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> traps and weapons
Stone_The_Crows
Posted: July 24, 2006 12:34 am
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QUOTE (Security Corporate @ Jul 23 2006, 01:59 AM)
Ah yes, the classic explosive barrel. Thing is, it's kind of weird to have randomly placed explosive barrels in buildings and cities don't ya think?

Which brings to mind the question I asked as I was playing HL2: Why is Ravenholm packed full of circular saw blades? blink.gif


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Mac
Posted: July 24, 2006 02:14 am
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You shoot them with your g-gun and make em spin, slicing up those zombies.


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psychotic goth45
  Posted: July 25, 2006 12:36 pm
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QUOTE (Stone_The_Crows @ Jul 24 2006, 12:34 AM)
Which brings to mind the question I asked as I was playing HL2: Why is Ravenholm packed full of circular saw blades? blink.gif

Because dude it makes it hellah Scurry lol. Plus you can chop some bitches up with 'em lol


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Stone_The_Crows
Posted: July 27, 2006 03:15 am
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Yeah, but Ravenholm was a residential area of Black Mesa East. Why would all them civies be toting huge circular saw blades. Or did that preacher have them airlifted in after all of the headcrab artillery started landing?

...traps & weapons don't have to make sense... sleep.gif

This post has been edited by Stone_The_Crows on July 27, 2006 03:15 am


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Mac
Posted: July 27, 2006 05:27 pm
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They aren't saw blades, right?

They looked more like huge gears to me. Its been a while, can't remember.

Anyways, they were great because I ran out of ammo many times in that map >_> I was beatting down leapers with my crowbar.

Umm .. there are alot of machines. Maybe from there?


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Security Corporate
Posted: July 28, 2006 01:02 am
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As Sniper said, this game isn't about realism. It's about intense arcade fun. So add all the nonsense and unplausible traps in! Yes, I know I'm a hypocrite.

This post has been edited by Security Corporate on July 28, 2006 01:03 am
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psychotic goth45
  Posted: July 28, 2006 09:59 am
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lol. But the more Pursuable it is the more fun you can get out of it. So yeah the traps should be in but when they start too get abit far-feched they don't becoem fun eny more.


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Jono
Posted: July 28, 2006 01:15 pm
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traps would ruin the fun, just like the gas tanks, they just help people level up, and rape the number of zombies, also, aoe traps definately could not be implemented without being exploited
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Tornadium
Posted: July 28, 2006 08:31 pm
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I agree traps would really unbalance the game. Now if it was a simple trap like when a zombie comes through a door drop a rock on it or somthing could work but not huge car throwing things
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psychotic goth45
  Posted: July 29, 2006 11:37 am
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Well you could have the zombie kill form the traps ex. car throughing traps not level up the player who used it. Or only half of the zombies killed would go too your x.p.


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Security Corporate
Posted: July 30, 2006 11:05 am
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Yeah, just simple traps I suppose. Nothing too fancy.
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Hysterically Depressed
Posted: July 30, 2006 09:57 pm
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What would be a cool idea would be a weak floor... like the a part of the floor would give after people walked on it a few times. and when they fall its completey filled with zombies... and no way out... or falling through a part of the bridge... nwah.. thats just plain funny...


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psychotic goth45
  Posted: July 31, 2006 11:38 am
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Thats cool, but if there was a way out and it was just very difficult too get there that would be better. Other wise people would just suicide so they don't turn into zombies.


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Hysterically Depressed
Posted: July 31, 2006 07:38 pm
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oh yeah never thought of that... yeah there would be someway to get out... a ladder or something.. well mabye not a ladder.. because if there was a hole in the ground and a ladder is just exactly placed where you need it to be randomly, it would be more confusing then anything. probably just a simple route with alot of enemy I guess...


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