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> BRAIN BREAD SOURCE IS ALIVE!!!, Aliver than ever.
mrmicky
Posted: March 24, 2011 10:43 am
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Shoot me, you brought the finest maps to BB. Lets hope you can continue that biggrin.gif It looks good.


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Neiko
Posted: March 24, 2011 02:21 pm
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QUOTE (Shoot_me @ March 24, 2011 02:12 am)
Hmm... looking for any contributors when it comes to maps?

I am currently "learning" the ins and outs of mapping for source... as in... just started tonight... blink.gif

But.. here's ~45mins worth of messing around with QuArK and source:

user posted image

I am an INDOORS mapping though... mostly.

Source, for being so similar to the original, is still so much different. Knowing the original helps, but it's almost completely different at the same time.


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Shoot_me
Posted: March 25, 2011 10:30 pm
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QUOTE (Neiko @ March 24, 2011 08:21 am)

Source, for being so similar to the original, is still so much different. Knowing the original helps, but it's almost completely different at the same time.

Yes it is. I wonder how long it'll take to finish a section for a HL2 based map..


EDIT: Cliff walls are MUCH easier to map now. laugh.gif

This post has been edited by Shoot_me on March 25, 2011 10:32 pm


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FirehawkBBs
Posted: March 25, 2011 10:50 pm
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QUOTE (Shoot_me @ March 24, 2011 09:12 am)
Hmm... looking for any contributors when it comes to maps?

I am currently "learning" the ins and outs of mapping for source... as in... just started tonight... blink.gif

But.. here's ~45mins worth of messing around with QuArK and source:

user posted image

I am an INDOORS mapping though... mostly.

hum?????


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Shoot_me
Posted: March 26, 2011 12:15 am
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QUOTE (FirehawkBBs @ March 25, 2011 04:50 pm)

hum?????

Wut?


http://steamcommunity.com/profiles/7656119...6360?tab=public

This post has been edited by Shoot_me on March 26, 2011 08:53 am


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FirehawkBBs
Posted: March 26, 2011 09:44 am
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QUOTE (Shoot_me @ March 26, 2011 12:15 am)
QUOTE (FirehawkBBs @ March 25, 2011 04:50 pm)

hum?????

Dont know what program that is, is it better then source sdk:hammer? i can see its more complicated


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Neiko
Posted: March 26, 2011 09:53 am
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QUOTE (Shoot_me @ March 25, 2011 03:30 pm)
QUOTE (Neiko @ March 24, 2011 08:21 am)

Source, for being so similar to the original, is still so much different. Knowing the original helps, but it's almost completely different at the same time.

Yes it is. I wonder how long it'll take to finish a section for a HL2 based map..


EDIT: Cliff walls are MUCH easier to map now. laugh.gif

Displacements make life sooo much easier for outdoors/high detail.

The input/output system took a while to get used to as well.


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Shoot_me
Posted: March 26, 2011 06:14 pm
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QUOTE (FirehawkBBs @ March 26, 2011 03:44 am)
QUOTE (Shoot_me @ March 26, 2011 12:15 am)
QUOTE (FirehawkBBs @ March 25, 2011 04:50 pm)

hum?????

Dont know what program that is, is it better then source sdk:hammer? i can see its more complicated

Well, I wouldn't use the word better, more like different. I prefer it because it is what I started mapping with back in the '90s (Quake 1). The interface was also closer to the CAD software I was using around that time (as apposed to the WorldCraft interface).

It is more complicated mainly because it supports many different game engines/games/mods than Hammer probably does. Also, getting at the game resources for STEAM games tucked away in the .GCF files didn't help when Valve ditched having game resources sitting out in the open on your HD.

EDIT: Yeeeaahhhh..... it took me about 30mins to an hour to get a simple button/door combo to work... it seems that HL2 requires a verb to go with the targetname... in my case "toggle". Problem is, in Hammer this is done through menus.. in QuArK... had to look up the format. ph34r.gif

This post has been edited by Shoot_me on March 28, 2011 06:46 pm


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Neiko
Posted: April 02, 2011 02:07 pm
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QUOTE (Shoot_me @ March 26, 2011 11:14 am)
QUOTE (FirehawkBBs @ March 26, 2011 03:44 am)
QUOTE (Shoot_me @ March 26, 2011 12:15 am)
QUOTE (FirehawkBBs @ March 25, 2011 04:50 pm)

hum?????

Dont know what program that is, is it better then source sdk:hammer? i can see its more complicated

Well, I wouldn't use the word better, more like different. I prefer it because it is what I started mapping with back in the '90s (Quake 1). The interface was also closer to the CAD software I was using around that time (as apposed to the WorldCraft interface).

It is more complicated mainly because it supports many different game engines/games/mods than Hammer probably does. Also, getting at the game resources for STEAM games tucked away in the .GCF files didn't help when Valve ditched having game resources sitting out in the open on your HD.

EDIT: Yeeeaahhhh..... it took me about 30mins to an hour to get a simple button/door combo to work... it seems that HL2 requires a verb to go with the targetname... in my case "toggle". Problem is, in Hammer this is done through menus.. in QuArK... had to look up the format. ph34r.gif

I can only imagine the nightmare you had to run through without a menu O.o


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_RC
Posted: April 03, 2011 08:17 pm
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wow. how did this happen?
i moved to nmrih after the mod died a few years ago.
if it will seem that this time bb:s could make it to get released, ill would like to do a map for it. we´ll see.
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mrmicky
Posted: April 05, 2011 01:58 pm
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NMRIH isn't that like the biggest Troll mod ever to exist?


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Palmpekerhead
Posted: April 06, 2011 01:11 am
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QUOTE (mrmicky @ April 05, 2011 05:58 am)
NMRIH isn't that like the biggest Troll mod ever to exist?

Haha oh yea, i remember that NMRIH started off like that ALOONG time ago. but its not anymore.


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mrmicky
Posted: April 06, 2011 12:40 pm
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So it's a real mod? LoLLLL


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attackofthemike
Posted: April 09, 2011 03:54 am
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OMG its alive! Wow i would be happy to beta test!
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Palmpekerhead
Posted: April 09, 2011 11:19 pm
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uuh, beta testing is kinda full man, maybe when we release a public beta test sure. lol.


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