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> Bb_winchester
Neiko
Posted: January 22, 2006 02:14 am
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Ok, I am not close to being a noob at this, but something is wrong. It seems that I put all the files except the winchester.wad in the right place. That is the only file that does not transfer from my sv_downloadurl nor my server itself. Where exactly do you put it? I tried the maps since just having it in the main folder didn't work. And that did not work?


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RaptorRed
Posted: January 23, 2006 01:09 am
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All wad files go in the root bb folder. Also you must follow the same folder stucture as on your server.
example
\brainbread
Custom map textures eg *.wads
\maps
custom maps and associated files eg *.res
\gfx
custom map graphics
\models
custom map models
\sounds
custom map sounds
\sprites
custom map sprites

I would also recommend running RESGEN, so it can find all correct files assoicated with the map. Also lets you know what files are missing.
http://www.thezproject.org/projects.php?pid=2
These are the commands I use for RESGEN in a batch file.
E:\HLServer\resgen.exe -r e:\hlserver\cstrike\maps -o -m -e e:\hlserver\cstrike\

Also in your server.cfg something like this should be listed, and you have to point to the root folder of the mod folder you created. example
sv_downloadurl "http://<Your ReDirect Server>/brainbread/"
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Neiko
Posted: January 23, 2006 02:23 am
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Yes, the sv_downloadurl works, and I'm pretty sure the .res is right, but I noticed in the top left hand corner, when loading the map, (Not just this map but others that require a .wad) Invalid file type... Skipping file download. ??


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RaptorRed
  Posted: January 23, 2006 05:03 am
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I know from experience that URLdownload is case sensitive. Thats why I just run RESGEN and have it verify and match the file names in their high or lower case. As well it will tell you what files are missing.

Also when someone tries to redistribute a map from their computer, that they downloaded from a game server. Certain files that went with the map are forgotten when its repackaged, mainly Wads.

If you do not have the wad files you need, I might be able to help you as I have the following:

___________________
From counter-strike 1.6

0Soup0_simpsons.wad
ajawad.wad
blazurban.wad
cached.wad
chateau.wad
cs_747.wad
cs_assault.wad
cs_bdog.wad
cs_cbble.wad
cs_dust.wad
cs_havana.WAD
cs_modoc.wad
cs_office.wad
cs_siege_sas.wad
cs_wildwest_assault.wad
cstraining.wad
cstrike.wad
czcs_downed.wad
czcs_italy.wad
czde_aztec.wad
czde_dust.wad
czde_vostok.wad
czritual_standard.wad
de_airstrip.wad
de_aztec.wad
de_morningstar.wad
de_piranesi.wad
de_plaka.wad
de_storm.wad
de_vegas.wad
de_vertigo.wad
decals.wad
deep6.wad
dmc.wad
donoteatmikezilla.wad
es_trinity.wad
fenley_park.wad
fy_marioworld.wad
_________________
From brainbread 1.2

aba.wad
bb_vertville.wad
bd_zombie_fairground.wad
brainbread.wad
chateau.wad
cs_cbble.wad
cs_dust.wad
cstrike.wad
de_aztec.wad
de_piranesi.wad
decals.wad
gfx.wad
halflife.wad
hlbasics.wad
itsItaly.wad
liquids.wad
n0th1ng.wad
thecrash.wad
Winchester.wad
xeno.wad

Let me know if you need.
And 90% of the maps out there are always missing their GFX files, for the sky box. As well the odd author of a map will forget to include the sounds. And maybe a wad cool.gif

This post has been edited by RaptorRed on January 23, 2006 05:06 am
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Neiko
Posted: January 23, 2006 05:12 am
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Well, my problem here is, restated.

I have sv_downloadurl, it works. I know.
I have a .res file, not sure if it work though. (sample one I made linkies)
I have the .wad, and it is on the sv_downloadurl server space. (You can go look around the http://neiko.jpserver.net/bb/ folder to make sure if you want.)
And it know it's that one .wad because it says unable to acess it when loading the map. = it dosen't dl.

This post has been edited by Neiko on January 23, 2006 05:13 am


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RaptorRed
  Posted: January 23, 2006 06:07 am
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I just tested the map on our server and no one is having issues. Perhaps delete bb_shady_b3.bsp from your computer and try to download the map again.

The only differences I found in our RES files was:
Your bb_shady_b3.res
models/bb_shady/CmdSeq.wc
models/bb_shady/GameCfg.wc
models/bb_shady/mino_boxalone.mdl
models/bb_shady/mino_boxes.mdl
sound/bb_shady/CmdSeq.wc
sound/bb_shady/GameCfg.wc
sprites/bb_shady/CmdSeq.wc
sprites/bb_shady/GameCfg.wc


Our bb_shady_b3.res
// .res entries (29):
sprites/bb_shady/glow03.spr
sprites/glow01.spr

_______________________________________________
Our full bb_shady_b3.res

// bb_shady_b3.res - created with RESGen v2.0 RC1.
// RESGen is made by Jeroen "ShadowLord" Bogers,
// with serveral improvements and additions by Zero3Cool.
// For more info go to http://resgen.hltools.com

// .res entries (29):
gfx/env/3dm_stukabk.tga
gfx/env/3dm_stukadn.tga
gfx/env/3dm_stukaft.tga
gfx/env/3dm_stukalf.tga
gfx/env/3dm_stukart.tga
gfx/env/3dm_stukaup.tga
models/bb_shady/3dm_plant01.mdl
models/bb_shady/gins_shelves_b.mdl
models/bb_shady/hydrant.mdl
models/bb_shady/mino_pallets.mdl
models/bb_shady/mino_post.mdl
models/bb_shady/mt_banco01.mdl
models/bb_shady/mt_warehouse01.mdl
models/bb_shady/watertower.mdl
models/bb_shady/watertower2.mdl
models/bb_shady/Xen_van3_1.mdl
sound/bb_shady/mino_birds.wav
sound/bb_shady/mino_shadyamb.wav
sound/bb_shady/myplague.wav
sprites/bb_shady/3dm_leaves1.spr
sprites/bb_shady/3dm_leaves2.spr
sprites/bb_shady/3dm_trunk.spr
sprites/bb_shady/glow03.spr
sprites/bb_shady/mino_steam.spr
sprites/bb_shady/mt_glow03.spr
sprites/bb_shady/rk_steam.spr
sprites/glow01.spr
sprites/glow03.spr
ts_shady_final.wad

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Neiko
Posted: January 23, 2006 02:36 pm
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I'll try using the resgen when I get home and get back to you.
edit- Used resgen and they work now. Thanks for the link =P

This post has been edited by Neiko on January 24, 2006 03:37 am


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