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> BRAIN BREAD SOURCE IS ALIVE!!!, Aliver than ever.
Palmpekerhead
Posted: February 28, 2011 10:54 pm
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Mod is running smoothly, were getting tons of people wanting to join as beta testing and/or other jobs, keep up with the advertising, i have advertised on over 50 other gaming forums and Coding Forums.


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Lanopo
Posted: March 01, 2011 12:07 pm
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Sorry bros I can't get on steam to add ya, my computer is bsod'n and is in the shop at the moment, I'll talk with you cats next week when hopefully its working again!
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Palmpekerhead
Posted: March 03, 2011 05:11 am
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QUOTE (Lanopo @ March 01, 2011 04:07 am)
Sorry bros I can't get on steam to add ya, my computer is bsod'n and is in the shop at the moment, I'll talk with you cats next week when hopefully its working again!

No Worrys Man smile.gif


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Zombie Assassin
Posted: March 03, 2011 09:12 pm
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I know someone who knows a guy who's a bloody Source engine wizard. You name it, he can do it. You want me to get him or something?
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FirehawkBBs
Posted: March 03, 2011 09:28 pm
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QUOTE (Zombie Assassin @ March 03, 2011 09:12 pm)
I know someone who knows a guy who's a bloody Source engine wizard. You name it, he can do it. You want me to get him or something?

what kind of thing can he offer? model,code,map.
we should talk to him tho.


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IronOakStudios deserves a new forum :)
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Zombie Assassin
Posted: March 03, 2011 09:43 pm
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I don't really know much, other then the fact he knows the Source engine as much as Valve knows it. He definitely knows alot of coding, but I don't know about the other parts.



EDIT: Apparently, he uses a Mac, and therefore can't compile Windows code. So I don't really know if he can be of any use.

This post has been edited by Zombie Assassin on March 03, 2011 09:50 pm
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FirehawkBBs
Posted: March 03, 2011 10:04 pm
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oke, you should talk to him and ask him to add me on steam plz (steam:fedde1996)
i hope he can code.


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Palmpekerhead
Posted: March 06, 2011 04:59 am
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QUOTE (Zombie Assassin @ March 03, 2011 01:43 pm)
I don't really know much, other then the fact he knows the Source engine as much as Valve knows it. He definitely knows alot of coding, but I don't know about the other parts.



EDIT: Apparently, he uses a Mac, and therefore can't compile Windows code. So I don't really know if he can be of any use.

Hey Tell Him to add me and firehawk.

Me:jlo@cablerocket.com.

and he actually might be able to code the 2009 code as it is for MAC & PC.

-Ramlapa


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DavidRoxZoRs
Posted: March 06, 2011 05:03 pm
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Guys go like the "Team BrainBread:Source 2011" page on Facebook.

I didn't make it but I randomly searched Brainbread Source and it popped up! biggrin.gif


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Palmpekerhead
Posted: March 07, 2011 01:11 am
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QUOTE (DavidRoxZoRs @ March 06, 2011 09:03 am)
Guys go like the "Team BrainBread:Source 2011" page on Facebook.

I didn't make it but I randomly searched Brainbread Source and it popped up! biggrin.gif

Oh i made the Facebook, fan page so if your interested join HERE Fan Page biggrin.gif

This post has been edited by Palmpekerhead on March 07, 2011 01:12 am


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fiveseven
Posted: March 17, 2011 09:40 pm
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Rotten Meat


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Hi y'all.

I loved the original BB, and would love to see BB:S made! I'm very busy with uni atm so cant dedicate the time to learn the source engine, but come semester breaks id love to contribute to the mod with code if i could. I'm quite comfortable with c++ and a bit of shader programming (openGL/CG). Any chance of the mod being made open source for people to peruse and possibly work on, like, with a TODO list perhaps?
// edit: What sort of coding work needs to be done atm? AI? Shaders? Adding weapons etc?

This post has been edited by fiveseven on March 17, 2011 10:27 pm
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mrmicky
Posted: March 18, 2011 11:05 am
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QUOTE (fiveseven @ March 17, 2011 09:40 pm)
Hi y'all.

I loved the original BB, and would love to see BB:S made! I'm very busy with uni atm so cant dedicate the time to learn the source engine, but come semester breaks id love to contribute to the mod with code if i could. I'm quite comfortable with c++ and a bit of shader programming (openGL/CG). Any chance of the mod being made open source for people to peruse and possibly work on, like, with a TODO list perhaps?
// edit: What sort of coding work needs to be done atm? AI? Shaders? Adding weapons etc?

A Dev will reply ASAP.


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FirehawkBBs
Posted: March 18, 2011 04:24 pm
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Real zombie Nemesis
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QUOTE (mrmicky @ March 18, 2011 11:05 am)
QUOTE (fiveseven @ March 17, 2011 09:40 pm)
Hi y'all.

I loved the original BB, and would love to see BB:S made! I'm very busy with uni atm so cant dedicate the time to learn the source engine, but come semester breaks id love to contribute to the mod with code if i could. I'm quite comfortable with c++ and a bit of shader programming (openGL/CG). Any chance of the mod being made open source for people to peruse and possibly work on, like, with a TODO list perhaps?
// edit: What sort of coding work needs to be done atm? AI? Shaders? Adding weapons etc?

A Dev will reply ASAP.

I think the AI and weapons, code in a fgd file so it can be used in hammer, althought i dont know where Ramlapa(also lead) is working on.

i ask him to reply here what exactly needs to be done


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Palmpekerhead
Posted: March 20, 2011 09:25 pm
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QUOTE (fiveseven @ March 17, 2011 01:40 pm)
Hi y'all.

I loved the original BB, and would love to see BB:S made! I'm very busy with uni atm so cant dedicate the time to learn the source engine, but come semester breaks id love to contribute to the mod with code if i could. I'm quite comfortable with c++ and a bit of shader programming (openGL/CG). Any chance of the mod being made open source for people to peruse and possibly work on, like, with a TODO list perhaps?
// edit: What sort of coding work needs to be done atm? AI? Shaders? Adding weapons etc?

Hey i am ramlapa, "the 2nd dev leader" and i have sent u a PM on the forums here and a email, plz respond back.

- ramlapa.


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Shoot_me
Posted: March 24, 2011 09:12 am
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Hmm... looking for any contributors when it comes to maps?

I am currently "learning" the ins and outs of mapping for source... as in... just started tonight... blink.gif

But.. here's ~45mins worth of messing around with QuArK and source:

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I am an INDOORS mapper though... mostly.

EDIT: typo

This post has been edited by Shoot_me on March 26, 2011 09:43 am


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Still mapping away!!
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