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> bb_siege, Now it's time to use the BB wad file!
Shoot_me
Posted: May 20, 2005 09:47 pm
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Well, they're of a much higher quality than the old HL textures, and I think those turned out all right in my last two maps. I just hope that the detail textures turn out right. ph34r.gif


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Shoot_me
Posted: June 15, 2005 04:34 am
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QUOTE
...
There were rumours about an army experiment and problems with the nuclear reactor.
...


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**[STARS]**BrasileiroSk8r
Posted: June 16, 2005 03:33 am
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Uberzernichter
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Looks like its comin along pretty good there, keep it up.


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Shoot_me
Posted: June 18, 2005 03:47 am
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Shoot_me
Posted: June 24, 2005 06:13 am
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Had a little free time, so, new hallway. ph34r.gif

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Edgar
Posted: June 24, 2005 08:38 am
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I really love bunker2 and reactor. This new Map also looks very awesome. Good work. happy.gif


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Shoot_me
Posted: June 27, 2005 03:58 am
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This map is going to take a while to finish but I should have the intro section and initial missions ready soon. Im planning on mixing indoor sections with outdoor ones as well. But the majority of the map will take place inside. Since I never really plan ahead when making maps (I just add rooms on the fly) I cant really say what the finished product will be, but heres the general idea:

The first section of the map will be static. A frag mission will probably be one of the first missions. There will also be a lot of go here or protect this area missions throughout the map.

One new thing that I am going to try and do is add a 3 different routes with their own missions. One of these routes should be selected at random by a multi_manager (if I can get that to work right). That way there should be a little bit of variation to the map. I should have an Alpha or BETA version of the map ready soon (without the last mission sets) to see what you all think of the level design so far (before I start adding the complicated stuff).

The entrance to the level, some smaller weapons (pistols and a few smgs) will be available here (all with all ammo).
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Small sewer section right outside the entrance.
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Shoot_me
Posted: July 04, 2005 09:40 pm
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I still don't have the missions added, nor are the extended paths added in either. But, I do have the intro section mostly finished. Going to run a couple more tests on it, but I should have it uploaded in an hour or so.

Detail textures will come later, but I'll include the txt file for those of you who use the "shared" detail textures from my other maps.


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Shoot_me
Posted: July 04, 2005 11:02 pm
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Edgar
Posted: July 05, 2005 06:49 am
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Added it to the BrainBread filearchive,
http://bbfiles.m00.de/downloads.php?release_id=90

This post has been edited by Edgar on December 24, 2007 11:26 pm


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KrazyFoYou1243
Posted: July 19, 2005 07:15 am
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I love you... That's all I have to say. So did you make the map already????


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KrazyFoYou1243
Posted: July 19, 2005 07:17 am
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Aaaaawwwww.... It's going to be an indoor level? i love all the city levels. theyre so.... Great... lol. The only Indoor map that i think is good is that Bunker level, now that was sexy. I hope this one turns out sexy like that one too cool.gif


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Shoot_me
Posted: July 21, 2005 02:07 am
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QUOTE (KrazyFoYou1243 @ Jul 19 2005, 01:17 AM)
Aaaaawwwww.... It's going to be an indoor level? i love all the city levels. theyre so.... Great... lol. The only Indoor map that i think is good is that Bunker level, now that was sexy. I hope this one turns out sexy like that one too cool.gif

Not sure what percent will be outdoors, but part of this map will be. I just haven't gotten to it yet. Been redoing a lot of it, so it's just taking more time than usual to make some progress.

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This post has been edited by Shoot_me on July 21, 2005 08:18 pm


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KrazyFoYou1243
Posted: July 21, 2005 10:05 am
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Oh, wow the picture hingy looks nice.


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Zpin
Posted: July 21, 2005 10:47 am
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a promising candidate for the next patch I'd say smile.gif


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