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Shoot_me |
Posted: November 16, 2006 05:45 am
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
in the config.cfg file, change:
r_detailtextures "0" to r_detailtextures "1" seta r_detailtextures 1 should also work. or, you can dump r_detailtextures "1" into your autoexec.cfg file. BTW, do you hear the bg sounds of zombies in the background when the map starts? I'm not sure if the .wav file is included with BB.. EDIT: I wonder if I should add the LP canister.... This post has been edited by Shoot_me on November 16, 2006 06:05 am -------------------- Still mapping away!! |
Security Corporate |
Posted: November 17, 2006 09:42 am
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Gore God of Massacre Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 |
Thanks Shoot_me. I'm real busy right now, but I'll get to your map soon. Probably around Saturday afternoon. |
Security Corporate |
Posted: December 08, 2006 09:02 am
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Gore God of Massacre Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 |
Forgive the double post and small bump. Just played the most recent beta, and it's getter better and better each time. I like you make the player sacrifice the security of the warehouse just to have access to the roof and such. The massive hordes of zombies are fun and gameplay is great. You a near a final version man! Just some minor need to be made. That big hole in the cliffside by our spawn needs to be filled. The end of the tunnel with the minigun needs to have something too, like a barricade. Other than those, It think everything else is just fine design wise. Although, you could continue the cliffside. It just stops at the top, you could continue it outwards a little bit to make the environment more seamless. So that's that. Looking foward for the next beta or maybe the final? One more question though, are you gonna make an objective based version of the map? This post has been edited by Security Corporate on December 08, 2006 09:02 am |