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> a question for skinners out there
reeke
Posted: November 03, 2004 11:34 pm
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when i look at the skins, often there is only 1 .bmp file with all the different textures, legs, face, back of head, shoes, etc all in the one image. how does the skinner know were each bit will go on the model blink.gif

i have only tried the one skin, i didn start from scratch, i just edited the one we were given.

thanks
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BoondockSaint
Posted: November 04, 2004 02:47 am
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Real zombie Nemesis
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UV maps


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Bruce Campbell
Posted: November 04, 2004 11:04 am
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QUOTE (BoondockSaint @ Nov 4 2004, 01:47 AM)
UV maps

Btw, can some friendly soul post links for the apps needed for skinning? I'm intrested in the job too! biggrin.gif


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Revolver707
Posted: November 04, 2004 11:51 am
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QUOTE (Bruce Campbell @ Nov 4 2004, 10:04 AM)
QUOTE (BoondockSaint @ Nov 4 2004, 01:47 AM)
UV maps

Btw, can some friendly soul post links for the apps needed for skinning? I'm intrested in the job too! biggrin.gif

you need HLMV - half life model viewer, and you need a paint proggy like, paint shop pro. thats the things you need to get started

EDIT: Search Go_Ogle



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reeke
Posted: November 04, 2004 12:26 pm
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excuse my n00bieness... but what the hecks a UV map blink.gif
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Jakkar
Posted: November 04, 2004 03:25 pm
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Admittedly i'm just as ignorant of the fact as reeke...


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