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 | BrainBread v1.3.37 released! - Zpin, 2026-04-09 23:35 | It’s been a while.
BrainBread v1.3 is finally here! I dug up the source code, updated it to the latest Valve SDK and gave it a much needed round of fixes and improvements.
For now the new version can be downloaded on GitHub: github.com/IronOak-Studios/BrainBread
I’ll upload a proper package to the website after some more testing.
Here's what happened since v1.2:
New features - Added HUD scaling for modern resolutions, including weapon selection, help text, damage indicators, status icons, counters, faders and the team menu - Added a new higher resolution font with optional scaling (cl_fontscale), which can also be turned off - Added a timed mission progress bar with automatic timer detection (sv_mission_timer_detect) - Added cl_gore to replace the old external no-gore patch - Added an experimental Linux client DLL build (bb_cdll) - BrainBread on Linux! Maybe.
Zombie AI - Zombies can now drop down ledges, slide along walls and sidestep around obstacles - Added clip-through behavior for thin obstacles - Reduced zombie jittering and slowed zombie turning to reduce visual glitches - NPC zombies no longer damage player zombies - Added more cvars to tweak zombie behavior, including lifetime, step size, turn speed, drop height and slide angle
Gameplay fixes - Fixed weapons sometimes not being removed on death - Fixed radar not resetting when turning into a zombie - Fixed the pre-transform HP boost resurrecting dead players - Fixed dropped objective items showing the wrong target location - Fixed slot positions for secondary weapons - Fixed number keys not working in character selection - Fixed ammo boxes clipping through the ground and Fred not dropping to the ground on spawn - Fixed dmgratio not applying to NPC melee and fixed damage truncation - Rate-limited team and spectator commands - Prevented respawning as a human when zombie kills are required - Allowed damaging zombies during fade-in and spawn animation - Allowed round time to be adjusted mid-round - Fixed sv_maxlevel and changed the default to unlimited - Fixed progress counters not starting when the main menu is shown - Added a timeout for zombie spawn animations
Stability - Ported multiple crash, security and bug fixes from halflife-updated - Fixed buffer overflows, NULL dereferences, out-of-bounds accesses, use-after-free bugs and format string bugs across client and server code - Fixed memory leaks, uninitialized variables and off-by-one errors - Fixed a use-after-remove bug in entity iteration - Fixed a crash on resolution change - Fixed a startup crash with raw input mouse look - Improved SQLite handling by keeping the database open, saving exp on shutdown, disconnect and round end, and improving error logging
Visual / HUD - HUD now scales properly at all resolutions - Centered the timer - Fixed the chat prompt position - Fixed the top left text position - Improved weapon icon and weapon selection visibility - Fixed lensflare rendering - Fixed particle sprays not always appearing - Fixed the static sound glitch every second - Fixed glitchy melee animations - Fixed recycled zombie visual glitches and spawn animation cutoff - Fixed center messages disappearing too early - Added cl_bobtilt to disable all bob and tilt effects - Helper messages now stack to prevent overlaps - Fixed zombie model origins - Improved the target sprite
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 | BrainBread Server Fix - Zpin, 2014-12-10 01:39 | A bug in the latest version of HLDS for Linux causes some mods to crash on startup. To fix your BrainBread server you can simply rename the file "bb_i386.so" in the "dlls" directory of BrainBread to "bb.so".
To make sure you should also adapt your "liblist.gam" file accordingly.
The full error looks something like this:
LoadLibrary failed on "": cannot open shared object file: No such file or directory Host_Error: Couldn't get DLL API from ""! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from ""! The same workaround can be applied to Public-Enemy as well.
(oh wow, 7 years!)
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 | ironoak[de] unavailable - Zpin, 2007-03-02 00:28 | During a provider change something went wrong with the domain transfer of our domain ironoak[de]. We are currently working on getting it back as fast as possible, but in Germany this has proven to be very complicated due to the strong bureaucratic touch to all the processes involved.
We are sorry for the long downtime and we hope that in the mean time you can accustom yourself to visit the new ironoak.ch domain (which will stay in our possession since in Switzerland things are handled a bit differently).
Please tell your friends about the address change.
Also we'd like to ask you to visit our main page from time to time so we can keep this server up and running using our sponsored content.
Thank you for your support,
- The IronOak team
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 | BB:S-Team needs visual artists - MadMax_FMM, 2006-11-07 01:55 | The BrainBread:Source-Team is still searching for creative 2D & 3D artists in the areas of modelling, mapping, skin- and texture design and animations.
Please send your application to info@ironoak.ch or PM Zpin or MadMax_FMM in our forums.
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 | First BB:S media released! - Zpin, 2006-11-04 10:06 | The first media preview of BrainBread:Source has been released! Now that the team has got three new coders we expect it to do some real progress once again. Stay tuned for BB:S, the zombies are still hungry!
Visit this thread in our forums for more information

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 | BB:S is looking for a coder - Zpin, 2006-10-16 11:39 | After a long period of silence we can give a short update on the status of BrainBread:Source.
The BB:S team has made a great job and a lot of progress in the beginning. Most of the graphics are done, there are a few very nice maps and - of course - a lot of weapons. Unfortunately the one coder they had has got a greatly reduced timebudget now which means they are in an immediate need of at least one additional coder.
As a coder for BB:S you should have
- experience with C/C++
- preferable experience with the Half-Life 2 SDK
Please send your application to info@ironoak.ch or PM MadMax_FMM or Zpin in our forums.
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 | IronOak Server Replacement - Zpin, 2006-04-29 00:37 | The IronOak team is moving to a new server.
All the IronOak websites as well as the forums will be down tomorrow (29.04.2006) around 10:00 AM GMT for a few hours.
If everything goes well we'll be back up at 12:00 AM GMT.
If you find a broken link/download or notice unusual behavoir of the scripts, please contact me as fast as possible.
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 | Looking for BB:S developers - Zpin, 2006-01-12 18:29 | Since the core team of BrainBread is busy working on a commercial FPS and there's still a lot of public interest in a "BrainBread: Source" version we decided to look for a sub-team which will work on the source port.
What we offer:
- Promotion of the source port through our existing PR connections
- Contact to Valve for possible official support
- Competent and unreserved supervision
- The possibility to get into the professional gamedesign industry (you could even work on our other project)
- A share of the advertisement income
- The possibility to become the leader of the "BrainBread: Source" team
- A working development environment (including a bug/feature tracker, internal forums, CVS, FTP server)
- Access to the admin sections of the BrainBread website
- A forum category in the BrainBread forums
- The possibility to implement your own ideas
What IronOak expects:
- Basic experience in one or more of the following areas:
- 2D/3D graphics
- Mapdesign
- Coding (C++)
- Animating
- Team organisation
- Strong will to go through with the project
- Creative and passionate developer
- Language english (understanding german is a plus)
- IronOak leaders have full control & supervision of the project
Please send your application to info@ironoak.ch. It should at least contain some personal information (i.e. name, age, heritage) and some reference work (e.g. skins, models, maps, programs, etc.).
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 | Merry christmas! - Zpin, 2005-12-25 00:08 | Merry christmas to all of you!
Have a good time,
- The IronOak team
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