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> bb_closing_in, NOT ANOTHER MAP BY SHOOT_ME!!!
Shoot_me
Posted: November 14, 2006 03:36 pm
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nah


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mrmicky
Posted: November 14, 2006 05:05 pm
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Shoot me you need some custom models for your Grunts the originals suck big time. http://bbfiles.m00.de/downloads.php. I suggest the spec ops grunt model it is good.


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Shoot_me
Posted: November 14, 2006 11:28 pm
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Trying to make the HL1 engine look a little better... MORE DETAIL TEXTURES that will be included with the next version of lms_closing_in. biggrin.gif

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Neiko
Posted: November 15, 2006 12:46 am
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QUOTE (mrmicky @ Nov 14 2006, 10:05 AM)
Shoot me you need some custom models for your Grunts the originals suck big time. http://bbfiles.m00.de/downloads.php. I suggest the spec ops grunt model it is good.

What's wrong with liking the original models? I had custom models for a while, but went back to the original... It's just that "Feel".


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Security Corporate
Posted: November 15, 2006 01:18 am
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I'd like the sounds replaced. Which reminds me, how to you replace the gun sounds for the grunts and Barney with better ones?

And Shoot_me, those high-res textures are looking fantastic.
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iliketoblowzombieheadsoff
Posted: November 15, 2006 01:32 am
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From the old thread i heard of...
To replace the grunt sounds, make a folder named

hgrunt

and place it to the brainbread/sound folder.

The sounds are gr_mgun1, gr_mgun2, and gr_mgun3. It has to be a WAV file.
Although all I hear is about 2 shots ... instead of three. sad.gif

Now for the barney one, that one's easy.

all you have to do is make a folder named
barney

located in the sounds folder of brainbread.
The WAV file name should be ba_attack2.
That's about it.
I dunno how to replace the shotgun sound for the grunts. sad.gif


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Shoot_me
Posted: November 15, 2006 01:52 am
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I wonder if I should add a mortar field in the main playing area. ph34r.gif


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Neiko
Posted: November 15, 2006 02:07 am
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QUOTE (Shoot_me @ Nov 14 2006, 06:52 PM)
I wonder if I should add a mortar field in the main playing area. ph34r.gif

Just from a POV of players... I don't like blowing up for no reason =/. That MAY be realistic, but what in this game IS realistic? =p


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Shoot_me
Posted: November 15, 2006 03:29 am
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LOL, I can understand that.

Well, I've tweaked the large door and zombie spawns, compiling soon, I'll have a new version up tonight.


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Shoot_me
Posted: November 15, 2006 07:10 am
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I made some changes to the control room.. cool.gif

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mrmicky
Posted: November 15, 2006 02:58 pm
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See i get what u mean you like this old models but the point in the custom ones is the fact they look much better the spec ops is the way to go although i dont play bb anymore if i did i would use them!


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Posted: November 15, 2006 04:07 pm
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It's the way to go if he wants to. He doesn't want the custom ones, no matter how cool they are. Please stop pestering him about it.
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Shoot_me
Posted: November 15, 2006 04:25 pm
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Version 0.8b is now uploaded, btw. wink.gif

Make sure to set r_detailtextures to 1

This post has been edited by Shoot_me on November 15, 2006 04:26 pm


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Shoot_me
Posted: November 15, 2006 05:16 pm
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QUOTE
it seems this environment is very stimulating and makes soldiers run all over the damn place. (I spawned a few outside with "impulse 76")


You weren't kidding about this. When I die and turn into a zombie, I have to run all over the place to chase those little bastards down. One was even running in one door of the building, navigating through the hallways and running out the other door! huh.gif


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Security Corporate
Posted: November 16, 2006 04:51 am
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QUOTE (Shoot_me @ Nov 15 2006, 08:25 AM)
Version 0.8b is now uploaded, btw. wink.gif

Make sure to set r_detailtextures to 1


Yay! Also, is there a way to make r_detailtextures a default command when I start up the game? I'm too lazy to do it all the time. laugh.gif

Funny how a map can somehow accelerate nearly 10 year old AI.
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