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> (WIP) IRN-BRU Vending Machine, IRN BRU Machine With Bottles
Vox_Bloodstone
Posted: February 26, 2008 12:15 am
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For some odd reason there never seem's to be anyone from the UK on face punch studios, ¬¬

anyway...

this is my vending machine with bottle included smile.gif
Machine:
user posted image
user posted image

Bottle:
user posted image


It's High Resolution and am going to fix the buttons, and the rest of the vending machine also add a can version instead of a bottle, and i'll also be having different versions of this not just the one smile.gif

crits? comments? advice smile.gif


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iliketoblowzombieheadsoff
Posted: February 26, 2008 02:45 am
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Awesomeeeeee!!!
It's perfect as a vending machine and bottle smile.gif

Add a bit more of a design in the buttons, or maybe make 3 types of buttons by the same brand biggrin.gif

Other than that, it's great! biggrin.gif


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SDWBOSS
Posted: February 26, 2008 04:15 pm
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Yes! Nice job biggrin.gif
It gets boring running past generic vending machines.
Now how about a kit-kat chocolate vender? biggrin.gif


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-=Chris Redfield=-
Posted: February 26, 2008 08:42 pm
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A dildo vending machine would be amazing... dry.gif

*disappears*


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hunter
Posted: February 26, 2008 10:53 pm
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wayy iron brew! Facepunch is a silly place for its lack of uk citizens gheys


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Vox_Bloodstone
Posted: March 01, 2008 01:16 am
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lol's yeah i only got 2 replys on FPS ¬¬

update:
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oh and a little surprise for you all smile.gif, its something i've been workin on smile.gif

LINK: http://uk.youtube.com/watch?v=AvgglU5A0OQ

hehehehe biggrin.gif


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bacon333
Posted: March 01, 2008 01:59 am
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What are texture res's like on those models?
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Vox_Bloodstone
Posted: March 01, 2008 02:03 am
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QUOTE (bacon333 @ March 01, 2008 01:59 am)
What are texture res's like on those models?

Vending Machine is 2048 X 2048
Bottle is 1024 x 1024

why do you ask? Go look at the Video on you tube too!


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bacon333
Posted: March 01, 2008 02:59 am
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Ouch. Remember that the 2048 x 2048 texture is 4 times the size of the 1024x1024 texture, and the 1024 x 1024 texture is 4 times the size of the wall texture. I'd honestly consider jacking down the res of that bottle to about 256x256, or even 128x128, and make the vending machine 512x512... or 1024x1024 if you really need to.

Smachine (texture artist/modeler on BBS dev team) made a 256 x 256 texture for a barrel I made and it actually looked good.

EDIT:

The black mesa source team (for anyone who doesn't know about it, go check it out) remade the dam level of HL1 a while ago. Their mountain texture is 2048x2048.

This post has been edited by bacon333 on March 01, 2008 03:01 am
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Vox_Bloodstone
Posted: March 01, 2008 03:19 am
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QUOTE (bacon333 @ March 01, 2008 02:59 am)
Ouch. Remember that the 2048 x 2048 texture is 4 times the size of the 1024x1024 texture, and the 1024 x 1024 texture is 4 times the size of the wall texture. I'd honestly consider jacking down the res of that bottle to about 256x256, or even 128x128, and make the vending machine 512x512... or 1024x1024 if you really need to.

Smachine (texture artist/modeler on BBS dev team) made a 256 x 256 texture for a barrel I made and it actually looked good.

EDIT:

The black mesa source team (for anyone who doesn't know about it, go check it out) remade the dam level of HL1 a while ago. Their mountain texture is 2048x2048.

well those textures are for the higher end pcs/laptops there will be reduced versions as well bacon tongue.gif


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bacon333
Posted: March 01, 2008 06:03 am
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Still, a bottle with a 1024x1024 texture is kind of ridiculous.
you could have 4 different wall textures for that kind of mem usage.

And for a 2048x2048 vending machine... well, 16 wall textures, basically.
Just kind of nuts. Might want to scale it down a bit. The name of the game is how much detail you can cram into the smallest texture possible.

http://media.moddb.com/images/mods/1/5/4384/34246.jpg

The red rock is 2048x2048. However, this isn't so much of a problem simply because it's the only extremely heavy texture on that level.

For example, tonight I made a 64x256 texture for some detailed parts of my map simply because I don't need any more. Er, yeah.

Your texture looks pretty good, though.

EDIT: Oh yeah, and the zombie model that we had in a media release a while ago, uses a single 512x1024 texture compared to the old zombie model that used a 1024x1024 texture + a 256x256 texture.

This post has been edited by bacon333 on March 01, 2008 06:14 am
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Vox_Bloodstone
Posted: March 01, 2008 06:28 am
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QUOTE (bacon333 @ March 01, 2008 06:03 am)
Still, a bottle with a 1024x1024 texture is kind of ridiculous.
you could have 4 different wall textures for that kind of mem usage.

And for a 2048x2048 vending machine... well, 16 wall textures, basically.
Just kind of nuts. Might want to scale it down a bit. The name of the game is how much detail you can cram into the smallest texture possible.

http://media.moddb.com/images/mods/1/5/4384/34246.jpg

The red rock is 2048x2048. However, this isn't so much of a problem simply because it's the only extremely heavy texture on that level.

For example, tonight I made a 64x256 texture for some detailed parts of my map simply because I don't need any more. Er, yeah.

Your texture looks pretty good, though.

EDIT: Oh yeah, and the zombie model that we had in a media release a while ago, uses a single 512x1024 texture compared to the old zombie model that used a 1024x1024 texture + a 256x256 texture.

ok so i have a question how do i make the textures high res if there made in small resolutions?

is it something to do with when you save i as a VTF file or something? tell me smile.gif


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bacon333
Posted: March 01, 2008 06:38 am
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Well, I'd manipulate the UV so that you can either repeat the texture on both sides to make it a higher res texture. (Both sides of a bottle tend to be the same anyway).

There really isn't much of a reason to have super clear writing anyway, simply because people don't stare at textures.

As a level designer, I literally check every texture that I use in my map and see if it is necessary or not. By using a 2048x2048 texture, you are very much limiting what people can put in their maps.

Imo, I'd use a 1024x512 texture for the vending machine, and a 256x256 res texture for the bottle.
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DavidRoxZoRs
Posted: March 01, 2008 05:45 pm
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Posted a comment on your vid

Nice nade except the sound seems kind of weird

When you pull the "pin" it goes Poo-tungk instead of Ka-CHINK! *fizz* or something similar

lol

This post has been edited by DavidRoxZoRs on March 01, 2008 05:45 pm


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Vox_Bloodstone
Posted: March 01, 2008 05:46 pm
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QUOTE (DavidRoxZoRs @ March 01, 2008 05:45 pm)
Posted a comment on your vid

Nice nade except the sound seems kind of weird

When you pull the "pin" it goes Poo-tungk instead of Ka-CHINK! *fizz* or something similar

lol

well its the sound of an empty can when you pull the ring off tongue.gif


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