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> Its your choice for Brainbread 1.2
rosend1990
  Posted: March 22, 2007 04:04 pm
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If Brain-bread team isnt going to update BB 1.2, could others do it? I believe someone here is a programer. I just wish they add some more zombie slot instead of only 3. And its the programers choice if he/she wants to add new weapons and effects, I just want BB to be fun again with new things to see. Sorry Im just a mapper not a programer, Im no good at C++ and stuff, and I think it is just sick for the old BB being rejected.


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Security Corporate
Posted: March 22, 2007 04:10 pm
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Yes, I agree. There should be a grand final version of Brainbread or something, so it doesn't just end out of nowhere like Public Enemy.

Thread moved to proper forum btw.
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rosend1990
Posted: March 22, 2007 04:44 pm
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QUOTE (Security Corporate @ March 22, 2007 04:10 pm)
Thread moved to proper forum btw.

Sorry about that, I was very sleepy.


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mallic
Posted: March 22, 2007 11:13 pm
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/me smacks the sleepieness out of you


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mrmicky
Posted: March 22, 2007 11:56 pm
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hmmm good idea but who is willing to do such a task?


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mallic
Posted: March 23, 2007 12:29 am
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not me sorry


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Security Corporate
Posted: March 23, 2007 11:57 am
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As much as I'd like to do it, I don't have much experience with modding Half Life 1, and I'm just way too busy with school and life to stick to such an endeavor. I really want the Ironoak Devs to make a grand final version for both Public Enemy and Brainbread, but I guess they simply do not have the time on their hands for that.

Maybe they could find some people to form a sub-team like they did for Brainbread: Source?
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Neiko
Posted: March 29, 2007 11:47 pm
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I'd hit the mapping. If we can assemble a team, I'll be a mapper. I need to dust off my hammer anyways.


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Vox_Bloodstone
  Posted: April 11, 2007 12:52 pm
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i could possibley model hack, or rigg models to animations, and i can also skin pretty well ^^


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rosend1990
Posted: April 24, 2007 04:35 pm
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QUOTE (Vox_Bloodstone @ April 11, 2007 12:52 pm)
i could possibley model hack, or rigg models to animations, and i can also skin pretty well ^^

I always wanted to do that but I cant imagine how. biggrin.gif


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Luciel
Posted: August 02, 2007 07:00 pm
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think about it though, when BB:S gets released, a final version of BB won´t have that much of an impact on the scene... so what´s the point?
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-=Chris Redfield=-
Posted: August 02, 2007 07:20 pm
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Well, for variety in zombie killing? It's not like it'll hurt anyone if that task is upheld.


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Luciel
Posted: August 02, 2007 07:34 pm
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don´t take me wrong but it already took enough time to get a bbs team togueter, and i won´t deny you guys have interest and i would say if ironoak gives you permission then go for it, but you need to have in mind interest is not enough, you need interested people that also have the skills to do the project.
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-=Chris Redfield=-
Posted: August 02, 2007 10:06 pm
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QUOTE (Luciel @ August 02, 2007 01:34 pm)
don´t take me wrong but it already took enough time to get a bbs team togueter, and i won´t deny you guys have interest and i would say if ironoak gives you permission then go for it, but you need to have in mind interest is not enough, you need interested people that also have the skills to do the project.

Well of course, and finding the people outside of these forums would be a hard task. However, the bulk of the mod is already made, it will be more of mere updating an already existing mod. So most of the work would already be done.


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Neiko
Posted: August 03, 2007 09:05 am
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Like I said (Somewhere), I can make some new maps for the next BB half life 1. I can actually spend more time on them than a weekend =x. (That's how long I took on most of my maps, lord knows I could have made them 200% better if I took longer)


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