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Vox_Bloodstone |
Posted: April 20, 2008 02:14 pm
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Zombie Hunter Group: Members Posts: 166 Joined: April 09, 2007 |
haha she does abit huh? must be how her face is modeled really -------------------- |
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Neiko |
Posted: April 21, 2008 05:47 am
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Uberzernichter Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
I'll be posting most of my stuff on fpsbanana. I'll give trickle update here of when I get a lot done... but uh, yeah. =p
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Vox_Bloodstone |
Posted: May 22, 2008 08:19 pm
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Zombie Hunter Group: Members Posts: 166 Joined: April 09, 2007 |
OK!
UPDATES!! New Ammo Box New Medical Kit And Something Special Remeber to visit http://www.fpsbanana.com/studios/projects/view/6337 -------------------- |
Smachine |
Posted: May 23, 2008 05:26 pm
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Last hope of Mankind Group: Old BB:S team Posts: 665 Joined: June 24, 2007 |
I hope you credit the original authors of those assets as seen some of stuff on previous page (the female barney you edited, Ive seen it before), in any way editing others work to fulfill your ideas is a good thing, but if you want to get really good or can truly deserve any praise (and also make yourself faster as editing something is harder than remaking), you gotta learn how to make things come to life fully from scratch.
-------------------- Reality is for those who lack imagination!
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Johncandy12 |
Posted: June 04, 2008 12:49 am
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Just another Survivor Group: Members Posts: 19 Joined: August 11, 2007 |
Any new updates or media at all? Fpsbanana members are thinking it's going to fail hard(no updates,media,or just a heads up that this is still going shows a bad
sign) This post has been edited by Johncandy12 on June 04, 2008 12:50 am -------------------- |
Vox_Bloodstone |
Posted: June 04, 2008 01:10 pm
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Zombie Hunter Group: Members Posts: 166 Joined: April 09, 2007 |
Well I Posted 3 New Models just above here, the mod isn't dead nor shall it be, theres only 3 of us working on this.. which isn't such a bg team Members Myself - props/simple models/compiler/model rigging Rosend_1990 - coder/mapper Neiko - mapper again theres only 3 of us.. so we can't go any faster with this at all, unless people start giving us a hand with it, theres plenty of space for new members ill post a topic on recuritment for the mod later on today but the main factor is... ITS NOT DEAD ! -------------------- |
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Neiko |
Posted: June 06, 2008 12:57 am
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Uberzernichter Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
Yeah, I can actually start working now, because classes are over for now. Although, my classes are being replaced with a job soon >_<. -------------------- |
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rosend1990 |
Posted: June 08, 2008 11:13 am
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Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
Well, I have a little problem with college right about now, but I can still keep working on this.
-------------------- Hidden somewhere in the depths of Ironoak Sewers. |
bacon333 |
Posted: June 08, 2008 06:23 pm
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Elite zombie Butcher Group: Old BB:S team Posts: 1507 Joined: September 15, 2006 |
Don't ever listen to anyone on FPSbanana. Really, FPS banana is a shithole. 99.9 percent of the maps there suck. |
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Vox_Bloodstone |
Posted: June 10, 2008 11:32 am
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Zombie Hunter Group: Members Posts: 166 Joined: April 09, 2007 |
yeh i agree with bacon on that most of them flame you for making something then someone else has the same idea and they get good ratings n shit O.o BB:Redux Thread On H.I.T http://www.hl-improvement.com/forums/index.php?topic=9254.0 -------------------- |
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Vox_Bloodstone |
Posted: June 21, 2008 03:55 pm
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Zombie Hunter Group: Members Posts: 166 Joined: April 09, 2007 |
update!
The Team So Far Myself - Modeller/Complier/Rigger Rosend1990 - Coder/Mapper Neiko - Mapper gi777 - Animator Gravewrecker - Weapon Skinner Cpl. Slider101 - Weapon Modeller New models -------------------- |
Smachine |
Posted: June 21, 2008 04:28 pm
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Last hope of Mankind Group: Old BB:S team Posts: 665 Joined: June 24, 2007 |
HeHe, why don't you apply for BBS if you can model and apparently have time to do it sometimes. Also you need to make the shovel texture more like this to make it look good in hl1. Please edit those textures and add more highlights shadows it took me like 5 mins of life to make this image edit.
Edit: Also make things really contrasted (not just use the levels tool, but actually paint it that way with almost 100% opacity) to make it look good in hl1 heres an example of cs1.6 deagle retexture on default uv/texture size I did a while ago. Also you need to work a lot on that assault rifle or what it is its kinda block/boring looking atm. This post has been edited by Smachine on June 21, 2008 04:52 pm -------------------- Reality is for those who lack imagination!
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Chairman Wesker |
Posted: June 26, 2008 09:05 pm
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Zombie Hunter Group: Members Posts: 221 Joined: January 27, 2008 |
You always got my support for Coversions & Textures.
And a Friend of mine might help with sounds and 2D/3D Art. We could also do some other things depending on what they are. |
iliketoblowzombieheadsoff |
Posted: July 10, 2008 07:17 am
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Ratatatatatatatatatatatattatatt Group: Members Posts: 4896 Joined: May 26, 2006 |
This'll probably wake up Brainbread a few notches when you guys finish this.... while we wait for BB:S!!!!!!!!
Oh and Rosend, your from the Philippines, from Manila!!!! I'm Filipino too. I speak tagalog! -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
rosend1990 |
Posted: July 12, 2008 07:58 am
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Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
Yes I am , but I frequently use english *lol*. BTW the redux project is a bit complex, I really need to find some more time to solve all codes in programming, college can be a drag. -------------------- Hidden somewhere in the depths of Ironoak Sewers. |
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