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Zombie Hunter Austin |
Posted: January 12, 2005 04:08 am
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![]() Just another Survivor ![]() Group: Members Posts: 33 Joined: January 11, 2005 ![]() |
Okay well.. I think we should have like.. Levels of Zombies instead of an Endless supply of them popping up over and over and over.
Example: Say if You're on a map, and you're team kills all the Zombies at the begining. Instead of the Zombies spawning again, you should have to move up to the next part of the map, and then Zombies could Bust out of the ground leaving small crater things. Plus.. I think that would make Fps Sky Rocket since there will not be 100s of zombies in one place at one time, and.. It will also stop afew people from Standing in one place waiting for afew zombies to spawn over and over again so they level up way faster than everyone else. One Beta Tester allready thinks this is a good idea, so this is why I'm posting it. Thank you, Austin -------------------- ![]() |
slappy |
Posted: January 12, 2005 04:15 am
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![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 353 Joined: October 30, 2004 ![]() |
It would be great as an additional gameplay type, to allow for linear map design. It might be possible at a mapping level already, using triggers.
-------------------- Add the Lawnmower to BB!!
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Zombie Hunter Austin |
Posted: January 12, 2005 04:25 am
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![]() Just another Survivor ![]() Group: Members Posts: 33 Joined: January 11, 2005 ![]() |
I agree, becuse right now I think the only kind we have now is that some people can try to finish the map, but I see most people just seeing how many points they can get in one round.. It would be good to actually have something like Checkpoints.
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Immoral Sniper |
Posted: January 12, 2005 04:50 am
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
This is all already possible. Nothing needs to be added for this to work.
-------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
Zombie Hunter Austin |
Posted: January 12, 2005 05:13 am
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![]() Just another Survivor ![]() Group: Members Posts: 33 Joined: January 11, 2005 ![]() |
Silent, do you think that my Idea would cut the lag/Fps problem in half? Or.. What do you think?
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Immoral Sniper |
Posted: January 12, 2005 06:38 am
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
I assume you mean myself, though the second half of my name is Sniper, not silent.
It would do absolutely nothing for lag or fps problems. You still have areas, and those areas still have many zombies. Just that the lag/fps problems will lift once you kill all the zombies in the current area and resurface once you enter the next. Though such a map will be incredibly easy until BB 1.3 when some of my mapping suggestions get added, such as non respawning and limited ammo. -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
Katayama |
Posted: January 12, 2005 10:59 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 133 Joined: December 08, 2004 ![]() |
yeah, sounds gd idea but only as an additional gametype or something, i like the overwhelming zombies everywhere
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Zombie Hunter Austin |
Posted: January 12, 2005 06:07 pm
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![]() Just another Survivor ![]() Group: Members Posts: 33 Joined: January 11, 2005 ![]() |
Sorry for saying your name wrong, but couldn't that help just a small bit since there wouldn't be zombies coming up over and over in the same place?
And, the other Zombies would be erm.. In the ground untill all those zombies are all destroyed? ((I may have been born in America, and be white.. But I still am bad with words. And, I didn't mean that as a racist white thing, I just mean I'm not like.. Chineese or Asain or something.)) -------------------- ![]() |
MtG |
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![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 438 Joined: November 30, 2004 ![]() |
But then the maps would have to be freakishly massive... and it would be a very linear game...
I kind of like it as it is now. -------------------- Ich werde dich toeten.
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Blue Summer |
Posted: January 12, 2005 06:22 pm
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![]() Firefox ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1630 Joined: December 10, 2004 ![]() |
Also i think i might of seen a post to do with a similar subject somewhere else... -------------------- This is what Ive said for the past couple months every time has requested source: BB source is highly unlikely because the mod team (Ironoak) has decided to use the crystal engine to create an rpg, although they have said there is a small chance of going to source but please, for the sake of all mankind, do not request a port and/or create polls, or even useless threads about the porting of BB, because it is most likely not going to happen, thank you for reading.
WSAENOTSOCK |
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MtG |
Posted: January 12, 2005 06:27 pm
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![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 438 Joined: November 30, 2004 ![]() |
maybe if you're able to go back to the areas you killed all the zombies... But I wouldn't like to just have it restricted to the area you're fighting at the moment.
-------------------- Ich werde dich toeten.
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Zombie Hunter Austin |
Posted: January 12, 2005 06:41 pm
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![]() Just another Survivor ![]() Group: Members Posts: 33 Joined: January 11, 2005 ![]() |
You could go anywhere you wish to, even if you have killed or haven't killed the zombies, but, the zombies wouldn't show up untill the first "Army" was dead.
And, I like it how it is now also, but it lags so bad. -------------------- ![]() |
Immoral Sniper |
Posted: January 12, 2005 07:24 pm
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
This wouldn't decrease lag while in combat, though it would be a interesting gameplay type if someone could map it correctly.
-------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
Zombie Hunter Austin |
Posted: January 12, 2005 07:30 pm
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![]() Just another Survivor ![]() Group: Members Posts: 33 Joined: January 11, 2005 ![]() |
I can never finish the map becuse Zombies keep respawning faster than we can all kill them, even if half of our team has Gattling guns.
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Immoral Sniper |
Posted: January 12, 2005 07:37 pm
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
What map? I have no problem plowing through/over/under/around a mob of zombies on any map, assuming I can have a gun that is better than a pistol.
-------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |