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KillerKlown |
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 176 Joined: November 30, 2004 ![]() |
If possible could the ability to get ammo refills for the flamethrower and minigun be added with the new patch, I die rarely and would like to be able to use these weapons beyond just their initial accompanying ammo. Perhaps do a simple little propane tank model for flamethrower refills, or just the regular ammo clip would be fine too.
-------------------- Twenty years in the making...
On June 24, 2005, the last humans on earth will wage a final fight for survival against a global army of the undead. George A. Romero's Land Of The Dead |
koostis |
Posted: December 06, 2004 08:55 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 122 Joined: October 19, 2004 ![]() |
i was going to suggest this too...
yes, refillers for flame thrower e.g. canisters, petrolbarrels would be nice. -------------------- BRAINBREAD IS GOING TO BE THE WALK OF YOUR UNTIL-NOW WORTHLESS LIFE
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cesar101 |
Posted: December 06, 2004 10:05 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 108 Joined: November 23, 2004 ![]() |
and minigun maybe?
-------------------- ![]() Brought you by Umbrella, rejuvinating dead skin! |
TSS |
Posted: December 06, 2004 10:27 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 699 Joined: November 03, 2004 ![]() |
a box with a ammo belt?
it should have a massive reload time though. |
King_Parliament |
Posted: December 06, 2004 10:52 pm
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![]() Just another Survivor ![]() Group: Members Posts: 43 Joined: November 30, 2004 ![]() |
That'd be perfect. It'd be nice and balanced. Personally I think that the minigun needs more power. Right now it feels loaded with .22 bullets. Raise the requirement for your firearm skill and increase the power, maybe slow player speed to balance it. -------------------- "There are only two things that are infinate, the universe and human stupidity, though I am not too sure of the former"
-Albert Einstein ![]() |
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MtG |
Posted: December 06, 2004 11:10 pm
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![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 438 Joined: November 30, 2004 ![]() |
yeh. It doesnt' make sense to chug that huge ass gun around that fast... That would be cool though, to have reloads on those. But it should be balanced out by a ungodly long reload time. -------------------- Ich werde dich toeten.
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WolfWings |
Posted: December 07, 2004 06:15 am
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![]() Rotten Meat Group: Members Posts: 9 Joined: December 06, 2004 ![]() |
Or change it to a high-ammo, weak-firepower weapon, and keep it mostly as is. Then it wouldn't be a Minigun, but more-or-less a Calico M950. (Yes, I'm an odd-firearms afficianado.) And then you could have the reload take a long time because you don't find an actual fresh clip, but a box of bullets and have to crank the bullets into the existing magazine for the animation. -------------------- ![]() |
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BoondockSaint |
Posted: December 07, 2004 08:03 am
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![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 374 Joined: October 18, 2004 ![]() |
Except that would make it the pistol version, which is NOT fully automatic ![]() And on a side note, the .22LR may have a rimfire case, with very little gun powder, the slug itself is actually almost the exact same slug fired by a large number of modern assault rifles (5.56mm or .223 remington) and can EASILY bypass one layer of bone. This means if you actually shot someone in the head with a .22LR loaded weapon, the slug would go through the skull and into the brain, and "bounce" around against the other sides of the skull and turn the brain into mush, making the .22LR a great caliber choice for killing someone/thing that won't see it coming. (True hitmen love it... some people say that is.) -------------------- Email/MSN:NinjaWaffle@gmail.com
AIM:"I IS TEH MOOSE" |
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KillerKlown |
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 176 Joined: November 30, 2004 ![]() |
Has this addition been put in the new patch? If not, is it too late to do? If so, could it be included in the next patch if at all possible?
-------------------- Twenty years in the making...
On June 24, 2005, the last humans on earth will wage a final fight for survival against a global army of the undead. George A. Romero's Land Of The Dead |
DavidRoxZoRs |
Posted: December 22, 2004 05:57 am
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![]() Doom Trooper ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1189 Joined: December 18, 2004 ![]() |
tbh i think the minigun should go i mean what are the chances of a person having a minigun in there house?!
I rest my case. -------------------- |
Immoral Sniper |
Posted: December 22, 2004 03:34 pm
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
No, you can not reload flamethrowers / miniguns yet. @DavidRoxZoRs - What are the chances that there will be a zombie invasion? Also, not all maps are residential based. For example my map (bb_stronghold_beta9) has an high tech, underground Nazi research facility, I'd like to think they'd have a minigun. -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
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Nekrotzar |
Posted: December 22, 2004 04:09 pm
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Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 161 Joined: October 30, 2004 ![]() |
Edit: Silly me didn't read last post...
![]() Move along! Nothing to be seen here. |