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> Pump Shotgun, GAH!!!
EcheloN
Posted: March 19, 2005 06:41 am
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This game has the worst pump shotgun of any game I have ever played, except maybe for 007: Nightfire. Here is a list of reasons it needs fixing:

- I can stick the shotgun to a zombie's neck and pull the trigger; 2/3 times this will NOT kill it. A 12-gauge shell to the head/neck WILL drop a zombie at point-blank no matter what the difficulty.

- The shotgun crosses the screen to pump. This was the same problem as in the high-def pack in OP4/Blue Shift. Not only does it block your view, but the entire motion is overkill. It takes too long. The best solution would be a pump animation along the lines of the CS M3 Super 90.

- The pump shotgun's pellets are of little use at any range, while the sawed-off can snipe a zombie's head off at 20 yards.

- It sounds like it performs: Pathetic. In fact, many of the weapons do (M16 in any version, MP5, Micro-Uzis, Winchester, USP/P228/Beretta/Deagle/Glock 18, even the Minigun)

The M3 is in desperate need of a fix. Need I say more?






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bert
Posted: March 19, 2005 07:41 am
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QUOTE (EcheloN @ Mar 19 2005, 06:41 AM)
This game has the worst pump shotgun of any game I have ever played, except maybe for 007: Nightfire. Here is a list of reasons it needs fixing:

- I can stick the shotgun to a zombie's neck and pull the trigger; 2/3 times this will NOT kill it. A 12-gauge shell to the head/neck WILL drop a zombie at point-blank no matter what the difficulty.

- The shotgun crosses the screen to pump. This was the same problem as in the high-def pack in OP4/Blue Shift. Not only does it block your view, but the entire motion is overkill. It takes too long. The best solution would be a pump animation along the lines of the CS M3 Super 90.

- The pump shotgun's pellets are of little use at any range, while the sawed-off can snipe a zombie's head off at 20 yards.

- It sounds like it performs: Pathetic. In fact, many of the weapons do (M16 in any version, MP5, Micro-Uzis, Winchester, USP/P228/Beretta/Deagle/Glock 18, even the Minigun)

The M3 is in desperate need of a fix. Need I say more?

QUOTE
- I can stick the shotgun to a zombie's neck and pull the trigger; 2/3 times this will NOT kill it.  A 12-gauge shell to the head/neck WILL drop a zombie at point-blank no matter what the difficulty.


Possibly already posted.


QUOTE
- The shotgun crosses the screen to pump.  This was the same problem as in the high-def pack in OP4/Blue Shift.  Not only does it block your view, but the entire motion is overkill.  It takes too long.  The best solution would be a pump animation along the lines of the CS M3 Super 90.


Why not just download the model?

QUOTE
- The pump shotgun's pellets are of little use at any range, while the sawed-off can snipe a zombie's head off at 20 yards.


Dunno about if that's already been posted.

QUOTE
- It sounds like it performs:  Pathetic.  In fact, many of the weapons do (M16 in any version, MP5, Micro-Uzis, Winchester, USP/P228/Beretta/Deagle/Glock 18, even the Minigun)


Get new custom sounds.


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EcheloN
Posted: March 19, 2005 07:40 pm
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QUOTE
Possibly already posted.

I couldn't find it.

QUOTE
Why not just download the model?

Because then although the model moves faster, the fire rate is still the same.

QUOTE
Dunno about if that's already been posted.

People have complained about that disparity in the past.

QUOTE
Get new custom sounds.

A better solution would be to eliminate all those pistols that are basically the same, and thus free up more weapon slots.

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gamersha794
Posted: March 19, 2005 09:16 pm
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you mean model slots


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EcheloN
Posted: March 19, 2005 11:02 pm
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yes, exactly
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TrunksX
Posted: March 20, 2005 01:37 am
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Yeah the gun seems to be a bit weak along with the magnums(both de and colt)


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blade_hunter90
Posted: March 20, 2005 01:49 am
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i agree that the shotgun need to be corrected,first i did shot with a shotgun,i never in any case bringned the shotgun close to my face to ' pump reload' it,the only thing its doing is increase the time before you can shot a other time,and its dumb aswell because you lost where you were aiming at,the good way to reload with a shotgun is like in firearms with marksmanship skill 1,he keep it down and pump it

2- the shotgun should be stronger than the sawed-off,why ? because the sawed is sawed, means the shots will keep less time grouped,so less hit the zombie= less dammage and blah blah blah
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Keyes
Posted: March 20, 2005 01:50 am
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QUOTE (TrunksX @ Mar 20 2005, 01:37 AM)
Yeah the gun seems to be a bit weak along with the magnums(both de and colt)

what colt? blink.gif


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TrunksX
Posted: March 20, 2005 01:53 am
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the magnum revlver i toke me 6 shots (in the head) to take out a zombie


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blade_hunter90
Posted: March 20, 2005 01:55 am
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took you 6 shot ? maybe cause your bad at aiming,taking 1 for me

This post has been edited by blade_hunter90 on March 20, 2005 01:56 am
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Keyes
Posted: March 20, 2005 01:55 am
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QUOTE (TrunksX @ Mar 20 2005, 01:53 AM)
the magnum revlver i toke me 6 shots (in the head) to take out a zombie

that's an S&W wink.gif n u must hav missed, cos i've taken a zombie down wid one shot from a magnum before...n it wasnt injured before that


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TrunksX
Posted: March 20, 2005 01:57 am
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nope i dint miss (it was close range) and yes i shot it in the head.


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blade_hunter90
Posted: March 20, 2005 02:07 am
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mmm guys i just note this thread is about pump shotgun not the s&w,sorry to break the fun

This post has been edited by blade_hunter90 on March 20, 2005 02:09 am
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Elite viking
Posted: March 20, 2005 01:51 pm
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It could be fixed by adding a few pellets to the shotgun. I think I've said that before.
What makes the sawed off better in range is that it has pellets doing extreme damage to "simulate" the bigger spread of pellets, or am I wrong here?
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Keyes
Posted: March 20, 2005 02:31 pm
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couldn't say unsure.gif all i know is that it takes three shells from the pump-action to kill a zombie, even when aiming for the head, n only 1 or 2 from the sawn-off..which is kinda wrong...


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