
![]() |
[ Resend Validation Email ] |
Welcome Guest [ Log In · Register ] |
![]() ![]() |
![]() ![]() ![]() ![]() |
Jarett |
Posted: February 15, 2005 07:48 pm
|
![]() Just another Survivor ![]() Group: Members Posts: 42 Joined: December 15, 2004 ![]() |
A nice addition would be to make the survivor sprites on the grunts too (the red blood splatter with teeth you see over players when a zombie), so as a zombie you know where ALL brains are. Instinctivly making more sense than just only knowing where some humans are.
-------------------- ![]() |
Radman |
Posted: February 15, 2005 07:53 pm
|
Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 448 Joined: January 13, 2005 ![]() |
yup... agree'd...
I too would want to see this. -------------------- When theres no more room in hell, the dead will walk the earth...
![]() 'They say people dont believe in heroes anymore... Well im going to give them back their hero." |
hunter |
Posted: February 15, 2005 08:33 pm
|
![]() Fantasma Cazador ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3702 Joined: December 08, 2004 ![]() |
Yeha since the grunts are human too, they should have the sprite on them. This would make a nice little addition.
-------------------- ![]() |
Blue Summer |
Posted: February 15, 2005 08:35 pm
|
![]() Firefox ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1630 Joined: December 10, 2004 ![]() |
Technically no. There NPC'S.
-------------------- This is what Ive said for the past couple months every time has requested source: BB source is highly unlikely because the mod team (Ironoak) has decided to use the crystal engine to create an rpg, although they have said there is a small chance of going to source but please, for the sake of all mankind, do not request a port and/or create polls, or even useless threads about the porting of BB, because it is most likely not going to happen, thank you for reading.
WSAENOTSOCK |
hunter |
Posted: February 15, 2005 08:40 pm
|
![]() Fantasma Cazador ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3702 Joined: December 08, 2004 ![]() |
we aint talking technical,just beacuse they are npcs doesnt meen we shouldnt give them a sprite for the zombie players.
-------------------- ![]() |
Divium |
Posted: February 15, 2005 09:33 pm
|
Experienced Killer ![]() ![]() Group: Members Posts: 97 Joined: December 07, 2004 ![]() |
I always thought there were sprites on the grunts.
![]() Shows how observant I am ![]() -------------------- ![]() Shoot first, or forever hold your peace. |
Immoral Sniper |
Posted: February 15, 2005 11:38 pm
|
The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
The only problem I see with this is if the map employs a large number of marine in a realitively small area, the sheer number of markers may cloud the HUD.
Perhaps if there was a maximum range for the sprite / different sprite altogether this would have a better chance. -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
Reaper2k3 |
Posted: February 16, 2005 02:41 am
|
||
Just another Survivor ![]() Group: Members Posts: 23 Joined: January 29, 2005 ![]() |
What map is that, because the most marines i have ever seen on a map is carnage or slaywatch or whatever that one is with like 6 or 7 marines and a tank. most have 2 or 3 marines. and Hell that argument is null in face of the fact no matter WHERE survivovers are on the map their survivor icon shows up: the ycould be completely inaccessible and on the other side of the map and they still appear |
||
Mac |
Posted: February 16, 2005 02:44 am
|
![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 265 Joined: December 16, 2004 ![]() |
I think you didn't read it correctly ... immoral suggested that even with 6/7 marines, the sprites even then will clog up the screen, because the sprites are pretty big.
What he suggested is a proximity sprite, e.g. show only sprites within x distance of player, or perhaps a differant, smaller sprite. -------------------- Ex-Admin of |A.B.C.|'s Super Hard BB Server
|
Immoral Sniper |
Posted: February 16, 2005 02:59 am
|
The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
Thank you Mac, I'd also like to add that the latter of the two (different/smaller sprite) would be the more important one in my opinion, but I think it to be best to implement both if the devs want to add the icon to NPC's.
-------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
Trekki92001 |
Posted: February 16, 2005 03:25 am
|
Just another Survivor ![]() Group: Members Posts: 18 Joined: October 30, 2004 ![]() |
I would also like the option to turn the sprites off, but I don't know if that is possible. They tend to get in the way sometimes, but can also be very useful.
|
(4THIDUSA) SSG H. |
Posted: February 16, 2005 04:08 am
|
![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 407 Joined: December 13, 2004 ![]() |
I have made this sprite to replace the standard sprite, available at my site
![]() -------------------- |
Gneralas |
Posted: February 16, 2005 10:57 am
|
![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 680 Joined: January 15, 2005 ![]() |
I see no real reason why grunts shouldn't have the "rawr sprites" (as i call them) on them.
-------------------- |
hunter |
Posted: February 16, 2005 05:10 pm
|
![]() Fantasma Cazador ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3702 Joined: December 08, 2004 ![]() |
When you played as a skulk on ns you could press v to activate the visison where you could see your alien team mates better. Why not have this feature on zombie players and if the sprites clog up the screen, turn em off.
-------------------- ![]() |
Jarett |
Posted: February 16, 2005 06:22 pm
|
![]() Just another Survivor ![]() Group: Members Posts: 42 Joined: December 15, 2004 ![]() |
You all must have really shitty computers or something, or just completely missed the point.
I've played on a server with like 20 other people and when I turn zombie the sprites don't "clog up my hud". If you're worried about things blocking your vision don't even play this game because the zombies will block your view. The whole point of my suggestion was that it makes no sense how the sprite is over humans, yet not grunts, when the zombies are going after "ANY HUMAN" in "THE GAME", so forget the idea of "NPC" for a second. The grunts are survivors too, hence why there should be the sprite. -------------------- ![]() |