Printable Version of Topic: Maps to test the engine

Click here to view this topic in its original format

IronOak studios forums > Suggestions > Maps to test the engine


Posted by: mallic February 27, 2011 07:07 pm
I propose that for the dev team, we make some simple maps at first to test the engine. A map that would be good for testing AI spawns and weapons would by a remake of gunzone. I don't know if any of you played the original gunzone map for BB, but it was basically an arena where the players spawned in elevated positions that the zombies couldn't get to, and there was every weapon on the game available with unlimited ammo box usage.

Posted by: FirehawkBBs February 27, 2011 07:12 pm
we need a map to test stuff, but the first thing we should consider about is getting the client and server.dll . those 2 files are needed to LAUNCH the mod. if we dont have those 2 files we can't launch the mod.

Posted by: mrmicky February 27, 2011 10:21 pm
QUOTE (mallic @ February 27, 2011 07:07 pm)
I propose that for the dev team, we make some simple maps at first to test the engine. A map that would be good for testing AI spawns and weapons would by a remake of gunzone. I don't know if any of you played the original gunzone map for BB, but it was basically an arena where the players spawned in elevated positions that the zombies couldn't get to, and there was every weapon on the game available with unlimited ammo box usage.

Oh I remember GunZone!

Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)
LiteBar skin by InvisionSkins.com - copyright 2003 Goof Muilwijk [Roadkill71]