Version BETA 1.2 (08/03/2003)
an IronOak studios production
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Changes/Bugfixes
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Spin (spin@ironoak.ch )
- MP5 SD Zoom should work proberly
- The "setsec" and "setsyn" commands work now, see the manual for more
Information
- When using Metamod the MP5 should no longer be unavailable
- Akimbo weapons will not reload until both weapons are empty
- Dead players can no longer talk to the living ones
- If a Player uses the orbital device all the others no see a text warning
message
- The red screen when taking damage is less disturbing
- On a players death the points are no longer reseted to 30. See the manual for
mote Information
- There is now a team bonus for each player of the winning team even if the
player dies
- The terminals now have names
- Added a counter to display the time remaining until a terminal is irreverably
hacked
- The music volume is now turned down if a player uses the HL internal voice
communication,
use the "cl_talkmusicvolume" variable to set the reduced volume value.
- Changed the aiming so that on the first few shots the weapons are a bit more
precise and the screen
shakes less. (The recoil is applied on the view model rather than on the
players view.)
- Changed the grenade damage: Impact mode does less, Delayed mode does slightly
more and
Sticky mode does significantly more damage.
- Heavily increased the CyberBomb damage
- Glock 18 is now named correctly in the console
- Adjusted the radius damage function. The appropriate damage should now be
done correctly.
- Dead players should no longer be healed by the CyberHeart
- Slightly decreased Seburo CX damage
- Increased Stoner damage
- Slowed down the movement speed in general (the bonus points will compensate
that, speed bonus
due to points caps at +40%)
- Fixed the autoteam function
- Removed friendlyfire completely
- Added team spectator mode for leagues, use the "sv_teamspectator" cvar to
de-/activate it
- The radar shows who is using a radio command
- If a player has too few points for all the items he selected they are now
removed in the
following order: Cyber addons, Cyber parts, items, heavy weapons, pistols
- Added duck-toggle and walk-toggle
- The "model" command can no longer be used to change the players model
- Fixed some WinXP crash issues (hopefully all of them)
- Did some speed optimization in the code. Probably fixes the high CPU usage
but it could also
be map dependant, we don't know.
- You can no longer do auto fire and burst at the same time
- Changed some stuff on the spawn code so the spawn bug probably got killed,
we'll see
- Implemented Cryss' team selection menu
MadMaxFMM (finn.matthiesen@ironoak.ch
)
- Added pe_arena, use "votemap pe_arena" if you are few players in a large map
- Replaced the elevators in db_terrorbird with teleporters
- Changes on all 6 existing maps
LordScottish (lordscottish@besonet.ch
)
- Redid the buymenu category sprites
- Fixed the case origin so you are no longer able to hide it into a wall.
Cryss
- Made a graphical team selection menu
Official Public-Enemy homepage:
http://www.public-enemy.org/
(c)2004 by IronOak studios
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