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> Public-Enemy BETA 1.4 suggestions
Zpin
Posted: July 13, 2004 01:00 am
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Einherjar
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Please post your ideas on how to improve Public-Enemy BETA 1.4 here. Any suggestion is appreciated.


--------------------
The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
---
The fool speaks, the wise man listens. - unknown
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Zaskar
Posted: July 29, 2004 05:40 pm
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Just another Survivor
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Heya, Havent played this in a while, last version i played since pre beta was 1.2. (cant DL 1.4 atm cause link is down)

If this has been done since 1.2 disreagard what i am saying then tongue.gif

Is it possible to (if not alwready done) add a Steam Menu screen (u know, the cheep ones with 1 background pic that scalles to diff resoloutions as apposed to the old 640by480 one)

Last i rember with steam since there was no steam desighned menu it just used the default HL one and you lost the cool PE background and menu fonts. Even if its just taking the onl one with the movie banner and making it a normal pick then changing the Steam menu fonts to the ones used for the old HL. Would just bring back a bit of the coolness smile.gif

also if not done, rename the pldecal.wad to tempdecal.wad (Steams decal wad file name) since no reason accomaditing the old HL anymore biggrin.gif

Thats about it, from 1.2 no bugs or real gameplay problems, just thought it would always be cool if u could get a Steam splash screen menu put in like a few other mods that are still alive have been doing smile.gif


This is based off of 1.2 since thats all i have to go by, the main page still only shows links for 1.0 tongue.gif So if this was done alwready since disregard my BS tongue.gif

-Zaskar

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Tophet
  Posted: September 08, 2004 04:58 am
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Rotten Meat


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How come Public Enemy doesn't have a respawn feature to allow servers to let players respawn after a delay (also set by the server)? This way PE maps can be played TFC style rather than CS style for those server admins who choose the option. With player respawn, the ONLY way for a team to win is to complete the objective (or prevent the other team from achieving theirs) within the time-limit. I'm not suggesting you change the game, but merely add this as a server-side option. Noob players (such as myself) can then be fragged endlessly and still be able to explore the map while in a real game (minus the time-penalty between respawns). In addition, if you change player options, the game may start without you and then you have to wait a few minutes (potentially) for the game to end. Unless the game is set to start after 60 seconds regardless, a "Ready" button feature wont work so well because someone may get diarrhea but forget to disconnect from the server and players would be waiting forever to start a game (not good) whenever the map changed. Adding an optional respawn feature might serve to broaden the appeal of this game among the uninitiated.

Also, can you get Dennis Grell to supply an abridged version of his "No Way Out" song? It is wicked cool, but it is a shame that it is two minutes longer than the PE map times (meaning you will never hear it in its entirety in the Cottage map it goes with). It needs to be shortened to four minutes or less (preferably at the 224 kb/sec MP3 quality that Ed Hargrave's songs are at so it sounds freaking awesome). Also, I fail to see where the Ed Hargrave song "Life support" shows up in any of the current PE maps. It is really cool and before I downloaded v1.4, thought Cottage would use it.

Glow is a neat feature, particularly for the weather and particle effects, but it makes the light seem hazy, like wearing glasses haven't been cleaned in weeks. This isn't so bad if Glow is set to one. I prefer to have it off myself, but I do think the default Glow setting should be lowered from two to one.

These suggestions may be a little late for Public Enemy v1.4 though.
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Zpin
Posted: September 08, 2004 09:54 am
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Einherjar
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- I could implement that but I doubt it will serve the gameplay. I'll do it later today and upload the new linux dll so we can test it.

- You mean linger than the round time? The mp3 doesn't restart at the beginnning of a round so you'll hear the whole thing anyways. The two new Ed Hargrave tracks arent used in any map, they're bonus tracks.

- It seems that the glow effect doesn't look as nice as on my pc on many other systems wink.gif It's probably the best to deactivate it by default, because if it's 1 the lights aren't enhanced that good. Or does it look better at 1 than 0 on your system? Could you please make a screenshot of glow set to 2?

cya, Spin


--------------------
The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
---
The fool speaks, the wise man listens. - unknown
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Zpin
Posted: September 08, 2004 10:52 am
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Einherjar
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ok, the server is now updated with the respawning.
sv_respawn activates it and sv_respawncycle sets the reiforcement delay. (the server uses 1 and 20 atm). You can download the windows dll here: pe.dll

If this turns out to work fine and improve the gameplay I'll add some information box which tells the user the time till respawn and document it in the manual.


--------------------
The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
---
The fool speaks, the wise man listens. - unknown
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MadMax_FMM
Posted: September 08, 2004 03:11 pm
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Overlord!
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Fleißig fleißig unser Spin. ^^


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>> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<

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MadMax_FMM
Posted: September 08, 2004 03:14 pm
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Overlord!
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Ach ja. Das mit dem Respawn hatte ich dir ja schon via ICQ mitgeteilt. Testen wird das einfach mal, wobei die Rundenzeit immer noch vorhanden sein sollte. Sprich, bei jeder neuen Runde respawnen alle nochmal. Ansonsten darf man ja ewig lang die Terminals oder den Koffer beschützen. Ich würde auch den Spieler, der respawned, eine Unverwundbarkeitszeit von 1 bis 2 Sekunden geben in welcher er nicht verwundet werden kann. Ansonsten hat man Startcamper, welche sucken.



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>> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<

Leader Staff - IronOak Studios:
"PERSONAL ONLINE PORTFOLIO" http://www.ironoak.ch/MM
"PE - THE DARK FUTURE" http://www.ironoak.ch/PE
"BRAINBREAD - MUNDUS VULT DECIPI" http://www.ironoak.ch/BB
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Zpin
Posted: September 08, 2004 03:21 pm
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Einherjar
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jo, ist schon so... das mit der unverwundbarkeit mach ich sobald wir wissen obs die sache überhaupt bringt.


--------------------
The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
---
The fool speaks, the wise man listens. - unknown
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MadMax_FMM
  Posted: September 08, 2004 03:44 pm
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Overlord!
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Ok, alles klar. wink.gif


--------------------
>> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<

Leader Staff - IronOak Studios:
"PERSONAL ONLINE PORTFOLIO" http://www.ironoak.ch/MM
"PE - THE DARK FUTURE" http://www.ironoak.ch/PE
"BRAINBREAD - MUNDUS VULT DECIPI" http://www.ironoak.ch/BB
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Recoilmaster
Posted: September 08, 2004 09:32 pm
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Uberzernichter
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Hmmm, nach dem ich die pe.dll ins Verzeichniss kopiert hab, habe ich nur noch einen schwarzen Screen wenn ich im Spiel bin sad.gif
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MadMax_FMM
Posted: September 08, 2004 10:42 pm
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Overlord!
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Hehe... wird Spin schon fix0rn. Aber immerhin hast du jetzt deinen Reiforcmentsmodus. ^^


--------------------
>> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<

Leader Staff - IronOak Studios:
"PERSONAL ONLINE PORTFOLIO" http://www.ironoak.ch/MM
"PE - THE DARK FUTURE" http://www.ironoak.ch/PE
"BRAINBREAD - MUNDUS VULT DECIPI" http://www.ironoak.ch/BB
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Zpin
Posted: September 08, 2004 11:00 pm
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Einherjar
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bei mir geht das teil... bist du sicher, das du nicht aus versehen die blackbox map getestet hast? ^^


--------------------
The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
---
The fool speaks, the wise man listens. - unknown
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MadMax_FMM
Posted: September 08, 2004 11:44 pm
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Overlord!
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lol! *mümmel* Öhhh Spin, ich seh nix mehr! Und öhööhö... *schluchz* öhöh die Map heißt auf einmal Blackbox! Öhöhöhö! biggrin.gif wink.gif tongue.gif



--------------------
>> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<

Leader Staff - IronOak Studios:
"PERSONAL ONLINE PORTFOLIO" http://www.ironoak.ch/MM
"PE - THE DARK FUTURE" http://www.ironoak.ch/PE
"BRAINBREAD - MUNDUS VULT DECIPI" http://www.ironoak.ch/BB
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Zpin
Posted: September 09, 2004 09:31 am
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Einherjar
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sachen gibts happy.gif


--------------------
The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
---
The fool speaks, the wise man listens. - unknown
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Zpin
Posted: September 09, 2004 10:46 am
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Einherjar
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btw: english only in this board plz smile.gif


--------------------
The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
---
The fool speaks, the wise man listens. - unknown
PMUsers Website
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