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> Ideas & Suggestions for further Betaversions of PE, As the topic says... ^^
MadMax_FMM
  Posted: May 02, 2003 11:49 am
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Here you´re able to post ideas and suggestions for further Betaversions of PE; for example new weapons, items, cybernetics or gamemodes.


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>> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<

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Desperado
Posted: May 02, 2003 02:27 pm
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-------------------------------Moved from another thread----------------------------
Weapons:
-A .45 caliber pistol. Any .45 caliber pistol. Except for the deagle and maybe the P225, all the pistols are 9mm. Lets have some diversity people! (Plus .45 ACP is the perfect balance of magazine capicity, power, and recoil IMHO.)
-The G3 or a similar battle rifle would be the perfect replacement for the 551. Heavy recoil, high price, and a 20 round magazine balanced by the best accuracy and power of all the assaut rifles would make it a good choice.
-The G11 Caseless assault rifle. They don't get much more futuristic than this. A 50 or 45 round magazine (varies by model) filled with 4.5mm caseless ammo, full auto, semiautomatic, and a three round burst mod with an insane ROF, not to mention that a 1x or 1.5x optical scope is standard. Caseless ammo is probably going to become common in the next generation of millitary weaponary anyway. High magazine capacity and low recoil would be balanced by low damage (small rounds go fast, but don't make big holes) and moderate stats for the rest.
-The G3 idea could be made into a gauss rifle type deal. I just like the balance of a powerful accurate gun with a smaller than adverage magazine and recoils all over the place on full auto.

-Micro rocket launcher: Weighs about as much as a primary, but holds several (6-8?) small rockets. Each one makes a small but powerful explosion (small splash area, but your screwed if you get hit in the cheast). Secondary fire is a scope. Good for defending small choke points. Obviououly firing this thing at point blank range would be bad for your health.

-Machine Gun: I don't really like the minigun much as a MG. Its too heavy, the rounds are weak, and it goes through its ammo way to quick. I suggest replacing it with a conventional medium machine gun (H&K has some cool ones). Heavy damage, but reasonable rate of fire.

-High-Energy Plasma Burst Rifle: Fires a blast of raw plasma at the target. Plasma tends to lose energy quickly, so range is limited. However, each burst of plasma deals some serious damage. Primary weapon, with weight and ammo capacity to match. Can fire either semi-auto style blasts that have better range, or a continous burst with shorter range.
-Smart Prototype Assault Rifle (SPAR): Secondary fire switches mode. Primary fire fires a.) semiauto bullets with high accuracy, b.) full auto rounds which normally work just like a normal assault rifle, although with lower accuracy, or c.) normal rifle rounds, better accuracy than b. The catch: The first type of bullet actually contains a small radio transmitter. If you fire the second type of bullet and they find a transmitter bullet in front of the gun, they will home in on it as best they can. Good if it hits a person, bad if you missed and hit the wall. The third mode deactivates the seeker component and functions like a normal assault rifle (in case you hit the wall or something).

Equipment:
-Antipersonal grenades. Lacking the versitility of the multifunctional grenades and slightly less powerful, these conventional grenades go off after a set period of time. The Pro: they don't cost as much.
-Drone. A small, stealthy recon drone useful for keeping tabs on the enemy. Also equiped with a remote destruct charge that is notiably more powerful than strictly required. Extremly hard for the enemy to spot and don't show up on radar. Expensive, and you only get one. While in use you cannot move or shoot. Image appears in upper left corner of screen (you still have awareness of suroundings). If you change from the drones controler to another item or weapon, you lose the image box and the drone will hover in place until you resume controlling it (so you can defend yourself).

Submitted by your evil twin:
Seeing how this is a futuristic mod, how about some sort of primitive energy weapon? I don't want to turn this into star trek/star wars/unreal tournament or something, but maybe one energy weapon. Perhaps like the plasma-beam rifle from the Matrix, the one which... the bad guy uses to burn the other guys in the cockpit of the hovership. Seeing how one of them survived being burnt, got up and used the gun on the baddie, its clearly not very powerful. It left severe burns but didn't cut through them.

So how about a weapon similar to Half-Life's gluon gun but with low damage? Advantage over regular bullets is 100 units of ammo, no reload and no spread from continuous fire, but disadvantage is from fact that everyone can see the bright blue beam and the powerful bullet weapons or the minigun can do more damage during the same period of time. Actually, what would be cool is if the beam itself spread over distance, but got weaker over distance as well. (It's a beam of plasma or ions or particles, not a laser beam.)

So many mods nowadays are going for modern weapons and ultrarealism. Desert Crisis is the refreshing difference cause it has realistic and futuristic weapons like laser rifles and a plasma cannon. Public Enemy is even more futuristic than Desert Crisis, seeing how you have all those cyberimplants and cities that look like Blade Runner, so I don't think it will spoil the mod's feel to have a portable energy weapon in it.

What I meant was that this plasma beam - actually, I think I prefer "ion beam" - spreads ALOT, so that across the length of a corrdior or across the lobbey with the waterfalls in that breifcase map you'd see the beam noticably getting alot wider, a sort of cone shape. This would mean that if you fired it at the end of a corridor, you could hit several people at the same time, but they'd all recieve a tiny amount of damage, like you were repeatadly shooting them with the weakest pistol, but if they were only two metres away, then the beam would burn right into them and kill them as fast as the powerful assault rifles.

So - it would be piss weak at long range, but you'd be guarenteed a hit. Kind of like a continuous-firing energy shotgun. The damge could be allocated in a similar way to a shotgun - although you SEE one energy beam, the damage is done by several invisible lines within the energy cone which spread out uniformly like shotgun buckshot. There would have to be alot of these invisible lines to make sure that you never get a situation where at long range someone could be standing in the middle of the field and by sheer fluke not get hit by any of the damage-lines.

Anway, I think that would make quite an original science fiction weapon, to be included in a later release. Most sci-fi weapons fire bolts of plasma or thin laser-like particle beams. Oh, and this energy weapon would have to be purple, blue or greenish-turqoise. I insist! Haven't seen many purple deathrays lately, but you can't beat greenish-blue plasma for asthetic value.
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KaMpFNuDeL
Posted: May 02, 2003 03:13 pm
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Some Different Munition Rounds, like:

- Normal Rounds: the actual ones, basic, costs nothing.

- Full Metal Jacket: Doing slightly more damage than basic, costs 4 or 5 Pts.

- Tank Breaking: Goes through armor like through butter smile.gif allowing pierce on larger walls, still basic dam but not that affected through armor, costs 6 Pts.

- Wood Headed: Hurts more on unarmored parts, costs 3 or 4 Pts.

for that you could change the armor effect for the battle formule, so damage gotten would be calculated with the armor amount worn, wich wouldn´t lower (at least that fast) because of falling or explosions .

for exemple:
- if i shoot with basic munition on unarmored body part, 1 shot makes 10 damage, same shot on Kevlar (100%) would do only 5 damage removing 5% of it.
- if i shoot with FMJ munition on unarmored body part, 1 shot makes 12,5 damage, same shot on Kevlar would do 6,25 damage removing 7,5% of it.
- if i shoot with TB munition on unarmored body part, 1 shot makes 10 damage, same shot on Kevlar would do 9 damage removing 10% of it.
- if i shoot with WH munition on unarmored body part, 1 shot makes 15 damage, same shot on Kevlar would do 2,5 damage removing 2,5% of it.

100% for Kevlar Body Suit, 30% for Extremities, 20% for Helmet.

this could be a great add-on if you change the buying system too, so noone looses earned points, this special munitions could also have some Armors-counterparts, like Kevlar-reinforcement-plates for the Bodysuits...

i´d like to run with a TB-AK + WH-Beretta wink.gif
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Babulugats
Posted: May 02, 2003 04:57 pm
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Hello there, first just wanted to say great job on the first beta guys, and as been said great job on the maps that are absolutely amazing.

My sugestion involved the case maps and the syndicates ability to pick up the case and move it. On 2 of the 3 maps an evil syn player (like myself wink.gif ) can really make life dificult for the Sec forces. I'm guessing you guys have already had this discussion internally, but I could be wrong. Osaka isn't really bad with it, since theres really nowhere to go right off the bat, and all you can really do is run away with it. Cybercon and terrorbird can both be a big pain if the Syndicate wants them to be. Theres one spot in particular on cybercon that, while accessible, can be hard to get to and near imposible to get off of without cyberlegs (I dont mean the pipe). Terrorbird can turn into an episode of the Keystone Cops with all the elevators and the "ability" to chuck the case off the side of the ship and have it respawn all the way back down at the start. In the few days I've been playing it since the release, and the amount of hours I've played the maps I have yet to have the case returned when I'm on syndicate and guarding/hiding the case. Granted at least 50% of the people still don't know what the heck the case even is yet wink.gif. It just looks like with the ability to move it wherever and as more people get familiar with the gameplay on those maps the dificulty for the Sec to capture the case will get pretty steep. I love the objective-based gameplay, right now I just think its a little easy for the syn to play hide and seek and win the rounds. Just my two cents smile.gif .

edit:and it looks like Im a goff and used the wrong thread, sorry blink.gif



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If you see me ingame "urine_trouble" :)
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MadMax_FMM
Posted: May 02, 2003 05:13 pm
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@Babulugats: lol! Yes, it´s the wrong thread, wink.gif but your comments are really important. The case is a problem, so we´ve to find a solution to make life easier for the Secs. I´ll change the elevators in Terrorbird into (nice) teleportfields, so you don´t have to wait that long. I´ll also reduce or change all the destructable plates. Perhaps i´ll release a mapupdate in a few days. biggrin.gif I´ll also change the critical positions in Cybercon. (I know that one which isn´t reachable without cyberlegs... argh ^^) Thx again for the great support!


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>> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<

Leader Staff - IronOak Studios:
"PERSONAL ONLINE PORTFOLIO" http://www.ironoak.ch/MM
"PE - THE DARK FUTURE" http://www.ironoak.ch/PE
"BRAINBREAD - MUNDUS VULT DECIPI" http://www.ironoak.ch/BB
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Employee2-4601
Posted: May 02, 2003 06:20 pm
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Hi! I hope Im posting in the right thread.
This is one of the best online games Ive played, and I'll be happy to say I've been playing it since it's first release.

Anyway, I promised Id come to the message board and give my opinion, so here we go.

Guns - I would like the gun models to look more high-tech, and maybe make the names a bit different. Im always reminded of my CS days when I look at the list.
I really like the satellite beam. Id also like to see a few weapons that dont use bullets. Just one or two, nothing like Unreals selection.

Night vision - I always love night vision goggles, I used to buy them in CS even though they didnt do anything (I just liked the Pweeeeey noise they made). Maybe make them more expensive and give them a slight wallhack ability (like radar in NS).

Change Kevlar to something more high tech sounding. There are already materials better than Kevlar (spider silk from GM goats) for bullet proof vests and kevlar is only really effective against hand gun bullets. I dont have any suggestions for a new name though.

I really like the levels. Keep sticking in things like civilians and cars, those add a lot of atmosphere for me.
I like running through the marketplaces or corporate buildings more than the no-descript industrial areas, but its all good.

Death animations - I love them! I don't know what, but I like them more than most I've seen, very nice.

And I know Im being nit-picky here, but I think some parts of the manual could use a small re-write.

Anyway, thats all I can think of. I know its not much, but I said Id come here. It seems like everything youre doing is exactly what I want.
I cant wait to see how far this game goes. Keep up the good work!
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zunger
Posted: May 02, 2003 06:38 pm
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QUOTE
Maybe make them more expensive and give them a slight wallhack ability (like radar in NS


Yes, infrared/motion sensing would be a keen addon.
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That One Guy
Posted: May 02, 2003 07:46 pm
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How bout something for the stealthy bastards out there? Maybe a cyber add-on that silences your footsteps and makes you invisible to radar(but if you have the case/hacking tool your still screwed).
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MadMax_FMM
  Posted: May 02, 2003 07:51 pm
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Hehe... some of your suggestions contradict. biggrin.gif

I just want to make clear, that we aren´t gods, so please note that we aren´t able to include all of your ideas. All of us are writing their final exams (Abitur), so we have not much time at the moment. biggrin.gif

There´ll be some new maps and lots of bugfixes and optimized weapons,items, cyberwaresystems (perhaps some new ^^) in the next update (and perhaps the fgd-file), but it may take a while until we´ll be able to add new weapons or big things (like cyberspace). Sorry for the circumstances, but we´re really out of time at the moment. ^^

Thx for your support and your understanding.


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>> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<

Leader Staff - IronOak Studios:
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"PE - THE DARK FUTURE" http://www.ironoak.ch/PE
"BRAINBREAD - MUNDUS VULT DECIPI" http://www.ironoak.ch/BB
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hobgoblin
Posted: May 02, 2003 08:33 pm
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termal/motion detection should be part of a cyber mod. same with the silenced walk as that would be a addon to cyberlegs (ok, so you can have stealth slippers to)...

personaly i see it this way, if you just want some gear then grab the old tech. if you want power then you have to go cyber...
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R4v3n
Posted: May 02, 2003 10:05 pm
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[SIZE=14][COLOR=blue]STUNTS - one nice word....after a while this mod is nothing more than a dumb deathmatch ...damage isnt realistic, most of the poeple do annoying bunny hopping.....becasue there is nothing more to do ....firefights arent exciting....plain dm....Stunts would make this mod something with better maps than specialists and better weapons than action half life and BIGGER than OPERA........Consider this really...
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hobgoblin
Posted: May 02, 2003 11:07 pm
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well, i could learn to like a roll to do a fast dodge sideways but other then that...

to bad the rolls in existance was so insane, otherwise it would have been fun to use. as for cartwheels and flips, i dont see mutch use for them execpt for the visual stuff, most of the maps are very narrow at times to so...

i originaly had slidesnad dives on that list up there but found that if done right (as in not the long ones you have in the specialist) they could be usefull, like slideing sideways past a door while spraying madly. or diveing into prone to become a smaller target (most soldiers do this today in open field).

hmm, how to do this tho. there are allready a lot of keys so...

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KaMpFNuDeL
Posted: May 03, 2003 12:55 am
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hmm, maybe a Jet Pack like in Duke Nukem biggrin.gif some Gun Turrets to place, a flame thrower (i know, will never happen wink.gif) but Grenade/Rocket Launchers...

btw Viel Glück @ Abitur, ich hatte einen 1,2-Schnitt, machts besser ;P
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Javert
Posted: May 03, 2003 01:22 am
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When WILL BETA 2.0 (or REAL 1.0) come out? Have an ETA? Or just "when it's done".

What's being planned for the next version?
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R4v3n
Posted: May 03, 2003 08:43 am
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OMG and plEASE FIX THOSE AWFUL HANDS that come up with ak 47 tavor ,and spas they look like they were done in a big hurry.......wtf siknny skeleton hands.....WTF YOU CAN DO BETTER JUST LOOK AT OTHER HANDS!!!
This should be the 1st thing you should do in next v of penemy
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