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IronOak studios forums > Usermaps / Usermodels / Userskins etc. > Hello to the BB:S Forum!


Posted by: Mapster June 09, 2008 11:07 am
First of all i would like to introduce myself if it's appropriate here (sorry if it's not) My nickname is Mapster and i have been mapping since counter-strike 1.6 was released by Valve YEARS ago. I am 16 and am currently going to tech here in New Zealand learning the Food preparation and culinary arts (chef course) which i am enjoying but has no use here on the BB:S forum unless people enjoy the recipes which i may end up posting.

It's been a while since i first noticed the BB:S development which was before the gameplay video on MODDB and got me excited to see yet another Zombie mod on the hl2 engine. Ever sine then i havn't seen an update after the preview and wondered why, not having many helpers does not help the Mod now does it?

I am not trying to apply for a position as a map maker but i am willing to help people with their mapping questions in order to get more mappers into this mod and help it speed up the process.

I currently have a forum and clan for mappers beginning to learn which i have text tutorials as well as video tutorials where I (video recorder) explain everything from start to finish from making your first room to making buttons; if anyone is interested, go to the forums and check it out. (It's roughly new but i am always on there checking for questions or replies.
http://thewireframe.freeforums.org/

If you wish to check out some of my work, most of it is posted on the forums listed above but here are some pictures and links from other forums and web-sites.

Zombie Master

Orange (In the making)
http://www.zombiemaster.org/smf/index.php?topic=6477.0 , http://www.customfactor.com/Forum/index.php?topic=1991.30
http://img530.imageshack.us/my.php?image=zmorange010009px1.jpg http://img252.imageshack.us/my.php?image=zmorange080001gp1.jpg


Portal

Advanced Facility (beta release)
http://halflife2.filefront.com/file/Portal_Facility_Advanced_Map_Beta_0102;87212
http://screenshots.filesnetwork.com/110/files2/87212_1.jpg http://screenshots.filesnetwork.com/110/files2/87212_3.jpg


Half-Life2

Hidden Lab
http://halflife2.filefront.com/file/HalfLife_2_SP_Hidden_Lab_Map;44387
http://screenshots.filesnetwork.com/32/files2/43591_3.jpg


Half-Life1: Natural Selection

Floorbound
http://www.richnet.tv/forum/index.php?showtopic=26819&st=0&start=0
http://img167.imageshack.us/my.php?image=comvmfloorboundbeta5032tc6.png http://img166.imageshack.us/my.php?image=comvmfloorboundbeta5033kj6.png

Cheers,
Mapster

Posted by: bacon333 June 12, 2008 10:04 pm
I am finding your environments very boring.

Posted by: Mapster June 12, 2008 10:53 pm
All of my maps are based on gameplay not on looks. Orange is based on looks even though it's only using the measuring textures; I got heaps of people begging me to finish it so they can play it on the ZM server though.

Posted by: bacon333 June 13, 2008 12:52 am
No, it's all about looks AND gameplay.

Posted by: Vox_Bloodstone June 13, 2008 01:05 am
QUOTE (bacon333 @ June 13, 2008 12:52 am)
No, it's all about looks AND gameplay.

bacon gee the guy a break would yae?, let him do what he wants with his maps smile.gif

Posted by: Mapster June 13, 2008 01:10 am
Well yeah of course it is about looks as well, but if you have an extreamly good looking map but the gameplay sucks... theres no point in playing it is there?

Or if even the same way with the gameplay. That Floorbound map for NS was the most popular played map when it was released, even about a month after it was released everyone was still playing it because we were having a blast on it.

It looks like nothing in that picture but it was the best NS map i ever made with looks and gameplay. although one of the teams had a huge advantage which i was gonig to fix but wasn't able to get around to it.

Posted by: bacon333 June 13, 2008 02:00 am
QUOTE (Mapster @ June 12, 2008 07:10 pm)
Well yeah of course it is about looks as well, but if you have an extreamly good looking map but the gameplay sucks... theres no point in playing it is there?

Or if even the same way with the gameplay. That Floorbound map for NS was the most popular played map when it was released, even about a month after it was released everyone was still playing it because we were having a blast on it.

It looks like nothing in that picture but it was the best NS map i ever made with looks and gameplay. although one of the teams had a huge advantage which i was gonig to fix but wasn't able to get around to it.

Yeah, but I said it's about looks AND gameplay. You said that if it looks good, but the gameplay sucks, the no one will play it. However, if it looks like crap, but plays well, well, it still won't be a great map. They are both needed in moderation.

Besides, NS was a HL1 mod. Doesn't necessarily have to look good. (People who still play HL1 games don't necessarily give a flying shit about graphics.)

Posted by: Zombie Assassin June 13, 2008 02:14 am
QUOTE (Mapster @ June 13, 2008 10:10 am)
Well yeah of course it is about looks as well, but if you have an extreamly good looking map but the gameplay sucks... theres no point in playing it is there?

Or if even the same way with the gameplay. That Floorbound map for NS was the most popular played map when it was released, even about a month after it was released everyone was still playing it because we were having a blast on it.

It looks like nothing in that picture but it was the best NS map i ever made with looks and gameplay. although one of the teams had a huge advantage which i was gonig to fix but wasn't able to get around to it.

I played NS, and I've never heard of that map.

Posted by: iliketoblowzombieheadsoff June 13, 2008 04:53 am
QUOTE (Mapster @ June 09, 2008 02:07 am)
First of all i would like to introduce myself if it's appropriate here (sorry if it's not) My nickname is Mapster and i have been mapping since counter-strike 1.6 was released by Valve YEARS ago. I am 16 and am currently going to tech here in New Zealand learning the Food preparation and culinary arts (chef course) which i am enjoying but has no use here on the BB:S forum unless people enjoy the recipes which i may end up posting.

It's been a while since i first noticed the BB:S development which was before the gameplay video on MODDB and got me excited to see yet another Zombie mod on the hl2 engine. Ever sine then i havn't seen an update after the preview and wondered why, not having many helpers does not help the Mod now does it?

I am not trying to apply for a position as a map maker but i am willing to help people with their mapping questions in order to get more mappers into this mod and help it speed up the process.

I currently have a forum and clan for mappers beginning to learn which i have text tutorials as well as video tutorials where I (video recorder) explain everything from start to finish from making your first room to making buttons; if anyone is interested, go to the forums and check it out. (It's roughly new but i am always on there checking for questions or replies.
http://thewireframe.freeforums.org/

If you wish to check out some of my work, most of it is posted on the forums listed above but here are some pictures and links from other forums and web-sites.

Zombie Master

Orange (In the making)
http://www.zombiemaster.org/smf/index.php?topic=6477.0 , http://www.customfactor.com/Forum/index.php?topic=1991.30
http://img530.imageshack.us/my.php?image=zmorange010009px1.jpg http://img252.imageshack.us/my.php?image=zmorange080001gp1.jpg


Portal

Advanced Facility (beta release)
http://halflife2.filefront.com/file/Portal_Facility_Advanced_Map_Beta_0102;87212
http://screenshots.filesnetwork.com/110/files2/87212_1.jpg http://screenshots.filesnetwork.com/110/files2/87212_3.jpg


Half-Life2

Hidden Lab
http://halflife2.filefront.com/file/HalfLife_2_SP_Hidden_Lab_Map;44387
http://screenshots.filesnetwork.com/32/files2/43591_3.jpg


Half-Life1: Natural Selection

Floorbound
http://www.richnet.tv/forum/index.php?showtopic=26819&st=0&start=0
http://img167.imageshack.us/my.php?image=comvmfloorboundbeta5032tc6.png http://img166.imageshack.us/my.php?image=comvmfloorboundbeta5033kj6.png

Cheers,
Mapster

Ok aside from Bacon's really mean feedback, I think these maps are nice.
I'm just a player of games, not a critic...

Actually, I'd happily give you a better comment right now but my brain's half asleep and ... well it's hard to think of stuff like that right now. ohmy.gif
Damn my tired self.

Posted by: bacon333 June 13, 2008 05:41 am
Meh, a few days ago I criticized CS_Assault and its design decisions to hell. (The source re-make).

Posted by: Zombie Assassin June 13, 2008 05:45 am
But that map rocks!!!

So, Mapster, just a question... Do you make maps with secret hiding spots???

Posted by: Mapster June 13, 2008 11:14 am

QUOTE (Zombie Assassin @ June 13, 2008 05:45 am)
But that map rocks!!!
So, Mapster, just a question... Do you make maps with secret hiding spots???


Nah, i try and avoid those types of maps. I did put 2 secrets in one of my NS maps which was called co_mvm_hallway, but in the last version i released for it they were removed because people got annoyed at them since no one wouldn't tell them where they were.

QUOTE
Meh, a few days ago I criticized CS_Assault and its design decisions to hell. (The source re-make).


I don't like any of the source remakes myself... too hard to see where anything is.

Posted by: bacon333 June 13, 2008 12:49 pm
QUOTE (Mapster @ June 13, 2008 05:14 am)
I don't like any of the source remakes myself... too hard to see where anything is.

What

Posted by: Smachine June 13, 2008 04:06 pm
QUOTE (bacon333 @ June 13, 2008 12:49 pm)
QUOTE (Mapster @ June 13, 2008 05:14 am)
I don't like any of the source remakes myself... too hard to see where anything is.

What

I think he means that its hard to spot enemy's in those new maps which I agree and its the reason I prefer hl1 over hl2 a lot, also hl1 can have good looking graphics they just don't really look all that shine and stuff, but you can make hl1 look stunning condition zero and a few mods for hl1 are excellent examples of nice graphic imo. Your maps are pretty cool, but as bacon said they lack soul so to say, why you waste time on tutorials for hammer editor (where theres already a ton out there) and not apply yourself, we are really only taking people with experience so I doubt anyone who watches tutorials of yours will do for use (if that is what you meant by this post because I find it kinda funny to support mod like that also not very effective)

Posted by: Mapster June 14, 2008 07:51 am
QUOTE (Smachine @ June 13, 2008 04:06 pm)
QUOTE (bacon333 @ June 13, 2008 12:49 pm)
QUOTE (Mapster @ June 13, 2008 05:14 am)
I don't like any of the source remakes myself... too hard to see where anything is.

What

I think he means that its hard to spot enemy's in those new maps which I agree and its the reason I prefer hl1 over hl2 a lot, also hl1 can have good looking graphics they just don't really look all that shine and stuff, but you can make hl1 look stunning condition zero and a few mods for hl1 are excellent examples of nice graphic imo. Your maps are pretty cool, but as bacon said they lack soul so to say, why you waste time on tutorials for hammer editor (where theres already a ton out there) and not apply yourself, we are really only taking people with experience so I doubt anyone who watches tutorials of yours will do for use (if that is what you meant by this post because I find it kinda funny to support mod like that also not very effective)

So far your making one hell of an impression for a developer... so much negativity.

Posted by: Smachine June 14, 2008 08:13 am
Where? I'm actually quit positive. Really what negative in what I said? ph34r.gif

Posted by: Mapster June 14, 2008 10:21 am
Sorry i was referring to Bacon.

Posted by: Smachine June 14, 2008 10:24 am
QUOTE (Mapster @ June 14, 2008 10:21 am)
Sorry i was referring to Bacon.

Yes, he is negative we all know it smile.gif But yes, if you want to help why not apply? We can always use another helping hand at mapping.

Posted by: Mapster June 14, 2008 10:26 am
I could apply as a mapper but I can not guarantee that I'll get a map done within a time frame. If you have concepts or and overview of what you want made i can try my best in making it.

Posted by: Smachine June 14, 2008 10:32 am
QUOTE (Mapster @ June 14, 2008 10:26 am)
I could apply as a mapper but I can not guarantee that I'll get a map done within a time frame. If you have concepts or and overview of what you want made i can try my best in making it.

Well about modding it is like this - better have a man that does something good often than not have anyone that does anything at all if you know what I mean. PM Lundquist and we will set you some trial task, if you would like to help us, I don't think we ask much time or set deadlines to anyone. cool.gif

Posted by: Mapster June 14, 2008 11:15 am
I am kind of interested but Bacon put me off. I'll have a think about it and get back to you or PM him\her once i've made my mind up wink.gif

Posted by: Smachine June 14, 2008 11:29 am
QUOTE (Mapster @ June 14, 2008 11:15 am)
I am kind of interested but Bacon put me off. I'll have a think about it and get back to you or PM him\her once i've made my mind up wink.gif

Well you gotta take criticism in this thing BBS got a lot of it too smile.gif

Posted by: Mapster June 14, 2008 12:12 pm
Yeah i do take criticism. I always get it when i try and test a map or show them to people, when that happens i listen and fix the problem; but when people don't stop with it, it can get rather annoying.

Posted by: _CiviliaN^SoldieR_ June 14, 2008 12:56 pm
If you know your maps are nice and everybody else says there nice, ignore the attention seeker.

Jk Bacon.

Posted by: Mapster June 14, 2008 02:10 pm
Yeah thats very true.

Posted by: bacon333 June 14, 2008 02:56 pm
The only thing I have against you is the way you speak. You sound as if you're the absolute god of mapping on the internet (I checked out your "wireframe" community) and your name kind of gives it away. It seems very narcistic. (I seem this way too, but it's all a joke, really.)

Also, as soon as someone asks you to join the team (smachine), you start acting smug and say shit like "Well, bacon has been crticizing me too much, and as such, I don't think I want to join the team anymore at all. Besides, even if I did, I probably wouldn't get any real work done in a specific time frame, because I just don't care."

Anyway, I deal out criticism by the masses. You can either take it and get better, (I am often blatant and brutally honest), or you can ignore it and just continue to make the maps you make. Shit, I even slammed RC on the internal dev forum for his work, and he has simply improved from it.

Also, there's another thing about me. You are either on my good side, or on my bad side. To get on my good side requires effort and hard work, and dedication.

EDIT: Also, trials can receive concept drawings on request. I can even test you my self, if you want. (if you're still interested at all, for that matter).

Posted by: Mapster June 14, 2008 03:26 pm
QUOTE
The only thing I have against you is the way you speak. You sound as if you're the absolute god of mapping on the internet (I checked out your "wireframe" community) and your name kind of gives it away. It seems very narcistic. (I seem this way too, but it's all a joke, really.)

If i was the God of mapping i would go into the buissness. I'm not trying to brag and act like I'm here just to rub it in anyones face, because i have nothing on anyone.
Years ago when i first started mapping i did think that i was an extreamly good mapper but i eventually grew up and smelt those roses that were right in front of me.

QUOTE
Also, as soon as someone asks you to join the team (smachine), you start acting smug and say shit like "Well, bacon has been crticizing me too much, and as such, I don't think I want to join the team anymore at all. Besides, even if I did, I probably wouldn't get any real work done in a specific time frame, because I just don't care."

Well theres no point in arguing there. Most of my maps are done by motivation, if i don't have any of that then i won't get anything done which is why i try not to get involved in mods unless everyone supplies the right feedback then i will be determined to get it done. That is why i said that you put me off with your negativity.

QUOTE
Anyway, I deal out criticism by the masses. You can either take it and get better, (I am often blatant and brutally honest), or you can ignore it and just continue to make the maps you make. Shit, I even slammed RC on the internal dev forum for his work, and he has simply improved from it.

I did take your criticism and start thinknig about it but when it comes to being "No thats gay... thats retarded... nah your just trying too hard, thats not exacly the way everyone learns from their mistakes.

QUOTE
Also, there's another thing about me. You are either on my good side, or on my bad side. To get on my good side requires effort and hard work, and dedication.


See the above.

Posted by: bacon333 June 14, 2008 03:44 pm
QUOTE (Mapster @ June 14, 2008 09:26 am)
QUOTE
The only thing I have against you is the way you speak. You sound as if you're the absolute god of mapping on the internet (I checked out your "wireframe" community) and your name kind of gives it away. It seems very narcistic. (I seem this way too, but it's all a joke, really.)

If i was the God of mapping i would go into the buissness. I'm not trying to brag and act like I'm here just to rub it in anyones face, because i have nothing on anyone.
Years ago when i first started mapping i did think that i was an extreamly good mapper but i eventually grew up and smelt those roses that were right in front of me.

QUOTE
Also, as soon as someone asks you to join the team (smachine), you start acting smug and say shit like "Well, bacon has been crticizing me too much, and as such, I don't think I want to join the team anymore at all. Besides, even if I did, I probably wouldn't get any real work done in a specific time frame, because I just don't care."

Well theres no point in arguing there. Most of my maps are done by motivation, if i don't have any of that then i won't get anything done which is why i try not to get involved in mods unless everyone supplies the right feedback then i will be determined to get it done. That is why i said that you put me off with your negativity.

QUOTE
Anyway, I deal out criticism by the masses. You can either take it and get better, (I am often blatant and brutally honest), or you can ignore it and just continue to make the maps you make. Shit, I even slammed RC on the internal dev forum for his work, and he has simply improved from it.

I did take your criticism and start thinknig about it but when it comes to being "No thats gay... thats retarded... nah your just trying too hard, thats not exacly the way everyone learns from their mistakes.

QUOTE
Also, there's another thing about me. You are either on my good side, or on my bad side. To get on my good side requires effort and hard work, and dedication.


See the above.

1. You're 16. I doubt you would 'get into the business'.

2. You need to learn to work without motivation.

3. Really? Last time someone told me my work was shit, I went out and spent the next week trying to make it better to the best of my ability. After that, I scrapped it and made it even better.

4. You never did try to make your work better after I gave you my "needs more detail" critique.

EDIT: As to the first comment, I have a feeling you are here just for that reason. You start a new thread with examples of your work, but you then say you don't want to work for the BBS team.

Posted by: Mapster June 15, 2008 12:45 am
I was offering help on mapping. I was showing my maps to say that i have actually done some work. Instead the very first post of the topic was:
QUOTE
I am finding your environments very boring.


I'm sorry wheres the help?
If you want to help people, point out what could have been done better instead of just criticizing.

Posted by: bacon333 June 15, 2008 03:36 am
needs more detail

Posted by: Mapster June 15, 2008 04:21 am
There we are! Now i know what you mean by "The environment sucks"
I do realize that most of my maps have bugger all detail. Sine i quit Maplestory i have had more ideas for detail coming to me so i'm sure that my future maps will be a hell of a lot better. wink.gif

Posted by: iliketoblowzombieheadsoff June 15, 2008 04:28 am
Is that a hint that I should quit the game too?!?!

Posted by: Mapster June 15, 2008 04:38 am
It's really up to you, but the reason why i quit was because i got bored of the game after loosing about 3 accounts.

Posted by: bacon333 June 15, 2008 06:36 am
QUOTE (Mapster @ June 14, 2008 10:21 pm)
There we are! Now i know what you mean by "The environment sucks"
I do realize that most of my maps have bugger all detail. Sine i quit Maplestory i have had more ideas for detail coming to me so i'm sure that my future maps will be a hell of a lot better. wink.gif

uhh... environment = detail

Posted by: Mapster June 15, 2008 07:14 am
Environment can refer to lighting\effects\rays\water\decals and so on.... not just detail wink.gif

Posted by: bacon333 June 15, 2008 02:55 pm
True. In that case, it all needs work then, I guess.

Posted by: _CiviliaN^SoldieR_ June 17, 2008 04:06 pm
Really, Bacon was giving critisism, that can be seen as constructive because his comments are stating for improvement although their rather harsh. You'll get that though, flattering and harsh critisism. All depends on if you'll get offended by them or take it in the stomache, improve from it and move on. Bacon is a really good mapper who knows alot, you could ask him for tips to improve.

Posted by: Mapster June 17, 2008 10:28 pm
I do take criticism when people explain why they are criticizing it so i know what to change.

Posted by: bacon333 June 18, 2008 12:07 am
I said your environments are boring. Do I need to say that your lighting, texturing, and brushwork is boring? I'm pretty sure that falls under the critique of "environment". anyway, that doesn't cover everything as there is, as you said, gameplay and optimization. Though, I don't know what that's like on your map, so I have no comment.

Posted by: Mapster June 18, 2008 12:50 am
I do agree with you about the environments needing more detail such as needing more props or curved hallways instead of everything being flat and square.
My new map Orange is going to be the more detailed map I've ever made using brush work and i will possible add in some models but I'm nor entirely sure at this point.

Posted by: bacon333 June 18, 2008 02:07 am
Even it is not very interesting at all, really. Make it more interesting.


Posted by: Mapster June 18, 2008 02:38 am
Take it your not a dev fan

Posted by: bacon333 June 18, 2008 05:51 am
Oh, I'm a 'dev fan', but only when it's used correctly. (aka for building the map, not as a final product). When morons make 'texture' maps that are pasted with that shit, and release it, it pisses me off. However, even though that's supposed to be a real map, the brushwork still looks boring. Make the brushwork more interesting.

Also, why is the ladder made from brushes?

Posted by: Mapster June 18, 2008 09:10 am
I'm trying my best to make the brush work more interesting, if you have suggestions let me know because i am putting in all of my thought to the map rather than jsut makig n everything square.

I made it with brushes because i didn't want to add in a model which has the normal textures when i am trying to make everything only use the dev.

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