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> bb_derelict_lab, New map
Shoot_me
  Posted: December 11, 2008 04:20 pm
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Last hope of Mankind
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It's been a while...

Not sure if anyone is still interested in new maps, but here is one I'm in the process of converting over to BB. This map like some of my other ones will probably fall into the "friggin huge" category.

More info to come later.

user posted image

user posted image

EDIT: Changed first screenshot to a more current one.

This post has been edited by Shoot_me on December 14, 2008 10:12 am


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KeRnKrAfT
Posted: December 11, 2008 05:18 pm
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Over at asd2bam.org we are more than just interested in your work.
These preview pics are already very promising, looks like a candidate for the map rotation smile.gif


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iliketoblowzombieheadsoff
Posted: December 12, 2008 07:21 am
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New Maps for BB are always welcome, yo. This looks amazing btw. biggrin.gif


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Shoot_me
Posted: December 22, 2008 12:24 pm
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Been busy with the class I'm taking, work, and of course, didn't get back home because of the ice storm for the majority of last week... so.. I'm a little behind on everything. Anyway, I had an hour or so to plug away at the map. Here's one of the rooms I finished.

This is one of those "heavily influenced by the last sci-fi movie I saw" rooms. And I was watching aliens again... eh. I guess there could be zombies in there.
ph34r.gif
user posted image



... I need to replace those HL textures with something else...


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KeRnKrAfT
Posted: January 07, 2009 09:31 pm
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Any news on this beauty?


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Shoot_me
Posted: January 11, 2009 11:14 am
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Working on the next to last room. Nearly time to start adding in monster and event ents.

EDIT:
Side by side comparison with bb_reactor:
user posted image




.... Uh... this map may end up being a little on the large size... ph34r.gif I should have paid more attention to that.. woops.

This post has been edited by Shoot_me on January 11, 2009 11:48 am


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Shoot_me
Posted: January 14, 2009 11:23 am
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Last room mapped. Now working on lighting and functional ent placement. If anyone has some free time, I'd like to chuck a basic (no missions) version of the map out for spawn, weapon, monster, and mission placement suggestions.

Until then, here's what I've added as far as func ents and SFX goes:

user posted image

And a partial overview of the map, Sub-LVL3&4 not shown:

user posted image
user posted image


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cerveaus
Posted: January 14, 2009 03:51 pm
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awesome
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Security Corporate
Posted: January 17, 2009 05:39 pm
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Shoot me, the only small map that I've ever seen you done was lms_closingin. But trust me when I say that the most if not the whole lot of us appreciate your mighty fine and oversized maps, lols.
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Shoot_me
Posted: January 21, 2009 07:47 am
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I'll have to check the old log files, but according to the compiler, this map weighs in at around 617,309 square feet. It *might* not be larger than my last map.. I'll need to check. blink.gif


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Katana
Posted: January 25, 2009 12:21 pm
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Hey there.
I might be new to the BB scene but I'm a hardcore zombie/coop games lover. smile.gif

Shoot_me, you're one of the most talented GoldSrc mappers I've ever seen, and this map looks really, really great!

How are things looking at the moment? Let us know about any progress you make!
If you need some testers just drop me a line. smile.gif

By the way, could you possibly link to your other maps? Majority of the links I find are either dead or redirect to some flowers selling website. blink.gif

Keep up the good work! You got my support.

This post has been edited by Katana on January 25, 2009 12:23 pm
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Shoot_me
Posted: January 30, 2009 11:58 am
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Thanks.

I've been offline up until yesterday. Got caught in the ice storm that when across the states earlier this week.

Satellite + 1/2in of ice = no Internet for a few days (or more). sad.gif

Power flickering on and off doesn't help either.

Probably around this weekend I'll start work on the map again. Still adding ambient ents/weapons/ammo/zombie spawn points. I may upload a mission-less version first to see what you all think would be appropriate as far as objectives go.

That, and maybe have multiple objectives set so that server admins can pick and choose which ones they want to use.

EDIT:

All my previous maps can be found here. There are a lot of other great maps there too that have been submitted by others over the years.

http://ironoak.ch/BB/index.php?page=mapinfo&id=125

http://ironoak.ch/BB/index.php?page=mapinfo&id=100

http://ironoak.ch/BB/index.php?page=mapinfo&id=68

http://ironoak.ch/BB/index.php?page=mapinfo&id=28

This post has been edited by Shoot_me on January 30, 2009 12:00 pm


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Shoot_me
Posted: February 10, 2009 11:56 am
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I'm thinking about reversing the zombie and marine spawns... doesn't make much sense as you would have to try to get past the hordes of zombies if you were to die and return to this area before the mission ended...

I'm probably going to post a missionless version here after a while. I hope. ph34r.gif


user posted image


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KeRnKrAfT
Posted: February 23, 2009 06:30 pm
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Just add some medipacks tongue.gif
Well, still looking forward to this map.


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Shoot_me
Posted: March 10, 2009 08:45 am
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ARGH!! MAINFRAME CLASSES BAD!! VERY BAD!!!

I'm still working on the map when I can... reworking the last room again.. just wasn't happy with it. On a semi-unrelated note, got some new PC hardware on the way that might speed compiles up a bit. My single-core AMD CPU is starting to show it's age.

semi-new section:
user posted image

EDIT: OK, time for sleep... got the spawn point for FRED mapped out though. Now I just need to finish adding in all the extra stuff and the rest of the zombie spawn points and I'll have an "alpha" version ready for download:

user posted image



This post has been edited by Shoot_me on March 10, 2009 10:23 am


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