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> New For 1.3?, Just some thoughts I had...
OMEGA5.1
Posted: January 27, 2005 06:06 am
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This is my first suggestion - Directed at the devs....
Don't know if others have suggested this or not, but its on my mind, so im posting...

I want to suggest the following:
A.) New Zombies
-----Zombie Birds
-----Female Zombies (so we can mix male and females together)
-----Fast moving (dont care what it is, just so we got somethin faster than zombies and fred)
-----And I know this prolly can't be done... But somethin that climbs walls.

B.) Enemy humans - like in Oposing Force.

C.) TRIGGER-ABLE LADDERS
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Hudson
Posted: January 27, 2005 06:39 am
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QUOTE (OMEGA5.1 @ Jan 27 2005, 06:06 AM)
This is my first suggestion - Directed at the devs....
Don't know if others have suggested this or not, but its on my mind, so im posting...

I want to suggest the following:
A.) New Zombies
-----Zombie Birds
-----Female Zombies (so we can mix male and females together)
-----Fast moving (dont care what it is, just so we got somethin faster than zombies and fred)
-----And I know this prolly can't be done... But somethin that climbs walls.

B.) Enemy humans - like in Oposing Force.



My Opinion:

New Zombies - A given

Zombie Birds - blink.gif

Female Zombies - Would make it more realistic

Fast moving Zombies - No. A Zombie's greatest strength is to fight in mass and overwhelm. They've been doing a good job so far.

Climbing Walls - I like regular Zombies, The way the mod already has them.

Human Enemys - No. The premise of this mod is for humans to survive against the undead.. not help the undead by killing eachother. The fact you can turn into a zombie yourself is cool enough.


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Immoral Sniper
Posted: January 27, 2005 06:40 am
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A ) Please read the list of things not to suggest pinned at the top of this forums before posting any other suggestions.
B ) Short answer: no. Anything lacking rational behind it is not entitled to a long answer.
C ) That can already be done.

I think that just about covers it.


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Shoot_me
Posted: January 27, 2005 06:48 am
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How about tweaking the Zombie and grunt A.I. to follow info_nodes? Also, itd be great if new types of nodes would be added so that you could specify paths for grunts and zombies exclusively. Something like bb_zombienode and bb_gruntnode while keeping backwards compatibility with the current info_nodes.


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Immoral Sniper
Posted: January 27, 2005 06:49 am
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Please read the list of things not to suggest before posting. That has already been covered.


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Shoot_me
Posted: January 27, 2005 06:53 am
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QUOTE (Immoral Sniper @ Jan 27 2005, 05:49 AM)
Please read the list of things not to suggest before posting. That has already been covered.

Sorry, overlooked that one.


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-KRUX-
Posted: January 27, 2005 10:02 am
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someone should make a new kinda boss guy like Fred exept abit more fast and shit like that and test it out see if its any fun to play happy.gif

like that fat zombie lady of Dawn Of The Dead tongue.gif , it would add alot more action to the game smile.gif


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OMEGA5.1
Posted: January 27, 2005 12:36 pm
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1. Immoral, no offense, but you gotta stop flooding the hell out of everyone's threads with your
"That was already in another thread, dont suggest that"
I know you have 700+ posts, but your not a Developer or Modderator... Your a MEMBER, just like me and everyone else here.

2. If new zombie types do not come out, that will be the death of BB.
New maps/weapons alone cant sustain this mod.

3. How are enemy humans irrational? The governments gotta cover the incident somehow... To call it "irrational" is irrational.

4. No, ladders cannot be triggered yet... The "start off" flag or whatever its called, does not work... and target name either.
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Marku
Posted: January 27, 2005 12:55 pm
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I think the zombies need to be able to climb or jump because people can stand above them and they're inaccessable. Kinda ruins the game abit if your protected by a step higher than them.
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Immoral Sniper
Posted: January 27, 2005 04:15 pm
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QUOTE
1. Immoral, no offense, but you gotta stop flooding the hell out of everyone's threads with your
"That was already in another thread, dont suggest that"
I know you have 700+ posts, but your not a Developer or Modderator... Your a MEMBER, just like me and everyone else here.


Though I may not be one, I have their backing in matters such as these.
QUOTE
Thanks Immoral Sniper. I think this will fix a lot of useless threads.

- Grey Snake {link}

So if it is listed there, there is no reason to suggest it again.

QUOTE
2. If new zombie types do not come out, that will be the death of BB.
New maps/weapons alone cant sustain this mod.

Not really, keep thinking that if you like.

QUOTE
3. How are enemy humans irrational? The governments gotta cover the incident somehow... To call it "irrational" is irrational.

I did not call the idea irrational, I said it lacked rationale (I forgot the last letter when I posted the first time...).

Definition: 1. Fundamental reasons; the basis. 2. An exposition of principles or reasons.
- http://dictionary.reference.com/search?q=rationale

QUOTE
4. No, ladders cannot be triggered yet... The "start off" flag or whatever its called, does not work... and target name either.

That is because it requires logical thinking and not, "oh no, I can't make it and trigger it directly so it can't be done at all"

- Make the physical ladder into a func_wall_toggle and set flag "Starts Invisible"
- Make the func_ladder as usual
- Add a func_wall_toggle over top of both the previous two, have it start solid and change the render properties to make it completely transparent.

Now true, this only works well on ladders near walls (though you can easily compensate with good geometry), but it still can be done.


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BB Maps I've made...
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Threads you should read before posting...
Immoral's List of Things Not to Suggest
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OMEGA5.1
Posted: January 27, 2005 10:47 pm
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I already knew how to do that with ladders... That wasnt what I was talking about.
I said TRIGGER-ABLE ladders......

QUOTE
That is because it requires logical thinking and not, "oh no, I can't make it and trigger it directly so it can't be done at all"

I did not say that.... DO NOT MOCK ME.
Like I said in the other post, do not be rude immoral.
*guess I should redirect to that one, huh?*

As for the rational thing... I forgive you cause of the misspelling biggrin.gif
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Immoral Sniper
Posted: January 28, 2005 01:46 am
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Well, since you can do that, then there is no real need to make triggerable ladders, as you can rig up whatever you need with the current entity set.

A lot of debugging and fixing to shave off a single entity or two is not worth the time unless Spin has nothing better to do or thinks it to be a worthwhile endevor...


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BB Maps I've made...
bb_stronghold {Beta 9}
bb_shootingrange {Beta 1}

Threads you should read before posting...
Immoral's List of Things Not to Suggest
Immoral's Mapping Guide

Forum Spammers
Name (Number of spamming citations issued)

Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1)
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Zero1328
Posted: January 28, 2005 08:09 am
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when you said "enemy humans" I first thought you meant allied NPCs with like a 50% chance of becoming a zombie instead of dying.
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Shoot_me
Posted: January 28, 2005 08:27 am
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*twitches*

How about proximity based voice communications like we had in one of those earlier versions of CS (before or around 1.3 I think..)?


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Katayama
Posted: January 28, 2005 01:15 pm
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i like the idea of another "boss" type zombie, make it faster (just this once) will add a lil more fear into the game

and yeh, i hate the "hide on cars/boxes" and you'll b safe forever wink.gif but i gues thats sumin that cant b changed ~sigh~


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