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> Barricades, The fine art of piling stuff together
Fez Boy
Posted: February 19, 2006 12:17 am
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Hello all. I play an MMO game called Urban Dead, which features zombies. Much like your modification, in fact. A large portion of that game features survivors hiding in buildings which are barricaded. And it's the first zombie game I've ever played with barricades. And it works.

Could this be added to Brainbread?

It could work by having a number of items in buildings. You'd push them to the doors, which would then be harder to open. Zombies (and humans) would have to smash at the doors and barricades to get in. You see?
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^Ben
Posted: February 19, 2006 12:39 am
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Development on BrainBread classic has ceased, but BB: S is "alive and well" so i'm gonna move it there.

Also I'm gonna check out this Urban Dead game smile.gif


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Fez Boy
Posted: February 19, 2006 12:49 am
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Mr.Retardiusman
Posted: February 19, 2006 02:47 pm
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yaaay is it a free game?

Edit:
I know this game... it looks kinda gay!


This post has been edited by Mr.Retardiusman on February 19, 2006 02:50 pm


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Hobo Ninja
Posted: February 20, 2006 02:15 am
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I play Urban Dead, I am a unranked member of the Creedy Defense Force, I just made a run to the hospital and got 20 FAK's I am back at Fort Freedy in the Armory now.

But yeah I would really love to see barricades in the game...but I don't think you should just have unlimited supplies to build it, you should have to break chairs or find lumber and it works like a weapon and when you fire it by a door or window it goes across it.


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Fez Boy
Posted: February 20, 2006 09:46 pm
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Exactly. You should have it useful but difficult.
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Mic2070
Posted: February 21, 2006 06:58 pm
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Like the use button on objects in hl², plus the capacity of turning them around, like in some mods.
With some physics props this should be fine.


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Fez Boy
Posted: February 21, 2006 08:54 pm
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Great. Now I just need to scrape together some money to buy HL2 and wait for the mod to come out.
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Alazull
Posted: March 07, 2006 02:56 am
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My suggestion would just be to add enough material to construct hasty barriers. Keep in the old box and sand-bag barricades for areas that are marine controlled.

This could help in the mission objectives where the humans must hold a position for a certain amount of time. Also, like the church map in the BB campaign, one can attempt to close off routes for zombies to enter from.
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MeMB
Posted: March 07, 2006 02:52 pm
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I just got a nice idea. Add in the ability to carry stuff (Like in HL2). That way you can place objects infront of doors. When zombies can't resort to anything other than breaking the barricade, there AI starts attacking the objects (Could just be standard melee attacks). These attacks will make the objects fall off, or be destroyed if hit enough times. Would be alot of coding though.


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Alazull
Posted: March 07, 2006 09:17 pm
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If I'm not mistaken, the scripts for the headcrab zombies in the single player campaign execute the same behavior when confronted with barricades.

Also, they'd crawl even when severed in half if still alive.
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Fez Boy
Posted: March 07, 2006 11:18 pm
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Nice. If you implement this on maps with less weapons, the end result could be more strategic.
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