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[MGS]Liquid Snake |
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 108 Joined: December 05, 2004 ![]() |
Who wants to help me make a Resident Evil scenario pack? I am working on converting skins from Sven Coop's RE:Awakening and RECO mod. Its a long process because the characters have more sequences to them, then guns do. I am working on a Fred zombie replacement right now, and I am converting some weapons that I like from CS as well. I will soon be able to get the skins for the player models going. I have another problem tho, I dont know how to make the zombie versions of the RE player skins tho. If anyone wants to help let me know, I dont know how to make maps, so dont ask me. Anyways this is [S.T.A.R.S.] Wesker reporting out (that's my name in BB, but I use [MGS]Liquid Snake in CS and SC).
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The Brain |
Posted: December 08, 2004 12:08 am
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Experienced Killer ![]() ![]() Group: Members Posts: 95 Joined: November 27, 2004 ![]() |
*Raise his hands and shaking them* ME!!!!Can you make a model with it saying Commando on it one of our members is making a map is really bussy.Like have a bulletvest and on the back with green camo letters saying commando or a whole cammo suit and on the vest in black letters saying Commando.
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[MGS]Liquid Snake |
Posted: December 08, 2004 12:12 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 108 Joined: December 05, 2004 ![]() |
I wish I new how to edit and make models but I dont, I really dont deserve any credit except for the hacking/converting the model and the idea for the RE scenario pack (I guess).
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Chubbieboi |
Posted: December 08, 2004 05:14 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 154 Joined: November 25, 2004 ![]() |
I could help with converting player models....its actually extremely simple to do
![]() and I could edit some models too ![]() MSN: chubbieboi@hotmail.com AIM: Chubbieboi88 message me if you need any help ![]() -------------------- ![]() |
[MGS]Liquid Snake |
Posted: December 08, 2004 08:04 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 108 Joined: December 05, 2004 ![]() |
U could, chubbie that would save me so much time but no credit for me, but hey tha's cool. I am gonna send you an email from yousendit.com with the files I am talking about. I will get right on it ty so much, oh yeah the player models from SC are shorter than the player models from BB. K I am on it like white on rice, dont forget to check ur email, and I hope u have a fast connection.
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Chubbieboi |
Posted: December 08, 2004 11:14 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 154 Joined: November 25, 2004 ![]() |
well I finished converting all of them except the zombie cause I forgot
![]() i'll do it later ![]() now I gotta make some menu pics -------------------- ![]() |
[MGS]Liquid Snake |
Posted: December 08, 2004 11:25 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 108 Joined: December 05, 2004 ![]() |
I just got the best idea! In Sven Coop there is ally grunts and there is enemy grunts. I would like to make some Umbrella Corporation grunts fighting off zombies, fred, the marines/army men, human players and zombified players. Also some Umbrella Covert Operatives & Army Spec Ops (male and female assassins from HL, HL:OP, HL:BS and SC). We could even modify the game so u can choose a faction and a class. This starting to sound like SC+HL+TFC+S&I+BB+RE. You could choose from the following factions: 1. Militia, 2. Army, 3. Umbrella Corp., 4. Zombies. Each faction would have 2 or 3 classes, allies(except zombies and Umbrella Corp. Operatives), and each would have their own special missions. There could be civilians that are unarmed and need help, they need to be taken to a rescue point like in CS for hosties this would be a good Army/Marines or Armed Civilian mission. For the Militia there would be 4 classes: 1. Armed Civilian, 2. Police Officers/Security Guards, 3. S.W.A.T., 4.Thiefs. For the Army there would be 4 classes as well: 1. Army Grunts, 2. Medic/Engineer,3. Spec Ops, 4. Robo-Recon(Robots cant be turned into zombies they just blow up).
For Umbrella Corp. there would be 4 classes: 1. Umbrella Grunts 2. Umbrella Medic/Engineer 3. Umbrella Spec Ops 4. Umbrella Covert Spies. I have to go to bed I will put up the rest later. Anyways enjoy. |
Chubbieboi |
Posted: December 08, 2004 11:38 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 154 Joined: November 25, 2004 ![]() |
eheheh thats a little overboard...
well I just noticed pack2 so I didnt do pack2 yet, i'll do it tommorow ![]() i'll send you pack1 now ![]() -------------------- ![]() |
SimonS |
Posted: December 08, 2004 02:02 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 288 Joined: November 20, 2004 ![]() |
can't wait!
-------------------- ![]() -=SPITFIRE-NUKE=- <--My website (Maps:) -------------------------------- ss_Fieldust Download (CS:S) bb_ss_gashop 5% (BrainBread) Pics soon |
[MGS]Liquid Snake |
Posted: December 08, 2004 09:14 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 108 Joined: December 05, 2004 ![]() |
Yes I know its overkill, but why not make the best of the HL1 engine!
![]() Now for the zombies. Zombie class 1. Normal(Same as zombified players now)., 2. Failed Tyrant Clone, 3. Tyrant or Nemeisis (Fred basically, I know u guys are thinking o shit someone can play as a Fred). Well I have some other proposals as well so dont kil this yet. There would be new weapons for the humans like the mp5 w/m203 grenade launcher, trip mines, awp, autoshotgun, smoke grenades, flashbangs, HE nades, crossbow, wrench, Rocket Launcher. Now this is starting to sound alot like CS + HL, just hold on. There would be new weapons for the zombie class as well like the minigun, hornet gun, grapling gun, snarks(that look like rabid chinchillas LOL!). Experimental weapons like the laser/transporting gun ![]() ![]() ![]() ![]() |
[MGS]Liquid Snake |
Posted: December 08, 2004 09:19 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 108 Joined: December 05, 2004 ![]() |
Oh yeah for certain classes u have to have certain skill points as well, u start out basically as a grunt for each faction then build ur skills up, then u can either become the second class or save ur skill points to become whatever class u wanna become, but you would have to have the points for that class. Now this is turning into a MMORPG, sorry. This will definately separate the noobs from the intermediates and pros. SO basically everyone should be welcome, and you can tell who is a noob or a pro
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[MGS]Liquid Snake |
Posted: December 08, 2004 09:30 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 108 Joined: December 05, 2004 ![]() |
Chubbie I love the skins man they are sick! TY TY TY! YES YES YES! *Jumps up and down for joy!* Hey do you think you can teach me how to convert models? Hey as soon as u get all the packs done we need to have so anyone can download them. They would get so many downloads, u should also make a readme and put ur name in the credits. If u want the readme from where I got the models so u can do that, let me know.
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[MGS]Liquid Snake |
Posted: December 08, 2004 10:24 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 108 Joined: December 05, 2004 ![]() |
Hey Chub, I tried the skin pack 1 out in BB and it works great.
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[MGS]Liquid Snake |
Posted: December 08, 2004 10:37 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 108 Joined: December 05, 2004 ![]() |
Hey Brain talk to chubbie boi and see what he says. I really dont know jack $hit about making maps and models.
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hunter |
Posted: December 08, 2004 10:43 pm
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![]() Fantasma Cazador ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3702 Joined: December 08, 2004 ![]() |
ha ha your ideas are wack wtfs with halflife weapons in bb why halflife weapons they suck first the team should fullly pacth the mod get rid of all existent bugs then port it to hl2 they shouldnt make wackey gameplay changes and change it into a crazy resident evil deathmatch thing
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