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> Ammo Refills for flamethrower & minigun
KillerKlown
  Posted: December 06, 2004 01:38 pm
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If possible could the ability to get ammo refills for the flamethrower and minigun be added with the new patch, I die rarely and would like to be able to use these weapons beyond just their initial accompanying ammo. Perhaps do a simple little propane tank model for flamethrower refills, or just the regular ammo clip would be fine too.



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koostis
Posted: December 06, 2004 08:55 pm
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i was going to suggest this too...

yes, refillers for flame thrower e.g. canisters, petrolbarrels would be nice.


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cesar101
Posted: December 06, 2004 10:05 pm
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and minigun maybe?


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TSS
Posted: December 06, 2004 10:27 pm
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a box with a ammo belt?

it should have a massive reload time though.
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King_Parliament
Posted: December 06, 2004 10:52 pm
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QUOTE (TSS @ Dec 6 2004, 10:27 PM)
a box with a ammo belt?

it should have a massive reload time though.

That'd be perfect. It'd be nice and balanced.

Personally I think that the minigun needs more power. Right now it feels loaded with .22 bullets. Raise the requirement for your firearm skill and increase the power, maybe slow player speed to balance it.


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MtG
Posted: December 06, 2004 11:10 pm
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QUOTE (King_Parliament @ Dec 6 2004, 10:52 PM)
QUOTE (TSS @ Dec 6 2004, 10:27 PM)
a box with a ammo belt?

it should have a massive reload time though.

That'd be perfect. It'd be nice and balanced.

Personally I think that the minigun needs more power. Right now it feels loaded with .22 bullets. Raise the requirement for your firearm skill and increase the power, maybe slow player speed to balance it.

yeh.

It doesnt' make sense to chug that huge ass gun around that fast...
That would be cool though, to have reloads on those.


But it should be balanced out by a ungodly long reload time.


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WolfWings
Posted: December 07, 2004 06:15 am
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QUOTE (King_Parliament @ Dec 6 2004, 10:52 PM)
Personally I think that the minigun needs more power. Right now it feels loaded with .22 bullets. Raise the requirement for your firearm skill and increase the power, maybe slow player speed to balance it.

Or change it to a high-ammo, weak-firepower weapon, and keep it mostly as is.

Then it wouldn't be a Minigun, but more-or-less a Calico M950. (Yes, I'm an odd-firearms afficianado.)

And then you could have the reload take a long time because you don't find an actual fresh clip, but a box of bullets and have to crank the bullets into the existing magazine for the animation.



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BoondockSaint
Posted: December 07, 2004 08:03 am
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QUOTE (WolfWings @ Dec 7 2004, 05:15 AM)
QUOTE (King_Parliament @ Dec 6 2004, 10:52 PM)
Personally I think that the minigun needs more power. Right now it feels loaded with .22 bullets. Raise the requirement for your firearm skill and increase the power, maybe slow player speed to balance it.

Or change it to a high-ammo, weak-firepower weapon, and keep it mostly as is.

Then it wouldn't be a Minigun, but more-or-less a Calico M950. (Yes, I'm an odd-firearms afficianado.)

And then you could have the reload take a long time because you don't find an actual fresh clip, but a box of bullets and have to crank the bullets into the existing magazine for the animation.

Except that would make it the pistol version, which is NOT fully automatic wink.gif.
And on a side note, the .22LR may have a rimfire case, with very little gun powder, the slug itself is actually almost the exact same slug fired by a large number of modern assault rifles (5.56mm or .223 remington) and can EASILY bypass one layer of bone. This means if you actually shot someone in the head with a .22LR loaded weapon, the slug would go through the skull and into the brain, and "bounce" around against the other sides of the skull and turn the brain into mush, making the .22LR a great caliber choice for killing someone/thing that won't see it coming. (True hitmen love it... some people say that is.)


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KillerKlown
  Posted: December 16, 2004 10:05 am
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Has this addition been put in the new patch? If not, is it too late to do? If so, could it be included in the next patch if at all possible?


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On June 24, 2005, the last humans on earth will wage a final fight for survival against a global army of the undead.
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DavidRoxZoRs
Posted: December 22, 2004 05:57 am
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tbh i think the minigun should go i mean what are the chances of a person having a minigun in there house?!


I rest my case.


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Immoral Sniper
Posted: December 22, 2004 03:34 pm
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QUOTE (KillerKlown @ Dec 16 2004, 04:05 AM)
Has this addition been put in the new patch? If not, is it too late to do? If so, could it be included in the next patch if at all possible?

No, you can not reload flamethrowers / miniguns yet.

@DavidRoxZoRs - What are the chances that there will be a zombie invasion? Also, not all maps are residential based. For example my map (bb_stronghold_beta9) has an high tech, underground Nazi research facility, I'd like to think they'd have a minigun.


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Nekrotzar
Posted: December 22, 2004 04:09 pm
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Edit: Silly me didn't read last post... unsure.gif

Move along! Nothing to be seen here.

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