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> New Weapons?, any new weapons in 1.3?
winq51
Posted: October 04, 2005 12:26 pm
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is there any new weapons in bb 1.3? i`d like to have grenades or/and molotewcoktails wink.gif and every good game has grenades! smile.gif
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Nikku
Posted: October 04, 2005 02:19 pm
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QUOTE (winq51 @ Oct 4 2005, 12:26 PM)
good game has grenades! smile.gif

Are you implying that BB isnt a good game?


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Keyes
Posted: October 04, 2005 10:40 pm
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OMFG! LYNCH HIM!

J/K, BB used to have grenades, but they sucked. The only explosives you'll find as a pickupable weapon is the gas tank, and that's more than enough.


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Security Corporate
Posted: October 05, 2005 03:01 am
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Seriously, with the gastank, you don't need any other explosive (maybe a c4?). The whole level 10 thing sucks though. Raise yer hand if you just throw a tank in the horde of zombos and run in flailing with the ax?!?! laugh.gif
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winq51
Posted: October 05, 2005 04:05 am
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QUOTE (Security Corporate @ Oct 5 2005, 03:01 AM)
Seriously, with the gastank, you don't need any other explosive (maybe a c4?). The whole level 10 thing sucks though. Raise yer hand if you just throw a tank in the horde of zombos and run in flailing with the ax?!?! laugh.gif

c4 would be nice happy.gif and it should have max_carry of 2 or 3. gastanks would be nice to shoot from the air and it sucks if somebody steels it when u throw them sad.gif
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Equalizer
Posted: October 05, 2005 02:35 pm
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QUOTE (winq51 @ Oct 5 2005, 04:05 AM)
QUOTE (Security Corporate @ Oct 5 2005, 03:01 AM)
Seriously, with the gastank, you don't need any other explosive (maybe a c4?). The whole level 10 thing sucks though. Raise yer hand if you just throw a tank in the horde of zombos and run in flailing with the ax?!?!  laugh.gif

c4 would be nice happy.gif and it should have max_carry of 2 or 3. gastanks would be nice to shoot from the air and it sucks if somebody steels it when u throw them sad.gif

But if you have 2 or 3, well... everyone would be using them. Good idea, but I think that with the C4 you could blow Fred apart. I should stick with the Gastank, because when you start mutating and you blow it up, you stop mutating, die (within 2 metres or something) and kill more zombies wink.gif

Oh, and when they pick them up, they shouldn't. It would explode if you think about it

This post has been edited by Equalizer on October 05, 2005 02:36 pm


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GREY ALBUM
Posted: October 08, 2005 11:11 am
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what i know mellow.gif

-chainsaw mellow.gif

-botl action sniper. mellow.gif

what i think mellow.gif

- replace minigun with m60 mellow.gif

- stun prod mellow.gif

- Molotov coctails (wont be added due the lag) mellow.gif

- katana (faster than axe/not a skin/kills with one hit) mellow.gif

- Rifle (not winchester/2 shells max ammo is 10/ blows head off instant/scoope) mellow.gif

mellow.gif


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Nikku
Posted: October 09, 2005 01:12 am
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what should be added is homemade pipe bombs that dont always work and aRE VERY DANGEROUS TO HUMANS sas well as zombies


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POO ASS2
Posted: October 17, 2005 04:45 am
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i would like a mp5 oh yes and something to distract zombies like a rollermine and a bite attack for zombies and light armor and medium armor and heavy armor and marine playermodels and op4 grunts and for the playermodels on grunts make em the shephard model and a new map where you spawn in boot camp



grunts: make them follow you (only with shephard model).


map bb_boot_camp: maybe have some barricades and when a marine dies a squad of em come out in the building main (the one in op4 where you see a berett talking to gman) and some gates around the camp that you spawn in and the zombies spawn outside the gates.


the maker of the map can choose spawnpoints but the zombies HAVE to spawn outside the gates and for the marines and players they spawn inside the camp.


sounds good eh? well whatever.

just implement them.
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Elite viking
Posted: October 17, 2005 01:43 pm
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Guess what, we already have an mp5. It is dualclipped, remember that gun where you swap clips instead of putting in new ones?

The grunts are NOT the opposing force ones, they do NOT have the nescessary coding for following around. Even so they cannot shoot while moving around, making them useless outside their base. If you want some damn models, make them or find them. Boot camp map? There already are a few military based maps, those should do.
ROLLERMINES?


I do not know why I still keep answering these.
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Equalizer
Posted: October 17, 2005 04:04 pm
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Look, if you're going to have weapons, you gotta have some style. This is what I think it should look like:

Category 1:
Keep Axe

Category 2:
Replace Python with Raging Bull
Replace P228 with Five-seveN
Keep Beretta(s)
Keep Glock
Keep Desert Eagle
Keep USP

Category 3 & 4:
Replace Benelli with Mossberg 500
Keep Sawed off
Replace M16 with Krieg 552
Keep AK but increase rate of fire
Replace Flamethrower with Dragunov
Replace Minigun with M60
Keep Micro Uzi(s)
Keep Stoner
Keep Winchester
Remove second clip from MP5/10

Category 5:
Make Gastank unable to pick up after thrown

8 weapons have been changed out of 18. 6 of the changed weapons have been replaced.


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EcheloN
Posted: October 19, 2005 04:35 am
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meh, I think my weapons are better:

Category 1:
Keep Axe

Category 2:
Keep Magnum
Remove P228; redundant
Keep Beretta; no duals
Keep Glock (32-round mag, automatic); no duals
Remove Desert Eagle; redundant
Remove USP; redundant

Category 3 & 4:
Replace Benelli with Mossberg 500
Keep Sawed off
Give M16A2 an attached M203
Keep AK but increase rate of fire; add stock attack
Increase Flamethrower damage; make fire stream damage; make secondary fire throw a gas tank (ammunition)
Replace Minigun with M249
Replace Micro-uzis with Mac-10; no duals
Replace Stoner with Remington 700
Keep Winchester
Reduce recoil; increase rate of fire for MP5/10

Category 5:
3 gastanks can be held; also function as ammunition for the flamethrower

As you can tell, I think dual weapons are ludicrous. No serious shooter would even consider dual pistols. Besides which, machine-pistols such as the Micro-uzi and Glock 18 have notoriously high recoil. In the case of the Glock-18, it is nearly uncontrollable on fully-automatic.

This post has been edited by EcheloN on October 19, 2005 04:37 am
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Mic2070
Posted: October 19, 2005 08:19 pm
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QUOTE (EcheloN @ Oct 18 2005, 08:35 PM)
meh, I think my weapons are better:

Category 1:
Keep Axe

Category 2:
Keep Magnum
Remove P228; redundant
Keep Beretta; no duals
Keep Glock (32-round mag, automatic); no duals
Remove Desert Eagle; redundant
Remove USP; redundant

Category 3 & 4:
Replace Benelli with Mossberg 500
Keep Sawed off
Give M16A2 an attached M203
Keep AK but increase rate of fire; add stock attack
Increase Flamethrower damage; make fire stream damage; make secondary fire throw a gas tank (ammunition)
Replace Minigun with M249
Replace Micro-uzis with Mac-10; no duals
Replace Stoner with Remington 700
Keep Winchester
Reduce recoil; increase rate of fire for MP5/10

Category 5:
3 gastanks can be held; also function as ammunition for the flamethrower

As you can tell, I think dual weapons are ludicrous. No serious shooter would even consider dual pistols. Besides which, machine-pistols such as the Micro-uzi and Glock 18 have notoriously high recoil. In the case of the Glock-18, it is nearly uncontrollable on fully-automatic.

No duals ? WTF ?
It's a fun mod, so recoil, accuracy,
WE DON'T CARE !

DUALLL !!! WOOHHOOOO !!

DUAL SAWED OFF !!! WOHHHOOO !


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