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> bb_derelict_lab, New map
iliketoblowzombieheadsoff
Posted: June 30, 2009 05:53 am
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Ratatatatatatatatatatatattatatt
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BB might have died, but this game is really in for a ressurection after a while. Give it time my friends.

As for this map, it is the actual birth of a new map that I've really seen.


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Security Corporate
Posted: June 30, 2009 08:00 am
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Gore God of Massacre
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I'm sorry about my pessimism guys. It's just been too long, you know? unsure.gif
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iliketoblowzombieheadsoff
Posted: July 01, 2009 02:40 am
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Ratatatatatatatatatatatattatatt
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Yeah... I lost my hopes quite a while ago too. But ressurection can happen anytime and will make a thing new again.


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KeRnKrAfT
Posted: July 02, 2009 01:26 am
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QUOTE
On a more lighthearted note, a mod has to die before rising up again to be considered a "zombie" mod.


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iliketoblowzombieheadsoff
Posted: July 02, 2009 04:34 am
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Ratatatatatatatatatatatattatatt
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That my friend, is one of the greatest quotes I have ever read. I agree to the one billionth power.


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Current game(s): Uh uh not updatin' this no mo
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Posted: July 02, 2009 06:26 am
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Gore God of Massacre
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QUOTE (KeRnKrAfT @ July 01, 2009 05:26 pm)
QUOTE
On a more lighthearted note, a mod has to die before rising up again to be considered a "zombie" mod.

That my friend is what you call "OMGWTFLOLAWESOME."
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Shoot_me
Posted: July 04, 2009 10:43 am
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Last hope of Mankind
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Sorry for the absence. Related to the map, I've been working on detail textures and the finishing touches. Got 60+ detail textures at the moment finished, not sure what the final count will be, but for simplicity I'm going to just add/merge them with detail textures that are being re-used from past maps. As long as the maps uploader for this site is still working, I'll post the finished map archive there. I'll also post it on moddb, probably along with the source files (separate archive).

Also:

The missing sounds will be included with the final version.
If anyone has any zombie placement requests, post them ASAP!
if anyone has any weapons/health/etc. placement requests, post them ASAP!

I also have another map that I'm just messing around with right now for BB, which I'm thinking of turning into an outside LMS map. Something along the lines of a military warehouse. I'm planning on making a night map where aside from a few dimly lit buildings and marine held positions, it'll be near pitch black with the exception of when flairs are deployed (would be on a repeating timer). That might make things a little interesting. biggrin.gif

This post has been edited by Shoot_me on July 04, 2009 10:45 am


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MadMax_FMM
Posted: July 04, 2009 08:06 pm
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Hello guys!

As one the main devs of BB i just wanted to tell you that i'm proud of such a fanbase. I'm really suprised that there's still a community which supports our old mod in such a way! Personally i would love to create another BB mod, but to be honest i won't have the time for that (uni, work etc.). Besides that - thank you guys! ^^

@Shoot_me: Great work! A few texture hints: Don't use the flat "glass texture". Use a framed "Glass window"-texture instead. It really looks better! Same for the floor texture. Although you used neutral asphalt/concrete, i would suggest either a tiled concrete texture or a concrete texture with a higher resolution.
Related to these screenshots:
http://img26.imageshack.us/img26/8587/bbal...lictlab0036.png
http://img6.imageshack.us/img6/5678/bbalph...lictlab0027.png


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>> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<

Leader Staff - IronOak Studios:
"PERSONAL ONLINE PORTFOLIO" http://www.ironoak.ch/MM
"PE - THE DARK FUTURE" http://www.ironoak.ch/PE
"BRAINBREAD - MUNDUS VULT DECIPI" http://www.ironoak.ch/BB
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Shoot_me
Posted: July 05, 2009 09:42 am
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Last hope of Mankind
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Hmm... what about when detail textures are turned on?

user posted image

user posted image



EDIT: Here's some of the changes I've made with detail textures:

Without detail textures:
user posted image

With detail textures:
user posted image

This post has been edited by Shoot_me on July 05, 2009 10:26 am


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KeRnKrAfT
  Posted: July 05, 2009 07:39 pm
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Could you place another or two^^ ammoboxes at the player spawn? With more than 5 players on the server the "reloading time" gets kinda annoying.

Thanks!

The concept of your new map sounds great! cool.gif


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Shoot_me
Posted: July 06, 2009 01:01 am
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Last hope of Mankind
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Added the two ammo boxes at spawn. All the sound point ents are added as well. If there isn't anything else to add, I'll attempt to upload the map again later tonight.

At this time, the .zip file size is approx 8.72 MB (9,146,368 bytes)

user posted image


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Shoot_me
Posted: July 06, 2009 08:36 am
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Last hope of Mankind
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Attempted to upload the IronOak website, if I remember correctly, it either will take a while or will have to be approved by an admin. I have also uploaded it to moddb.com, which could take a little while too... ARG!

EDIT: I'll repost the link once it'll actually work. I can see it while logged in, but until the map is approved on MODDB, no one else will be able to see it.

sad.gif

This post has been edited by Shoot_me on July 06, 2009 08:43 am


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Security Corporate
Posted: July 07, 2009 12:27 am
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Gore God of Massacre
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Is the half way point still a teleportation device? Could you make it more discreet? Puhleese? tongue.gif
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Shoot_me
Posted: July 07, 2009 04:57 am
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Last hope of Mankind
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Yes and no. I'm still using a teleport entity, but it's that big vent/pipe sticking out of the ground near the spawn points. Once the checkpoint it set, the grate opens up and you can jump down into the lower level. For practicality reasons, I didn't just make it a straight shot down (the fall alone would kill you). But it's not like the temp teleporter I used.

DL link on MODDB has been approved! Still waiting on the ironoak one.

http://www.moddb.com/mods/brainbread/addons/bb-derelict-lab


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Security Corporate
Posted: July 07, 2009 08:14 am
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Gore God of Massacre
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QUOTE (Shoot_me @ July 06, 2009 08:57 pm)
Yes and no. I'm still using a teleport entity, but it's that big vent/pipe sticking out of the ground near the spawn points. Once the checkpoint it set, the grate opens up and you can jump down into the lower level. For practicality reasons, I didn't just make it a straight shot down (the fall alone would kill you). But it's not like the temp teleporter I used.

DL link on MODDB has been approved! Still waiting on the ironoak one.

http://www.moddb.com/mods/brainbread/addons/bb-derelict-lab

Very true, and a complicated climb along the vent would be impractical as well. Excellent cover for the teleporter though. biggrin.gif

I'm downloading this now.
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