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> Some entity changes
Mr.Pink
Posted: December 05, 2004 08:32 am
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Rotten Meat


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Posts: 3

Joined: December 02, 2004



The 1st thing is that it would be nice to be able to use masters with both the spawn types so you can turn them on and off.

The 2nd Suggestion is to let bb_waypoint be used as a target for the zombie spawns so they could be made to walk around.

Hum it would allso be nice if zombies did not stop at the edge of drops or ignore you when your standing above/below them but im gessing you still working on them anyways.

With just the 1st two added i think we could start seeing realy narsty maps where mass zombie spawnings could be trigerd by the player and where zombies spawn out of sight and walk round corners b4 they spot you and start there charge for those lovely gooey brains.



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Zpin
Posted: December 05, 2004 12:43 pm
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Einherjar
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Group: IronOak Leader (Admin)
Posts: 1337

Joined: July 14, 2002



you should allready be able to trigger them on and off.


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The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
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