16min/13min)= 148 (rounded up)
2nd clan: 86*(16min/7min)= 197
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TheSecondOne
Posted: December 21, 2004 02:14 pm
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I like that idea, thanks smile.gif i'll think about that


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I am the past, Future
I've been chosen
You think it's over
But I'm ready to go
I am what you fear
I've been chosen
The world as you know it just died
It's the end of all time
*Heavensgate*
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smurfy
Posted: December 21, 2004 03:03 pm
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QUOTE
Yes I know it takes time, but got a better idea?

no clanmatches
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TheSecondOne
Posted: December 21, 2004 03:58 pm
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Real zombie Nemesis
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QUOTE (smurfy @ Dec 21 2004, 04:03 PM)
QUOTE
Yes I know it takes time, but got a better idea?

no clanmatches

Hiljaa munapää


--------------------
I am the past, Future
I've been chosen
You think it's over
But I'm ready to go
I am what you fear
I've been chosen
The world as you know it just died
It's the end of all time
*Heavensgate*
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TSS
Posted: December 21, 2004 08:22 pm
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how about combining 2 systems?

Example: I have 75 kills, 4 deaths and my level is 29

75-(4*10)+(29*2)=93 BB's

every member's bb's added up, then:

score*10/time in seconds.

so every member had 100 BB's, 5 man team, 500 BB's. they finnished in 5 minutes.

500 * 10 = 5000 / 300 = 16.7 BB's.

that would limit the high number of BB's that will be the final score (never saw a 200+ cs score) and would still have a significant effect on the score.

scores are rounded to 1 decimal.
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TheSecondOne
Posted: December 21, 2004 08:56 pm
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QUOTE (TSS @ Dec 21 2004, 09:22 PM)
how about combining 2 systems?

Example: I have 75 kills, 4 deaths and my level is 29

75-(4*10)+(29*2)=93 BB's

every member's bb's added up, then:

score*10/time in seconds.

so every member had 100 BB's, 5 man team, 500 BB's. they finnished in 5 minutes.

500 * 10 = 5000 / 300 = 16.7 BB's.

that would limit the high number of BB's that will be the final score (never saw a 200+ cs score) and would still have a significant effect on the score.

scores are rounded to 1 decimal.

I like that, lets make this "official"... Requesting pinning down this topic


--------------------
I am the past, Future
I've been chosen
You think it's over
But I'm ready to go
I am what you fear
I've been chosen
The world as you know it just died
It's the end of all time
*Heavensgate*
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