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> Big Ol' List Of General Suggestions, You know these are needed
EcheloN
Posted: September 29, 2005 03:32 am
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Knives and knuckles require one to get too close. How about a baseball bat?? Skull-crushing blow in primary, a push away in secondary.
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Nikku
Posted: October 04, 2005 11:01 pm
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QUOTE (EcheloN @ Sep 15 2005, 01:11 AM)

Player 1 sits on an 8-inch high raised platform shooting at zombies that cant reach him. He gains a few points' worth of experience. In the meantime, someone brought back the case and Player 1 is nowhere to be found. He should then get ZERO points for that experience. After the objective is completed and the new one starts, his un-redeemed xp is lost, and a new tally is started. In a nutshell, in order to gain experience, players must:

Deal at least (x) damage to Fred
or
Be within (x) metres of the case for (y) amount of time (to assist the carrier)
or
Get to within (x) metres of the "next waypoint" objective before it is completed, or within (y) minutes of its being completed
or
Escape in a timely manner, etc.

Newbs would probably find it hard to understand, but for players who either RTFM or have played a while (or read the changelog), it would encourage them to attempt to complete the objective at all times.

that would be hard as hell to code i believe


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Nikku
Posted: October 09, 2005 01:17 am
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QUOTE (EcheloN @ Sep 22 2005, 03:18 AM)
Air-guns wouldnt penetrate a skull :/

I did have an idea before about Riot weapons, as the riot police would likely be the first ones to attempt to control a zombie outbreak (if they didnt know what they were). Such weapons include foam-rubber shotgun slugs (non-lethal to the body, but headshots will cave in a skull with ease), Tasers (electricity floods the body, making the victim lose all muscular control for 15 minutes, so basically an insta-kill melee weapon to replace the axe), and tear gas (burns away at exposed skin, eyes, etc., and zombies with tons of bullet wounds and slashes, bites, etc., have a lot of open wounds). Tear gas would have the effect of blinding them, confusing them (so they turn and flail about randomly), and basically render them incapable of targeting humans. Since the effects of tear gas last 30-60 minutes after total decontamination, the effects in this game would be permanent.

My suggestions are only to fix problems with the engine (again, porting to Source would be easier than fixing the numerous problems with the HL1 engine), and to introduce weapons that would actually be available to civilians. Note that weapons like the M16/M203 and M249 would only be available from the military.

my air gun CAN penetrate skull, DEE DEE DEE

pellet guns defanitaly can

DEE DEE DEE


and that coding would be fuking impossible


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McDwindle
Posted: October 25, 2005 11:39 pm
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biggrin.gif biggrin.gif biggrin.gif OK, i loved those suggestions wub.gif even if they have been brought up 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 times before, but i personally think they should work on Brain Bread: Source biggrin.gif biggrin.gif biggrin.gif biggrin.gif


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-=Chris Redfield=-
Posted: October 26, 2005 02:04 am
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QUOTE (McDwindle @ Oct 25 2005, 06:39 PM)
biggrin.gif  biggrin.gif  biggrin.gif OK, i loved those suggestions wub.gif  even if they have been brought up 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 times before, but i personally think they should work on Brain Bread: Source biggrin.gif  biggrin.gif  biggrin.gif  biggrin.gif

You have got to be kidding. Please tell me your post is a joke. ohmy.gif


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Elite viking
Posted: October 26, 2005 02:00 pm
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Dum di dum dum tralla lahh no one mentioned source, for if they did I would snap, trallalaaaaa
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Keyes
Posted: October 26, 2005 05:56 pm
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*Hears the words 'Brainbread:Source', and picks up a large axe*


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Mic2070
Posted: October 27, 2005 08:45 pm
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*Br---b---d : S---ce*
*Headshot*
*15.99 milliseconds ! It's a new reflex record !"


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the w00tmasta
Posted: November 23, 2005 09:22 pm
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A. If the military died, what would they leave behind? Guns. This explains the SAW.
B. If zombies actually are on the ground before coming to life, then you'd have to pre-spawn an infinite amount of zombies, since Brain Bread is coded to spawn an infinite amount of zombehs. Thus, this would be impossible.
C. Only one in six people have guns in the US.
D. The minigun does no damage almost.
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King038
Posted: November 24, 2005 01:59 pm
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Vehicles? Not a UBER ARMORED HUMVEE but a 97' toyota truck biggrin.gif. Or some other crappy vehicle that no one in their right mind would drive, but if and only there was zombies about lol... That would be awesome. The armored humvee could be installed with freddy in the map. *freddy picks up the humvee* Fred: Oh i wonder wonder mmmm do da hmm whats ina wonder ball! *throws humvee*

LOL

"D. The minigun does no damage almost."
/signed

This post has been edited by King038 on November 24, 2005 02:01 pm


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EcheloN
Posted: September 01, 2006 04:46 am
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It's been a year minus 3 days since I first put this up here and it's still near the top of the front page... sad.
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Mic2070
Posted: September 01, 2006 11:44 pm
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QUOTE (Elite viking @ Oct 26 2005, 06:00 AM)
Dum di dum dum tralla lahh no one mentioned source, for if they did I would snap, trallalaaaaa

QUOTE
*Hears the words 'Brainbread:Source', and picks up a large axe*
QUOTE
  *Br---b---d : S---ce*
*Headshot*
*15.99 milliseconds ! It's a new reflex record !"



Rofl, things have changed since then ^^


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Zombie_Slayer
Posted: September 20, 2006 12:55 am
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One weapon i think we should add is a chainsaw. it wouldn't the type of thing you spawn with like an axe but something you could pick up later on in the level (or sooner depending on the map's creator) it could deal out more damage than the axe but you would have to hold down the fire button to get it started and ready for mangling zombie limbs. another drawback so that it remains balanced is that you move just a tiny bit slower while its on.


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