Printable Version of Topic: BrainBread:Source Ideas/Suggestions

Click here to view this topic in its original format

IronOak studios forums > General Discussion > BrainBread:Source Ideas/Suggestions


Posted by: Palmpekerhead February 11, 2011 04:07 am
E D I T E D

B Y

R A M L A P A .

Posted by: Neiko February 11, 2011 04:35 am
I may, but doubtful. I think I lost it when I upgraded my computer a while back. =/

Were we going to stick with the same weapons? Or go for new ones as well? Any weapons from the old set that we want to get rid of? Are we going to re-make all the original maps? Or just a few that were popular?

Questions off the top of my head =3.

Posted by: Palmpekerhead February 11, 2011 04:49 am
We Will Most Likely Be Having ALL of the weapons off the Original Brainbread Mod.
And Hopefully New Ones.
Same Character Models , Maybe like 2 new guys,
ALL old maps. And New Neiko smile.gif.

It would be nice if someone had the old beta so i could take a look xD

Posted by: iliketoblowzombieheadsoff February 11, 2011 07:33 am
I'm gonna take it easy on the suggestions....

If you guys can, add a female character!!! The whole game's a dang sausage fest.... and if that's the case, add female zombies as well, or something.

Add more bosses!!!

And more melee weapons.

I can't really go too much into detail right now because I have to sleep.... I just wanna know if you guys agree with me or if this is too much work.

Posted by: Palmpekerhead February 11, 2011 07:12 pm
Yea female character we would have. it would be cool, female zombies eh? yea! haha and yea maybe 4 or 5 melee weapons

Posted by: mallic February 12, 2011 01:19 am
Give farmer fred a wife biggrin.gif

Posted by: Palmpekerhead February 12, 2011 02:00 am
Im liking these ideas, i juss used to be a fan myself, ha look at my old threads/post! but i have learned alot from then. from coding to modeling and mapping.


Posted by: iliketoblowzombieheadsoff February 12, 2011 04:40 am
You're doing good, my friend. If it's possible for you, it can be for all of us!! However, I still can't picture myself becoming a coder/modeler/mapper/etc....
Keep up the good work, by the way.

I'm still not completely awake (I slept late and woke up early today) so I'm only gonna suggest a few stuff again....


Zombie chasing capabilities
Since the zombies were REALLY dumb in the first Brainbread, can you make the zombies in Source to be smarter? As in, no matter where you are, platform or not, they will always be chasing you? Make them climb over climable walls or platforms... if that's too hard to code, make it simpler and just make every platform climable for all players and zombies.

Also, let there be instances in which zombies break down windows and barricades!!! That could be so badass.

Shotguns
There were only two types of shotguns in the original game, and they seem to be the most well-known zombie-genocider weapons... can you guys increase the types of shotguns?

I was thinking that the shotgun any noob player can use will be the Ithaca Stakeout. It has a slow pump action, small shell spread, and fast reload. In other words, it should be a noob-friendly shotgun.
As levels progress, players can use more advanced shotguns like the sawn-off double barrel shotgun or W1200 and beyond. Depends on what you guys can code.

That's all I can offer for now.... please take it into consideration. smile.gif

Posted by: mallic February 12, 2011 07:33 am
But half of the lols of BB was the dumb zombies sad.gif If I wanted smart zeds, I would go play L4D

Posted by: Palmpekerhead February 12, 2011 04:37 pm
QUOTE (mallic @ February 11, 2011 11:33 pm)
But half of the lols of BB was the dumb zombies sad.gif If I wanted smart zeds, I would go play L4D

Mallic your right , i was playing bb v1.6 lastnight and i think we need dumb zombs! xD

Posted by: Neiko February 12, 2011 05:04 pm
QUOTE (Palmpekerhead @ February 12, 2011 09:37 am)
QUOTE (mallic @ February 11, 2011 11:33 pm)
But half of the lols of BB was the dumb zombies sad.gif If I wanted smart zeds, I would go play L4D

Mallic your right , i was playing bb v1.6 lastnight and i think we need dumb zombs! xD

Dumb zombies were part of what made the mod, but I still do think they need a little bit improving. So you can't find a spot to always sit on and never get touched. Then again, some maps there were so many zombies, it was just a slaughterfest and you were trying to not run out of ammo and do objectives.

Posted by: Palmpekerhead February 13, 2011 01:16 am
Yes haha smile.gif those were the days, well ive been working a bit on the mod, im gunna go play sum brainbread 1 for awhile. feel free to join the xchost.ch server

Posted by: iliketoblowzombieheadsoff February 13, 2011 04:12 am
Well, alright then. Just keep them dumb. What you SHOULD do is make them more intimidating. smile.gif Like, make more zombies on-screen or something!!! Or, give them more health. And damage. I don't know.

Posted by: Neiko February 13, 2011 05:16 am
They need to be a bit smarter, but not fast. The one thing I remember from brainbread that made the game stand out from the rest was the amount of zombies on screen all the time, and how stupid and slow they were.

Posted by: Palmpekerhead February 13, 2011 10:16 pm
Haha yea smile.gif

Posted by: The Maddog February 13, 2011 10:35 pm
Can't agree more, please don't add special typed zombies like on L4D... the spitter, boomer and hunter ect. Keep them dumb as fk, slow but absolutely crap loads on the screen.

I have every faith this will be pulled off.

Posted by: FirehawkBBs February 14, 2011 08:31 am
We will keep them dumb, another reason for keeping them dumb is probebly that we wont have marines in the first release tongue.gif

and like in the old brainbread: they are dumb, but they are with many.
we can also have more bodyparts to fall off like legs? they can crawl smile.gif if they aren't to dumb for that blink.gif


Posted by: jonnyboy0719 February 14, 2011 04:41 pm
my ideas:


new fred // a new fred but someone called Kyle
new zombie characters // some faster and jumpy
boomer? // title says all
3rd person? biggrin.gif // it will be epicz
new zombie abilities // jumping, run faster (low health),
Zombie Rage // Stronger, faster, and harder to kill (can only be used for 10 seconds!)

Posted by: FirehawkBBs February 14, 2011 05:35 pm
QUOTE (jonnyboy0719 @ February 14, 2011 04:41 pm)
my ideas:


new fred // a new fred but someone called Kyle
new zombie characters // some faster and jumpy
boomer? // title says all
3rd person? biggrin.gif // it will be epicz
new zombie abilities // jumping, run faster (low health),
Zombie Rage // Stronger, faster, and harder to kill (can only be used for 10 seconds!)

well like i want to do with maps... it still needs to be like: THis is brainbread biggrin.gif
it is BrainBread: Source, the maps should still be like they are in the old brainbread, like you still can see: this is bb_slaywatch

if you still dont understand me... let me explain.

if we add a boomer and 3rd person, new zombie abilities... then its.. just NOT brainbread anymore you know

Posted by: The Maddog February 14, 2011 05:37 pm
QUOTE (FirehawkBBs @ February 14, 2011 05:35 pm)
QUOTE (jonnyboy0719 @ February 14, 2011 04:41 pm)
my ideas:


new fred // a new fred but someone called Kyle
new zombie characters // some faster and jumpy
boomer? // title says all
3rd person? biggrin.gif // it will be epicz
new zombie abilities // jumping, run faster (low health),
Zombie Rage // Stronger, faster, and harder to kill (can only be used for 10 seconds!)

well like i want to do with maps... it still needs to be like: THis is brainbread biggrin.gif
it is BrainBread: Source, the maps should still be like they are in the old brainbread, like you still can see: this is bb_slaywatch

if you still dont understand me... let me explain.

if we add a boomer and 3rd person, new zombie abilities... then its.. just NOT brainbread anymore you know

Agree..... This is not L4D

Posted by: mallic February 14, 2011 06:51 pm
QUOTE (jonnyboy0719 @ February 14, 2011 08:41 am)
my ideas:


new fred // a new fred but someone called Kyle
new zombie characters // some faster and jumpy
boomer? // title says all
3rd person? biggrin.gif // it will be epicz
new zombie abilities // jumping, run faster (low health),
Zombie Rage // Stronger, faster, and harder to kill (can only be used for 10 seconds!)

You sir should get off your ass and buy lfd since you completely missed what BB was about.

Posted by: mrmicky February 14, 2011 09:37 pm
In GarrysMod there is a Addon to it called Dissmembermant mod. It's very good for taking apart ragdolls and lots of bloody gore effects, maybe ask the developper of this mod if it's able to be used in a BB: S sort of way.

Just a thought. I know the Mod for gMod is very popular too so it deffinatly looks good.

Posted by: Neiko February 14, 2011 11:18 pm
QUOTE (mrmicky @ February 14, 2011 02:37 pm)
In GarrysMod there is a Addon to it called Dissmembermant mod. It's very good for taking apart ragdolls and lots of bloody gore effects, maybe ask the developper of this mod if it's able to be used in a BB: S sort of way.

Just a thought. I know the Mod for gMod is very popular too so it deffinatly looks good.

Sounds cool, we should totally ask about it.

Posted by: iliketoblowzombieheadsoff February 15, 2011 05:50 am
Hahaha, no boomers please.... but still, something to add to the horde.

I made a giant suggestion post in here, and I updated it a few times but I haven't been able to lately...

http://www.ironoak.ch/forums/index.php?showtopic=7928&st=0&pid=105511&#entry105511

I know I hi-jacked Shoot-Me's thread, but I was too lazy to make a new one tongue.gif

They all don't have to be coded. Just some ideas I layed out in detail. I might even suggest more, but in this thread this time smile.gif

Posted by: FirehawkBBs February 15, 2011 09:07 am
i also suggest we keep this in our mind:
A couple of decent maps, a handful of zombies, a few guns, maybe a few crates to build barricades with and the Source engine to make it all look pretty would be wonderful!

i copied that line from another topic but it whas making me like: YES, he is right! it gave me sort of strength (?) and i really think we should keep our heads on that, we dont need fred at the first release ( beta release or just only devs) if we have like 5 weapons ( melee, pistol, sniper,shotgun, ak-47) and 2 different zombies, 8 props.... we got LOTS of stuff to begin with and the good thing we actually got a game then biggrin.gif


think about it

Posted by: jonnyboy0719 February 15, 2011 10:25 am
QUOTE (FirehawkBBs @ February 14, 2011 05:35 pm)
QUOTE (jonnyboy0719 @ February 14, 2011 04:41 pm)
my ideas:


new fred // a new fred but someone called Kyle
new zombie characters // some faster and jumpy
boomer? // title says all
3rd person? biggrin.gif // it will be epicz
new zombie abilities // jumping, run faster (low health),
Zombie Rage // Stronger, faster, and harder to kill (can only be used for 10 seconds!)

well like i want to do with maps... it still needs to be like: THis is brainbread biggrin.gif
it is BrainBread: Source, the maps should still be like they are in the old brainbread, like you still can see: this is bb_slaywatch

if you still dont understand me... let me explain.

if we add a boomer and 3rd person, new zombie abilities... then its.. just NOT brainbread anymore you know

i don't mean the character boomer xd lol and the BB zombies are slow sad.gif they are sometimes easy to kill and they can't jump... so the humans can just camp in one place to kill the zombies :/


btw, zombie panic didn't have so many stuff but on zombie panic source many new stuff came. if u play the old stuff again many people will get bored easy. they will just go back to zps

Posted by: Neiko February 15, 2011 11:59 am
I think what we need are new things, but still fit in with the overall style of brainbread. We don't want boomers because those fit the l4d style. I think we need different styles of zombies, but they all follow the same suit of being slow and stupid. If we add things from other games that are too similar, the game might not feel like brainbread anymore, and more like those games.

I had mad fun in brainbread even though the zombies were so stupid, just the sheer amount of them made it fun. The fact that there were marines around cities, tanks running along streets, and choppers in the sky all shooting zombies while still hardly not being overrun was just a great chaotic feel for the game. I have yet to have any other zombie game feel that way, they all focus too much on the survival aspect, and leave out real chaos.

The only chaos in L4D, imo, is when hordes of zombies come at you, or a tank comes up, etc.. Even those things make the game chaotic, but it just isn't full chaos. Killing floor they all come in waves and you are all on your own, l4d you just get from a to b by yourself. Brainbread, you had checkpoints with marines, tanks, etc. that gave it the overall feel of taking back the city, or holding out until help arrives.

It's hard for me to explain, but brainbread just had this feeling to it that other games did not. You had bases of operation to defend and had to complete objectives to try and leave.

It really is hard to explain, because in l4d endings you are holding out somewhere while tons of stuff happens, but it's still not the same as brainbread.

Posted by: FirehawkBBs February 15, 2011 03:44 pm
QUOTE (jonnyboy0719 @ February 15, 2011 10:25 am)
QUOTE (FirehawkBBs @ February 14, 2011 05:35 pm)
QUOTE (jonnyboy0719 @ February 14, 2011 04:41 pm)
my ideas:


new fred // a new fred but someone called Kyle
new zombie characters // some faster and jumpy
boomer? // title says all
3rd person? biggrin.gif // it will be epicz
new zombie abilities // jumping, run faster (low health),
Zombie Rage // Stronger, faster, and harder to kill (can only be used for 10 seconds!)

well like i want to do with maps... it still needs to be like: THis is brainbread biggrin.gif
it is BrainBread: Source, the maps should still be like they are in the old brainbread, like you still can see: this is bb_slaywatch

if you still dont understand me... let me explain.

if we add a boomer and 3rd person, new zombie abilities... then its.. just NOT brainbread anymore you know

i don't mean the character boomer xd lol and the BB zombies are slow sad.gif they are sometimes easy to kill and they can't jump... so the humans can just camp in one place to kill the zombies :/


btw, zombie panic didn't have so many stuff but on zombie panic source many new stuff came. if u play the old stuff again many people will get bored easy. they will just go back to zps

since i THINK BB:s will be played, there should be enemy zombies ( human controlled) aswell..

Posted by: f4cti0n February 16, 2011 12:04 am
QUOTE (FirehawkBBs @ February 15, 2011 07:07 pm)
i also suggest we keep this in our mind:
A couple of decent maps, a handful of zombies, a few guns, maybe a few crates to build barricades with and the Source engine to make it all look pretty would be wonderful!

If we're aiming for a particular quota for the first milestone (assuming a coder is found quickly) then we need to keep it simple. I would suggest 1 melee, 1 pistol (revolver), 1 rifle (winchester) and 1 shotgun (sawn-off) for the first. One zombie, one smaller (but POLISHED) map and the props required. Have the basics for the game itself present (objectives, working HUD and level system).

Anything beyond that is overkill and overstepping for a first build IMHO.

I might also work on a map as I'm plodding along...

Posted by: mrmicky February 16, 2011 01:59 am
I like the slow moving style zombies in BB, but with the source engine I think it needs to be something completly different. Modifying zombies to maybe have differential speeds that are randomly generated sounds like a cool idea. Some zombies (maybe with more torn up skins) move slower then other zombies (thats skins look more human like and fresh).

It's just an idea, but I'v never seen a game produce a mechanic like this before that isn't a flat ''x moves at y speed''.

I do not like the idea of Boomer (or any stolen L4D mob).

The Hunter from L4D concept is a good one, much like that of the fast zombie from HL2, this could be played with and incorperated into a new design for the game.

The main thing the game needs is a high replay value, and diversity. This means, a wide range of weapons, a handful of special unique zombies that are either harder or in greater numbers then normal. The game needs something that makes you say ''Oh I have to go now, but i want to play it again later''.

Fred: The whole Fred idea was very cool in BB. Countless times had he met my minigun, and it was fun. However due to the constraints of the HL1 engine Fred was in honesty EASY. The new design (should there be one) for Fred could take the path of analmost Boss of the levels, Weapon wielding is my suggestion here. Fred was easy to kite / kill as he was a melee fighting mob. Why not on SOME levels give him(or whoever is used) the ability to wield particulaly strong weapons. Such as a 3x melle range huge axe/scythe, or even ranged weapons such as a shotgun strapped to his arm or something along those lines.

If the team need any help with suggestions / designs I will help to the best of my ability.

Posted by: The Maddog February 16, 2011 03:30 am
The 1st build or milestone will be aimed at getting the mod in a working stable order with an experience point and stats system aswell as a guns with bots ofcourse. Without stats + bots it isn't brainbread.

After our 1st milestone (yet to be discussed) we will aim for our 2nd milestone which will be based on gameplay and all that crap we need to discuss as a team.

Posted by: iliketoblowzombieheadsoff February 16, 2011 05:37 am
Sounds like lots of work....

Until then, we're going to be brainstorming ideas and such for the future of BB:S. smile.gif

Posted by: The Maddog February 16, 2011 11:40 am
Please feel free, we need all the suggestions we can get... Lets get the community involved in this.

Posted by: mrmicky February 16, 2011 12:49 pm
Maps

I think the maps people play on are vital to how much they enjoy the game. I'm not sure on the design for BB:S as I have little info, however the Objectives gamemode is amazing. It's what keeps people playing these source based games. New releases of maps that require you to go from A to B then kill Fred at C etc.

Maps should range extremly, from fighting hordes in the streets of huge Cities, to fighting them in a abandoned shack in the middle of nowhere. But every map must have this unique feel to it. In my opinion Lighting and Sound effects are the two greatest producers of great horror gameplay.

Does the source engine support, flickering lights & creepy ambient sounds?

Points

I'd like the opinion of Devs and Veterans of this forum on this. Brainbread had a system of levelling up and gaining points to spend. If any of you have played CSS / Gmod which I'm sure you may have they use systems (on some servers) that activate on event. For example, round end on CSS we all get a menu to spend anything we gained last game (this is for some zombie mods etc). If the team do go with a point based gameplay system, then that could be something worth looking into make it a serverside based storage system that will just pop up when you level and store the information server side.

I think much like in Garrys Mod the points could also rack up on this basis. Time Played (on specific server) > Amount of kills / Objectives. This enables a more amateur friendly style of play that helps in some games.

Edit: One thing about the source engine is tons of ragdolls = major lag, I know L4D managed to remedee this somehow, will BBS be able to do something simmilar to enable players with worse computers the ability to play well?

Posted by: mallic February 24, 2011 06:17 am
I agree with micky on the points score. Just keep in mind, that unless we do a main data server, like the original bbs, points will only save via 1 server at a time and all servers will not share the same xp.

Posted by: Neiko February 24, 2011 12:12 pm
At the mapping question, source allows flashing lights and ambient sounds.

Posted by: StrelokDude April 23, 2011 11:41 pm
I have a idea for a new game mode.
Scavenging.
There is one main base where everyone spawns and you need resources to run the base. Hunger should be added. You start out with enough resources to get more resources throughout the map. There is a rare source of gasoline, and the amount of resource on the map is limited. Once you collect enough gasoline, you can take it back to base and put it in one area and you change maps.

Posted by: Neiko April 24, 2011 08:55 am
QUOTE (StrelokDude @ April 23, 2011 04:41 pm)
I have a idea for a new game mode.
Scavenging.
There is one main base where everyone spawns and you need resources to run the base. Hunger should be added. You start out with enough resources to get more resources throughout the map. There is a rare source of gasoline, and the amount of resource on the map is limited. Once you collect enough gasoline, you can take it back to base and put it in one area and you change maps.

We have something like that in mind. =)

Posted by: FirehawkBBs April 24, 2011 04:25 pm
QUOTE (Neiko @ April 24, 2011 08:55 am)
QUOTE (StrelokDude @ April 23, 2011 04:41 pm)
I have a idea for a new game mode.
Scavenging.
There is one main base where everyone spawns and you need resources to run the base. Hunger should be added. You start out with enough resources to get more resources throughout the map. There is a rare source of gasoline, and the amount of resource on the map is limited. Once you collect enough gasoline, you can take it back to base and put it in one area and you change maps.

We have something like that in mind. =)

yes we do, BUT it will have an other name for it wink.gif

Posted by: Neiko April 24, 2011 10:29 pm
QUOTE (FirehawkBBs @ April 24, 2011 09:25 am)
QUOTE (Neiko @ April 24, 2011 08:55 am)
QUOTE (StrelokDude @ April 23, 2011 04:41 pm)
I have a idea for a new game mode.
Scavenging.
There is one main base where everyone spawns and you need resources to run the base. Hunger should be added. You start out with enough resources to get more resources throughout the map. There is a rare source of gasoline, and the amount of resource on the map is limited. Once you collect enough gasoline, you can take it back to base and put it in one area and you change maps.

We have something like that in mind. =)

yes we do, BUT it will have an other name for it wink.gif

Hence the lack of details I gave.

Posted by: FirehawkBBs April 24, 2011 11:01 pm
QUOTE (Neiko @ April 24, 2011 10:29 pm)
QUOTE (FirehawkBBs @ April 24, 2011 09:25 am)
QUOTE (Neiko @ April 24, 2011 08:55 am)
QUOTE (StrelokDude @ April 23, 2011 04:41 pm)
I have a idea for a new game mode.
Scavenging.
There is one main base where everyone spawns and you need resources to run the base. Hunger should be added. You start out with enough resources to get more resources throughout the map. There is a rare source of gasoline, and the amount of resource on the map is limited. Once you collect enough gasoline, you can take it back to base and put it in one area and you change maps.

We have something like that in mind. =)

yes we do, BUT it will have an other name for it wink.gif

Hence the lack of details I gave.

tongue.gif no one knows that that there will be a mode like that. You can only find that news in this topic now biggrin.gif, a shame no-one is active on this dorum sad.gif

Posted by: mrmicky April 24, 2011 11:47 pm
Except me!

14 hours of work, first thing I did when I took cloths off. IronOak smile.gif

Posted by: Alpha April 25, 2011 11:07 am
N-no way...BB:Source is....is actually being made?!


WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT

*explodes*

Posted by: mrmicky April 25, 2011 11:55 am
QUOTE (Alpha @ April 25, 2011 11:07 am)
N-no way...BB:Source is....is actually being made?!


WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT

*explodes*

*Puts Alpha back together*

Myess

Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)
LiteBar skin by InvisionSkins.com - copyright 2003 Goof Muilwijk [Roadkill71]