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Shoot_me |
Posted: November 14, 2006 03:36 pm
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
nah
-------------------- Still mapping away!! |
mrmicky |
Posted: November 14, 2006 05:05 pm
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The Pwnerer Group: BB:S Team Posts: 1397 Joined: September 15, 2006 |
Shoot me you need some custom models for your Grunts the originals suck big time. http://bbfiles.m00.de/downloads.php. I suggest the spec ops grunt model it is good.
-------------------- Lightsaver the energy efficient Lightsabre |
Shoot_me |
Posted: November 14, 2006 11:28 pm
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
Trying to make the HL1 engine look a little better... MORE DETAIL TEXTURES that will be included with the next version of lms_closing_in.
-------------------- Still mapping away!! |
Neiko |
Posted: November 15, 2006 12:46 am
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Uberzernichter Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
What's wrong with liking the original models? I had custom models for a while, but went back to the original... It's just that "Feel". -------------------- |
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Security Corporate |
Posted: November 15, 2006 01:18 am
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Gore God of Massacre Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 |
I'd like the sounds replaced. Which reminds me, how to you replace the gun sounds for the grunts and Barney with better ones? And Shoot_me, those high-res textures are looking fantastic. |
iliketoblowzombieheadsoff |
Posted: November 15, 2006 01:32 am
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Ratatatatatatatatatatatattatatt Group: Members Posts: 4896 Joined: May 26, 2006 |
From the old thread i heard of...
To replace the grunt sounds, make a folder named hgrunt and place it to the brainbread/sound folder. The sounds are gr_mgun1, gr_mgun2, and gr_mgun3. It has to be a WAV file. Although all I hear is about 2 shots ... instead of three. Now for the barney one, that one's easy. all you have to do is make a folder named barney located in the sounds folder of brainbread. The WAV file name should be ba_attack2. That's about it. I dunno how to replace the shotgun sound for the grunts. -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
Shoot_me |
Posted: November 15, 2006 01:52 am
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
I wonder if I should add a mortar field in the main playing area.
-------------------- Still mapping away!! |
Neiko |
Posted: November 15, 2006 02:07 am
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Uberzernichter Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
Just from a POV of players... I don't like blowing up for no reason =/. That MAY be realistic, but what in this game IS realistic? =p -------------------- |
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Shoot_me |
Posted: November 15, 2006 03:29 am
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
LOL, I can understand that.
Well, I've tweaked the large door and zombie spawns, compiling soon, I'll have a new version up tonight. -------------------- Still mapping away!! |
Shoot_me |
Posted: November 15, 2006 07:10 am
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
I made some changes to the control room..
-------------------- Still mapping away!! |
mrmicky |
Posted: November 15, 2006 02:58 pm
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The Pwnerer Group: BB:S Team Posts: 1397 Joined: September 15, 2006 |
See i get what u mean you like this old models but the point in the custom ones is the fact they look much better the spec ops is the way to go although i dont play bb anymore if i did i would use them!
-------------------- Lightsaver the energy efficient Lightsabre |
Security Corporate |
Posted: November 15, 2006 04:07 pm
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Gore God of Massacre Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 |
It's the way to go if he wants to. He doesn't want the custom ones, no matter how cool they are. Please stop pestering him about it. |
Shoot_me |
Posted: November 15, 2006 04:25 pm
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
Version 0.8b is now uploaded, btw.
Make sure to set r_detailtextures to 1 This post has been edited by Shoot_me on November 15, 2006 04:26 pm -------------------- Still mapping away!! |
Shoot_me |
Posted: November 15, 2006 05:16 pm
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
You weren't kidding about this. When I die and turn into a zombie, I have to run all over the place to chase those little bastards down. One was even running in one door of the building, navigating through the hallways and running out the other door! -------------------- Still mapping away!! |
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Security Corporate |
Posted: November 16, 2006 04:51 am
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Gore God of Massacre Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 |
Yay! Also, is there a way to make r_detailtextures a default command when I start up the game? I'm too lazy to do it all the time. Funny how a map can somehow accelerate nearly 10 year old AI. |
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