> Download BrainBread <
 | BrainBread v1.3.37 released! - Zpin, 2026-04-09 23:35 | It's been a while.
BrainBread v1.3 is finally here! I dug up the source code, updated it to the latest Valve SDK and gave it a much needed round of fixes and improvements.
For now the new version can be downloaded on GitHub: github.com/IronOak-Studios/BrainBread
I'll upload a proper package to the website after some more testing.
Here's what happened since v1.2:
New features - Added HUD scaling for modern resolutions, including weapon selection, help text, damage indicators, status icons, counters, faders and the team menu - Added a new higher resolution font with optional scaling (cl_fontscale), which can also be turned off - Added a timed mission progress bar with automatic timer detection (sv_mission_timer_detect) - Added cl_gore to replace the old external no-gore patch - Added an experimental Linux client DLL build (bb_cdll) - BrainBread on Linux! Maybe.
Zombie AI - Zombies can now drop down ledges, slide along walls and sidestep around obstacles - Added clip-through behavior for thin obstacles - Reduced zombie jittering and slowed zombie turning to reduce visual glitches - NPC zombies no longer damage player zombies - Added more cvars to tweak zombie behavior, including lifetime, step size, turn speed, drop height and slide angle
Gameplay fixes - Fixed weapons sometimes not being removed on death - Fixed radar not resetting when turning into a zombie - Fixed the pre-transform HP boost resurrecting dead players - Fixed dropped objective items showing the wrong target location - Fixed slot positions for secondary weapons - Fixed number keys not working in character selection - Fixed ammo boxes clipping through the ground and Fred not dropping to the ground on spawn - Fixed dmgratio not applying to NPC melee and fixed damage truncation - Rate-limited team and spectator commands - Prevented respawning as a human when zombie kills are required - Allowed damaging zombies during fade-in and spawn animation - Allowed round time to be adjusted mid-round - Fixed sv_maxlevel and changed the default to unlimited - Fixed progress counters not starting when the main menu is shown - Added a timeout for zombie spawn animations
Stability - Ported multiple crash, security and bug fixes from halflife-updated - Fixed buffer overflows, NULL dereferences, out-of-bounds accesses, use-after-free bugs and format string bugs across client and server code - Fixed memory leaks, uninitialized variables and off-by-one errors - Fixed a use-after-remove bug in entity iteration - Fixed a crash on resolution change - Fixed a startup crash with raw input mouse look - Improved SQLite handling by keeping the database open, saving exp on shutdown, disconnect and round end, and improving error logging
Visual / HUD - HUD now scales properly at all resolutions - Centered the timer - Fixed the chat prompt position - Fixed the top left text position - Improved weapon icon and weapon selection visibility - Fixed lensflare rendering - Fixed particle sprays not always appearing - Fixed the static sound glitch every second - Fixed glitchy melee animations - Fixed recycled zombie visual glitches and spawn animation cutoff - Fixed center messages disappearing too early - Added cl_bobtilt to disable all bob and tilt effects - Helper messages now stack to prevent overlaps - Fixed zombie model origins - Improved the target sprite
|
|