Need some help..., Leaf portals help![]() |
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Need some help..., Leaf portals help| Outlander |
Posted: December 13, 2004 02:41 am
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Just another Survivor ![]() Group: Members Posts: 23 Joined: December 04, 2004 |
Ok guys The hammers forums are no help so Im going to ask you guys because you guys know what you are doing...
I keep getting a "Leaf portals saw into leaf" in my Compiler Process Window and because of it I cant get in to my map to test it. How do I fix this? -------------------- Be hold the power of the shotgun!
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| italian413 |
Posted: December 13, 2004 10:02 pm
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Just another Survivor ![]() Group: Members Posts: 22 Joined: December 13, 2004 |
yo are there any guns skins -------------------- italianpimp413
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| (4THIDUSA) SSG H. |
Posted: December 13, 2004 10:16 pm
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![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 407 Joined: December 13, 2004 |
under your compile options compile with -full vis instead of normal or fast, a full vis was meant to fix those
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| Ram1 |
Posted: December 13, 2004 10:52 pm
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Rotten Meat Group: Members Posts: 12 Joined: December 05, 2004 |
not exactly, tho a full vis will sometimes and i say (sometimes) work over this error, your map r_speeds in that area will be drastically affected, and add to that the fact your compiling time will incress by a factor of 1000 because (vis) will slow down due to the amount of calculations that portal will cause,and at the end you can even end up with the WOM effect.
the best way to fix this problem is by going to the reported coordinates, and look arround for complex brushs, and either turn these ones into func_wall, or make sure that no brushs in that area are overlaping. example: if you have 2 carved triangles, and they are overlaped creating a concave result, this will create the error. most of the times you'll see this error with vertex manipulations, and overlaping carved brushs. |
| fcuk |
Posted: December 13, 2004 10:59 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 170 Joined: November 30, 2004 |
oh yeah, overlapping brushes... i could still fix around 100 of these in bb_deadaim...
-------------------- I don´t suffer from iNsAnItY, I enjoy every second of it
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| Outlander |
Posted: December 14, 2004 02:30 am
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Just another Survivor ![]() Group: Members Posts: 23 Joined: December 04, 2004 |
thanks for the help some of the sandbags I had setup were over lapping and that what was doing it.
-------------------- Be hold the power of the shotgun!
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