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Evil Gn0me |
Posted: January 05, 2005 01:19 am
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![]() Experienced Killer ![]() ![]() Group: Members Posts: 67 Joined: December 01, 2004 ![]() |
Hiya folks
Just got few new ideas which would be cool to have in game. 1. When all objectives are done, marines should disappear or they should have waypoint set to escapezone where they should disappear. 2. Escapezone should be placed to other side of the map so escaping would be more like escaping. 3. When all objectives are done. everyone player should only have like 2-5 lives to they wouldnt stay camping somewhere after objectives are done. 4. Balance the sawed-off shotgun. Its realy unrealistic when you can shoot to 50meters with sw and you get 2headshots (more bullet spreading ) 5. Hitboxes to players ( or is there already? ) 6. zombie players stronger somehow l ![]() Theres few ideas for ya ![]() -------------------- ![]() |
Immoral Sniper |
Posted: January 05, 2005 01:40 am
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
1) Requires devs to put in AI pathing, marines just shouldn't disappear. If dewvs put AI pathing in, this will become doable.
2) No, just no, I see no reason a map should have to have an escape zone on the far side of the map, it all depends on context. 3) Why? This isn't ZP, besides, if they are camping, chances are the map would end by the time you could hope to do that. 4) With a high skill level, the amount of spread required to balance would be enormous. Besides, long range kills still are not assured even with both barrels at low skill levels. 5) BB is not PvP, which is why there is no locational damage on players. 6) Going zombie is designed to be a punishment, so why make them stronger? -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
MtG |
Posted: January 05, 2005 06:22 pm
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![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 438 Joined: November 30, 2004 ![]() |
The sawed-off doesn't really do much long distance unless your level is maxed out.
But then it's more effective cause I kill 5 or 10 guys in a row with the sawed off (DoD Mall... just line them up and aim for the head) When you go long range it only lands a few shot on the zombies... and the point of a shotgun is to make all those pelets land up close. And by default the secondary attack on the shotgun is a one hit kill. -------------------- Ich werde dich toeten.
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