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> Its your choice for Brainbread 1.2
SDWBOSS
Posted: January 09, 2008 11:09 am
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Elite zombie Butcher
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I don't play much BrainBread, so it will be a waste xD


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Vox_Bloodstone
Posted: January 20, 2008 11:57 pm
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Zombie Hunter
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rosend1990 anyway progress on this?


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_CiviliaN^SoldieR_
Posted: January 21, 2008 12:03 am
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civilized d00d
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Sorry, Death Dealer, I'm quite busy. sad.gif sad.gif


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Vox_Bloodstone
Posted: January 23, 2008 12:10 am
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Zombie Hunter
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QUOTE (_CiviliaN^SoldieR_ @ January 21, 2008 12:03 am)
Sorry, Death Dealer, I'm quite busy. sad.gif sad.gif

thats kool civ, thought id ask anyway, didnt want to leave you out smile.gif


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rosend1990
Posted: January 24, 2008 12:33 am
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Zombie Hunter
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Joined: February 24, 2006



WEAPONS:
1.p225(DONE)
2.glock(IN PROGRESS)
3.deagle(DONE)
4.44sw(DONE)
5.berreta(IN PROGRESS)
6.uzi(IN PROGRESS)
7.mp5(IN PROGRESS)
8.bennelli(DONE)
9.double barrel(EXPERIMENTAL)
10.m16(DONE)
11.ak47(DONE)
12.heavy machinegun(DONE)
13.Winchester Shotgun(EXPERIMENTAL)
14.Winchester Rifle(EXPERIMENTAL)
15.sniper rifle(DONE)
16.stoner(IN PROGRES)
17.mini gun(EXPERIMENTAL)
melees...--------------------------
1.)axe(EXPERIMENTAL)
2.)machette(IN PROGRES)
3.)maulet(IN PROGRES)
4.)hammer(DONE)
5.)combat knife(IN PROGRES)
6.)wrench(IN PROGRES)
7.)bat(IN PROGRES)
8.)shovel(IN PROGRES)
9.)lead pipe(IN PROGRES)
10.)crowbar(IN PROGRES)
11.)phaser(EXPERIMENTAL)
12.)drill(EXPERIMENTAL)
13.)chainsaw(EXPERIMENTAL)
NPC---------------------
1.Security1(DONE)
2.Security2(DONE)
3.Security3(DONE)
4.Security4(DONE)
5.Snipers(IN PROGRESS)
6.Marines(DONE)
7.Swats(DONE)
8.Cops(IN PROGRESS)
9.Snipers(IN PROGRESS)
ZOMBIES----------------
1.Zombie1(DONE)
2.Zombie2(DONE)
3.Zombie3(DONE)
4.Zombie4(DONE)
5.Zombie5(DONE)
6.Zombie6(DONE)
7.Runners(EXPERIMENTAL)
8.Bosses(EXPERIMENTAL)
My only probem is...the computer is busted and I gonna need to find a way to fix it but Im still working on the project, on my mom's lap top. Like this time, my mom is using the laptop today so all work is on hold, for now...

This post has been edited by rosend1990 on January 24, 2008 04:02 am


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Vox_Bloodstone
Posted: January 24, 2008 06:16 pm
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Zombie Hunter
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Joined: April 09, 2007



QUOTE (rosend1990 @ January 24, 2008 12:33 am)
WEAPONS:
1.p225(DONE)
2.glock(IN PROGRESS)
3.deagle(DONE)
4.44sw(DONE)
5.berreta(IN PROGRESS)
6.uzi(IN PROGRESS)
7.mp5(IN PROGRESS)
8.bennelli(DONE)
9.double barrel(EXPERIMENTAL)
10.m16(DONE)
11.ak47(DONE)
12.heavy machinegun(DONE)
13.Winchester Shotgun(EXPERIMENTAL)
14.Winchester Rifle(EXPERIMENTAL)
15.sniper rifle(DONE)
16.stoner(IN PROGRES)
17.mini gun(EXPERIMENTAL)
melees...--------------------------
1.)axe(EXPERIMENTAL)
2.)machette(IN PROGRES)
3.)maulet(IN PROGRES)
4.)hammer(DONE)
5.)combat knife(IN PROGRES)
6.)wrench(IN PROGRES)
7.)bat(IN PROGRES)
8.)shovel(IN PROGRES)
9.)lead pipe(IN PROGRES)
10.)crowbar(IN PROGRES)
11.)phaser(EXPERIMENTAL)
12.)drill(EXPERIMENTAL)
13.)chainsaw(EXPERIMENTAL)
NPC---------------------
1.Security1(DONE)
2.Security2(DONE)
3.Security3(DONE)
4.Security4(DONE)
5.Snipers(IN PROGRESS)
6.Marines(DONE)
7.Swats(DONE)
8.Cops(IN PROGRESS)
9.Snipers(IN PROGRESS)
ZOMBIES----------------
1.Zombie1(DONE)
2.Zombie2(DONE)
3.Zombie3(DONE)
4.Zombie4(DONE)
5.Zombie5(DONE)
6.Zombie6(DONE)
7.Runners(EXPERIMENTAL)
8.Bosses(EXPERIMENTAL)
My only probem is...the computer is busted and I gonna need to find a way to fix it but Im still working on the project, on my mom's lap top. Like this time, my mom is using the laptop today so all work is on hold, for now...

Btw are these the weapon slots that your doing or are you actually making the models & animations ?

or are you coding the weapon new weapon slots on ?

i don't wanna b left behind since i'm porting weapon models from CS to BB, Oh and i have a new Barney model ill post a picture later smile.gif


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rosend1990
Posted: January 24, 2008 11:40 pm
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Zombie Hunter
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Posts: 156

Joined: February 24, 2006



Im coding them so the NPC's , Monsters, and even weapons to behave a more realistic manner, for example:
Zombies can reach you from higher ground(EXPERIMENTAL)
Chance to drop weapon when get hit(ARRANGE MOD SOURCE CODE)
Chance to drop weapon when fall on high ground(ARRANGE MOD SOURCE CODE)
Zombie spawn(SOMEONE ELSES CODE)
Zombie walk in such different manner(ANIMATOR)
Zombie can swim(SOMEONE ELSES CODE)
Browse your own home made custom zombie models(EXPERIMENTAL)
Stock Zombies
Weapon slots
Guns
Melees
Ect.
Some thing like that. I just wish I got more free time to finish faster.


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Vox_Bloodstone
Posted: January 25, 2008 12:06 am
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Zombie Hunter
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Posts: 166

Joined: April 09, 2007



QUOTE (rosend1990 @ January 24, 2008 11:40 pm)
Im coding them so the NPC's , Monsters, and even weapons to behave a more realistic manner, for example:
Zombies can reach you from higher ground(EXPERIMENTAL)
Chance to drop weapon when get hit(ARRANGE MOD SOURCE CODE)
Chance to drop weapon when fall on high ground(ARRANGE MOD SOURCE CODE)
Zombie spawn(SOMEONE ELSES CODE)
Zombie walk in such different manner(ANIMATOR)
Zombie can swim(SOMEONE ELSES CODE)
Browse your own home made custom zombie models(EXPERIMENTAL)
Stock Zombies
Weapon slots
Guns
Melees
Ect.
Some thing like that. I just wish I got more free time to finish faster.

Have you got a working Beta i could try out?, i mean i can give you a hand in the modeling/skinning/rigging department

And yes here's the Barney model i was messing around with smile.gif hope you like it

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good bad? crits? addin's? it's still WIP


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iliketoblowzombieheadsoff
Posted: January 25, 2008 01:27 am
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Ratatatatatatatatatatatattatatt
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Joined: May 26, 2006



Hmmm, not bad so far. biggrin.gif
I'm not into the pistol much... but still the overall barney is awesome.
Maybe, give him some gloves?


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Looking forward to: Some shit
Name Shortcut: Zombie, Isit, Bob(not recommended)
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Security Corporate
Posted: January 25, 2008 07:01 am
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Gore God of Massacre
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Group: Old BB:S Betatesters
Posts: 3115

Joined: April 28, 2005




What's the official say on this? Rosend, have you PM'ed Zpin or MadMax about this. If this custom stuff can be tweaked to a point where it's completely workable, you may brought a final version of Brainbread Classic to us. Incredible job on what you've been doing so far.

And Vox, that Barney is hawt. Like Zombie said though, he could use some gloves.
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rosend1990
Posted: January 25, 2008 08:42 am
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Zombie Hunter
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Posts: 156

Joined: February 24, 2006



QUOTE (Vox_Bloodstone @ January 25, 2008 07:06 am)
QUOTE (rosend1990 @ January 24, 2008 11:40 pm)
Im coding them so the NPC's , Monsters, and even weapons to behave a more realistic manner, for example:
Zombies can reach you from higher ground(EXPERIMENTAL)
Chance to drop weapon when get hit(ARRANGE MOD SOURCE CODE)
Chance to drop weapon when fall on high ground(ARRANGE MOD SOURCE CODE)
Zombie spawn(SOMEONE ELSES CODE)
Zombie walk in such different manner(ANIMATOR)
Zombie can swim(SOMEONE ELSES CODE)
Browse your own home made custom zombie models(EXPERIMENTAL)
Stock Zombies
Weapon slots
Guns
Melees
Ect.
Some thing like that. I just wish I got more free time to finish faster.

Have you got a working Beta i could try out?, i mean i can give you a hand in the modeling/skinning/rigging department

And yes here's the Barney model i was messing around with smile.gif hope you like it

user posted image


good bad? crits? addin's? it's still WIP

Yeah... about the beta version, I think I messed it up. Im trying to add some new features that make the mod crashes. It didn't work as I expected, so Im going to build a new one. Its gonna take some time to make another one so I gonna need some more free time...again. I'll try to contact Zpin or MadMax if they'll approve this. Im guessing its not...Oh well.


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Mkilbride
Posted: January 25, 2008 09:52 pm
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Real zombie Nemesis
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Keh! Awesome, I really can't wait to play this. I love BB on HL and would love to get back in my Zombie Ass kickin' mood.

Good job, keep up the great work.


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iliketoblowzombieheadsoff
Posted: January 26, 2008 01:27 am
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Ratatatatatatatatatatatattatatt
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Joined: May 26, 2006



Yes, yes, Rosend and Vox are doing a great thing.
They shall be mentioned as heroes of BRAINBREAD. cool.gif


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Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit
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rosend1990
Posted: January 27, 2008 01:47 pm
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Zombie Hunter
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Joined: February 24, 2006



Sorry, I didn't have time to contact Zpin or MadMax coz I was busy but I'll try. though I want to ask something... do brainbread need a car that the players could drive? Coz I added some new features in this project like:
Reflections from(half-life spirit engine)
Shinny Objects like floor and stuff from(half-life spirit engine)
3d sky map from(half-life spirit engine)
Secondary and Primary slots(Having Probems)
Car...?(Experimental)



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Security Corporate
Posted: January 28, 2008 12:29 am
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Gore God of Massacre
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Group: Old BB:S Betatesters
Posts: 3115

Joined: April 28, 2005




I've seen cars done on counter-strike maps before. Not one track cars, I mean fully free directional cars. It can be done I think. So long if it's just one car and the map is fairly large, it can work just fine.
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