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> Possible a more stable game?, and other suggestions
Killermyth
Posted: June 20, 2005 01:21 am
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ok, I think that the BrainBread is a good game, but the problem is the stableness of the zombies. The zombies can walk around and suddenly flash and appear somewhere else, I also think that zombies attack should be wayyyyy different, it should be that they grab you and a bunch of letters appear on the screen or something, and you have to press them in order, and when you are busying pressing it, the zombie chomps away at you. When you complete it, the zombie gets pushed back and other zombies in the way gets psuhed back too. You guys probably also know the "zombie death' problem. When they die, You cant get past them! Soooooooo fusterating!

Other than that, its a pretty good game!
-Killermyth
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The.Raver
Posted: June 20, 2005 02:37 am
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No. they will not impliment Earths Special Forces grab system. its stupid and retarded. The attack is fine.


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"My plan is so simple, an idiot could have devised it. We will amass our ships and drive them directly at the enemy's death rays, thus clogging them with wreckage." Zach Branagan
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EcheloN
Posted: June 23, 2005 06:49 am
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Nothing is really smooth in HL1 mods. Sorry.
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Blue Summer
Posted: June 23, 2005 04:26 pm
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The Zombies push the HL engine to the maximum it isn't possible to make a more stable game without it beoming less stable (for different reasons) it's either them (Halflife) or us (BB) who crash lol. Tbh no. It's not gonna happen, bb is too good for the HL engine.


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This is what Ive said for the past couple months every time has requested source: BB source is highly unlikely because the mod team (Ironoak) has decided to use the crystal engine to create an rpg, although they have said there is a small chance of going to source but please, for the sake of all mankind, do not request a port and/or create polls, or even useless threads about the porting of BB, because it is most likely not going to happen, thank you for reading.

WSAENOTSOCK
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