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> A Little More Insight Please, I Have Questions
WolfsLoveRage
  Posted: November 01, 2004 04:46 am
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I am curious about every thing about this game. Sounds very good al though details is little sparse on main site and my searching isn't too good.

How will each team respawn and where from beginning and in the middle? How will players have and get a hold of the weapons?

Will every PC be "just a surviver" or will there be military models for them as well? Along with that will there be other just normal cilvilian NPCs trying to run from the zombies or hunched in a corner scared that the players will have to help? Could they get points for bringing them to safe zone for extraction? Will cilvilian NPCs pick up weapons to defend them selves as well?

Also will players spawn in different places? Do you think others will try to help those in the back get up to the front and use team work to survive or will it be balls to the wall? Also at the safe zone how safe is it? Is it cross the line andyou are safe or is there like a time limit you have to hold out fo the chopper with dwindling ammo backing each other up behind sand bags, barrels, boxes and vehciles?

How will transformation take place... instantly or over time from a scratch or bite? Will there be a definate meter or will it be unknown to the player? (I hope.)

Will there be quick cut scenes like in the beginning or in the middle and end such as a vehcile being driven down the street with a zombie or two on the out side and then it crashes and all die in and on car? Chopper actualy landing for extraction. I like the car idea because it gives the game atmosphere, some thing the player can not control and yet brings them into the game more and make people say "Damn!!! Did you see that!?!". Has any one played DOA Ultimate for XBOX on the demo? There is a fight arena in a fenced offed area like a basket ball court in the middle of the city and cops are chasing another car. You will see it wiz by from time to time and makes the areana more personal.

I have more questions, but I just have to think about them first. I am sorry if all this has been discussed before but I did not see a sticky for some thing like this.
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dEMolite
Posted: November 01, 2004 02:05 pm
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So i have some information about the Transformation.

The Transformation: When you Transforming in to a Zombie you have a Progressbar and you have 2minutes time. When the 2minutes timeout is you are a Zombie and Kill your players and Military players.


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QUOTE (eXist @ Oct 31 2004, 02:40 AM)
ok im film isses vielleicht lustig weil sich da die zombies ungefaehr mit 1km/h durch die szenen bewegen. aber ueberleg mal: eine horde zombies kommt auf dich zugerannt... was haettest du lieber? ne schallplatte oder ne ak?  :P

Ne Schallplatte mit paar ordentlichen Turntables :D damit ich mit den Zombies Party machen kann. :P
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smurfy
Posted: November 01, 2004 03:10 pm
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QUOTE (WolfsLoveRage @ Nov 1 2004, 03:46 AM)
Along with that will there be other just normal cilvilian NPCs trying to run from the zombies or hunched in a corner scared that the players will have to help?

Theres army with you helping killing zombies.. But no NPC running civilians around i think.
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Lord Scottish
Posted: November 01, 2004 08:40 pm
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there are barneys running around. They are quite a bit weaker than the marines and could be considered as civilians smile.gif The players are supposed to be the (in the beginning) unarmed civilians. They have to search the map for weapons.
The marines,barneys, tanks, black hawks will help you to fight the zombies, although sometimes their situation is hopeless and you better get aways quick. Their presence can be used as a strategic element when f.e. crossing a large place.
There is a zombie-meter on the left, it shows you how long it will take until you transform. It was the only way to tell the player how much time he's got left (to maybe block a way so his uninfected friends can run away). We decided to let him know, so he can play the selfless hero and help his friendly players a last time out. I hope it will be fun ingame.
The players will spawn at different places, means they have to find each other first. And this isn't that easy because as a single man its dangerous to walk through the map. Army "safe" zones could be a point where the players meet, but they aren't always safe.
There are no short cutscenes yet: you start at (f.e.) the balcony of your house with an axe in your hand and see tanks rolling over dozens of zombies, marines shooting, and so on. Other startplaces will be a lot calmer (graveyard).
There will be a set of different missions for the players to solve and the last one will be to get out of there with help of a helicopter, which has to be informed first. The rest is not official yet, but you can guess that Fred is part of it smile.gif
Did I miss any questions?


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WolfsLoveRage
Posted: November 02, 2004 03:24 am
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Does any one think that having a bar would only make it have the players getting ready to turn get closer to their team mates to attack them? What about having it 2 minutes but don't have a bar showing. Also wouldn't the infection spread quicker or slower depending on the wound inflicted or if they just got scratched or biten? (If you can bite.) The bar just seems a cheap way for new zombies to get a quick bite. Randomness would really make it exciting I would think... "should I stick with my human team to help protect them before I turn or leave them and go staright for the zombies?", other wise people will just watch the progress bar and do what they want either to play it right or greif other people. Also will the humans be able to know if the player is about to turn such as color of skin or veins bulging etc.?

There is only one map right? Will there be the large map but different smaller maps to make it seem like one huge map? What I mean is seperate maps that the humans have to fight thru to get to the next section of town. After a quick load and I do mean quick the next part of town opens up. So to the players it seems like they are really trying to run for their lives in a real city and not just a limitation of a HL map. Each new map load will have the humans staying together but the zombies of the old map will now be in random parts of the map to make it seem like the zombies infest the whole town and not just one section. Any one undertsand what I mean? I brought up this subject in another forum and some one pointed out that DoD does it, so maybe that helps with the understanding.
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eXist
Posted: November 02, 2004 05:08 am
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i also have a question...

if i shoot both of a zombies legs off... how's he going to move? crawl around? i'd like to see that animation.


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Zpin
Posted: November 02, 2004 10:12 am
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You can't shoot his legs off. We reached the HL bodypart limit (8 pieces) so no more shootable stuff is possible.

@WolfsLoveRage: We're still thinking about that. The player will get a special animation at the end of the transformation.
I think it's more interessting if you have the possibility to go to every part of the town without loading (and you can always go back to previous parts). If one player leaves a part all the other players will have a map loading too. That wouldn't work.


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Jakkar
Posted: November 02, 2004 10:34 am
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Which parts of the zombie bodies can be removed?


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WolfsLoveRage
Posted: November 02, 2004 01:04 pm
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QUOTE (Spin @ Nov 2 2004, 09:12 AM)
I think it's more interessting if you have the possibility to go to every part of the town without loading (and you can always go back to previous parts). If one player leaves a part all the other players will have a map loading too. That wouldn't work.

I meant if every one makes it to the "last side of the map" it quick loads with out it even seeming to load and the human keep going, not like a Sven Coop map where you see the loading screen and all and then the continueing map doesn't look any thing like the last in terms of start point, just a quick pause and "RUN!!!!". How ever all previous zombies now spawn randomly and must try to find and kill the humans as usual.

I don't think I have seen a full sized map utilized in size so maybe yours will be big enough for just one map to make it feel like a city. I agree I wouldn't want to run around and wait for loading either but if every one is at the end zone of one side of town then it shifts to the other and play continues... like you are running for miles, passing different gas stations and restuarants etc and not just one.
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Bruce Campbell
Posted: November 02, 2004 03:13 pm
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QUOTE (WolfsLoveRage @ Nov 2 2004, 12:04 PM)
like you are running for miles, passing different gas stations and restuarants etc and not just one.

Nice idea! laugh.gif They can probably make something like that if BB is a breakthrough (don't worry, it sure is biggrin.gif).


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MadMax_FMM
Posted: November 02, 2004 05:24 pm
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That would be a big amount of work. Perhaps we'll create something like that. A road-movie like oddysee through the world. I thought about something like that, too... but BB has to be a success in that case.


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WolfsLoveRage
Posted: November 03, 2004 02:38 am
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DoD has a map and I for get the name where the Allies have to take the statue next to a hotel or some large building. If they succed a quick bombing raid happens and the next map starts which makes it seem all of just one really large city. From there they have to destroy 3 tanks and take the church.

In BB some thing could be liek that. If any one has seen 28 Days (Later... can't remember if that was part of the title or not.) in the beginning the guy wakes up in the hospital and starts runnign from the raged people and two guys grab him and run to another building in town where they set up a trap and then blow it all up and keep on going. It would be nice to see the humans when getting to one side of the map after every one makes it have some thing happen like a pipeline burst or some thing and the zombies can not get thru. The explosion it self would be an ingame cut scene and would be the "hidden" loader to the next map where from there more zombies (All the old ones.) have just respawned and looking for you. Pass abandon cars along the way, gas stations, schools, restuarants, bowling alley etc. like I said before. Each new end zone could be different in ways of how it loads... like maybe a trackor trailer full of fuel crashes due to zombies clucthing the hood and driver panics etc. Or have multiple ways for it to cut to the cut scene and load next map.

In either case I can not map at all but I am very interested i it. Any help from the team thru links and advice and I would be glad to help.
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