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> game modes
Oda!
Posted: October 20, 2002 07:15 pm
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Rotten Meat


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Joined: October 20, 2002



ok the game modes currently are both resembling the VIP missions in Counter-Strike......... so how bout new ones.......

ht_mapname
hostile takeover............... takes place in a company building, the Syndicate must go up the building, and steal the document....or disc........ or file........ then bring it back down to a truck.......... the other team must protect the file and try to plant a 55 second fuse c4 bomb on the truck, on thew top floor is the file, then on the roof is a broken ladder..... which brings you down 6 windows, then you have to jump on obstacles( window sills, drain pipes, window washing platform........ another ladder, and a veranda) to get to the bottom, making each team defend and assault.......

and you said the future would hold hover cars, would they be driveable?
if so that would be awesome........ like the objective for one team is to get the key from the guy's apartment........ then drive the transport truck across the map to the escape zone....... also there would be hover cycles, and other cars in it i guess
vt_mapname vehicle transport


then of course a capture the flag like map.......
dont know what it would be called but the round is won when the other flag is captured or the other team is eliminated. each team starts with 2 hover cycles and one car in a garage....
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MadMax_FMM
Posted: October 20, 2002 07:18 pm
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Overlord!
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Group: IronOak Leaders
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Joined: July 14, 2002



Exactly those kind of missionlikemaps will exist in PE. The modes are just basical scenarios of maps. There we´ll be maps with submissions etc. Driveable vehicles will perhaps exist in the second beta. There´ll be perhaps convoymissions/maps etc

//Edit: BTW, those differences among/between other VIP-Mods are in the text.



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