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> Minigun and Flamer
DavidRoxZoRs
  Posted: January 12, 2007 11:33 pm
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Micky, good idea but its still basically the propane tank except with a flaming value, I like the cocktails idea and Lundquist, we dont already have grenades in BB, we used to in like BB v1 but they werent that good, so they made the tank, but the cocktails would be awesome. I also like the idea for the mini gun, it would make it a much more useful weapon, and more realistic since your extremely slow.

Anyone ever play Alien vs. Predator 2? The last marine level, you fight the queen and you have an assault rifle, pistol, mini gun, smart gun, rocket launcher and shotgun and he cant still run, that has got to be the most unrealistic part of the game other than aliens. I still love the ideas for the cocktails and lundquist's mini gun idea, you should do those.


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mrmicky
Posted: January 12, 2007 11:53 pm
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I HAVE AVP2 THE GAME IT PWNS! Online of course.


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Neiko
Posted: January 13, 2007 12:45 am
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You should get AVP2:PH (Primal Hunt. The expansion pack)


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Keyes
Posted: January 13, 2007 01:15 am
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Stay on topic please, people...


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gordon_frohman
Posted: January 13, 2007 02:04 am
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on topic , upgrade the value of ammunition of the minigun , either that or increase the damage, because clearly a 1000 bullets through a head doesnt kill a zombie sad.gif


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iliketoblowzombieheadsoff
Posted: January 13, 2007 02:16 am
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Wow, I read through all of your ideas, and I'm going to agree with you all smile.gif
I'd say replace the flamethrower with the molotov anyday.


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Lundquist
Posted: January 13, 2007 11:38 am
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Viking, i love your idea for a molotovs. Having to put them together yourself before you can use them, bottle + petrol + cloth + fire = molotovs biggrin.gif

In fact, it might be an idea to introduce them into the level as a 3 part sub-mission, but then once you've done it, you have to just go back to each of the 3 locations to get the ingredients every time you want to make one....

hhhmmm

Frohman, agreed, i would like to see the mini-gun actualy kill the zombie i shoot it with. But clearly if you've got like 8 people in a server all with mini-guns, they'll be able to do a shed load of damage to whatever they're firing at, so we have to keep it reasonable. Hopefully the stuff i've mentioned will help balance the mini-gun out so its not over powered.


ssssooooooo painfully hung over sad.gif

This post has been edited by Lundquist on January 13, 2007 11:43 am


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Elite viking
Posted: January 14, 2007 02:46 pm
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You'd want to drink a lot of water and\or sleep for a vey long time to avoid the worst hangovers wink.gif
There should be very limited ammounts of miniguns available. Some suited spawn points could be military barricades or downed blackhawks.
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devilman1988
Posted: March 03, 2007 01:16 am
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ok I think some of these weapons A: should have recoil and also if there big and heavy that people shoukd be slowed down after all this isnt rambo:D
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Zombie Assassin
Posted: March 05, 2007 08:41 am
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wolvenrage6@hotmail.comwolvenrage6@hotmail.com

Stil.... MINIGUN IDEA BAD! THAT MINIGUN THING IS BASICALLY SVEN CO-OP! BESIDES, JUST KEEP IT THE WAY IT IS, THOUGH YOU ARE SLOWER, YOU CAN STILL JUMP AND HAVE BETTER ACCURACY AND FIREPOWER! REMEMBER FRED, GUYS, WE NEED STRATEGYS ON DEFEATING HIM WITHOUT GETTING BITTEN UNLESS U BECOME THE OMEGA NEMESIS-LIKE ZOMBIE!
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