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> bb_siege, Now it's time to use the BB wad file!
Shoot_me
Posted: October 22, 2005 07:02 am
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Last hope of Mankind
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I've got a lms city map started, just haven't worked on it in a while.


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Shoot_me
Posted: October 27, 2005 04:53 pm
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There it is, the overall layout of bb_siege. One more room to repair (accidentally deleted it) and I'll have another alpha BSP to post.

From here, I'll have the texturing, triggers, extra polys and monster spawns to finish up. Also, the path to the conotrol will be changed, so you'll have to look for that third path, at least at first. cool.gif

This post has been edited by Shoot_me on October 27, 2005 04:56 pm


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Shoot_me
Posted: October 30, 2005 08:26 am
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Shoot_me
Posted: October 31, 2005 06:26 am
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Re-mapped the missing section which will be the waiting/rec room.

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One idea that I did get once I detailed the good old fifties HL wall texture is to map out an infested hotel or office building. I could up the detail on the interior since r_speeds shouldn't be an issue (easy to space out the portals on these types of maps) but give the building a dark and antiquated look to it.

Lots of rooms, not a lot of open space, NO MONSTER CLOSETS, etc,


This post has been edited by Shoot_me on October 31, 2005 06:31 am


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Shoot_me
Posted: November 04, 2005 04:18 am
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I'm currently in the process of settings up the missions, but I have one question:

How does everyone feel about backtracking? I've been going over the layout of the map, and if I can do it right, it might just work well, but I don't know if everyone prefers a map set up so that everything is a straight forward, or one that requires you to go back to a previously visited area.


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Elite viking
  Posted: November 04, 2005 01:39 pm
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I like the map to be a bit of a surprise, not just killl those things, proceed, kill more, proceed, get suitcase, proceed. Backtracking sounds nice wink.gif
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Shoot_me
Posted: November 13, 2005 10:34 pm
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I had a little free time today, got some more missions added and did some more texture work.

EDIT: ALL that blood you see there wasn't getting cleared in BB because I didn't start a normal listen server. Decals don't seem to get cleared nearly as quickly when you do that.

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This post has been edited by Shoot_me on November 13, 2005 10:36 pm


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NJFragger
Posted: November 15, 2005 04:18 am
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True definition of bloodbath.


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Shoot_me
Posted: November 20, 2005 09:08 pm
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Got the map running with 10 missions so far, going to do a little more testing, then maybe release a beta tonight.


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Security Corporate
  Posted: November 20, 2005 09:22 pm
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10 missions?! This will probably be the most complicated and difficult map ever made for BB. You got 1337 mapping skillz.
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Shoot_me
Posted: November 20, 2005 09:40 pm
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It's not really complicated... the only complicated problem I'm facing right now... is how to get the damn marines from opening and closing doors they shouldn't. ph34r.gif

One minute the escape door is open, the next it's closed... then it's opened again... then the zombies come through, then it closes... then a marine runs over to it and opens it again. huh.gif


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**[STARS]**BrasileiroSk8r
Posted: November 20, 2005 10:59 pm
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10 missions? u sure we'll be able to complete them all within the time limited of 30 mins? thats really the only problem i have when i join a server, we just cant finish all the objectives in time. if theres a way to extend the time passed 30 min can someone tell me? ive already tried setting it on the create server menu and it doesnt do anything.


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Shoot_me
Posted: November 20, 2005 11:24 pm
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Probably. I usually play the the map a couple times on my own to make sure it can be done. That's what I did with bb_bunker2. Not so much with bb_reactor though... but that map felt like it was a little too easy anyway.


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Shoot_me
Posted: November 21, 2005 10:32 pm
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map was submitted last night, I'll host it on my site if something went wrong with the transfer.


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Shoot_me
Posted: November 25, 2005 04:22 am
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Still haven't gotten the last mission finished, but I wanted some feedback before I threw in all the waypoints for the helicopter (spans pretty much the entire map).

http://www.aybnetwork.com/bb_siegeBETA.zip


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