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> Resident Evil!
JaMaN
Posted: February 05, 2005 06:49 pm
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QUOTE (-Rusty- @ Feb 5 2005, 04:27 PM)
yeah not to mention fred doesnt run. nemesis runs and he's smarter then both fred and mr.x

Smarter enough to open doors and use a Bazooka laugh.gif.

Nice Nemesis by the way.


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GaMeRT1
Posted: February 05, 2005 09:59 pm
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Oh geez this post has been started again! Ugh now we get spammers again ugh!


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OMEGA5.1
Posted: February 06, 2005 12:17 am
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His face is wrong...
The stitches are on the other side of his face...
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Bruse 'Ash' Campbell
Posted: February 06, 2005 03:09 am
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Well after much concideration i decided to make an account on this forum, and with that i have to say i love the Nemisis model for Fred, did you use the same one from Sven?


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_CiviliaN^SoldieR_
Posted: February 06, 2005 03:22 am
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Welcome to the brainbread forums!


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-Rusty-
Posted: February 06, 2005 03:29 am
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QUOTE (OMEGA5.1 @ Feb 5 2005, 06:17 PM)
His face is wrong...
The stitches are on the other side of his face...

yes i know that.

@Bruse 'Ash' Campbell: yes its the one i did for svencoop
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Memnon
Posted: February 06, 2005 01:17 pm
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would you be interested in starting an RE mod using Brainbread as its engine? I have considerable resources and could ad quite a few new features to the game.
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D-Boy
Posted: February 06, 2005 02:30 pm
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Any way of getting ahold of those umbrella models? wink.gif
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_CiviliaN^SoldieR_
Posted: February 06, 2005 03:09 pm
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Nemnom, There's a huge pack for brainbread that basicly turns brainbread into resident evil, it would be a waste of time, also; It would only work for HL2, HL1 is old now and people are sticking to the mods they know.


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Memnon
Posted: February 06, 2005 06:27 pm
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QUOTE (_CiviliaN^SoldieR_ @ Feb 6 2005, 03:09 PM)
Nemnom, There's a huge pack for brainbread that basicly turns brainbread into resident evil, it would be a waste of time, also;

I'm aware of that, but there is far more that could be easily added. say coding in barricades (and I mean proper barricades not just pushing boxes). and HL1 modding is far from dead. people downloaded this didn't they?
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Agent HUNK
Posted: February 06, 2005 08:36 pm
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Hate to burst you bubble, Memnon, but BB is a rather old mod. Hell, I'd I have never found it if it wasn't in the STEAM browse games menu.


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Hobo Ninja
Posted: February 06, 2005 09:12 pm
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QUOTE (Agent HUNK @ Feb 6 2005, 01:36 PM)
Hate to burst you bubble, Memnon, but BB is a rather old mod. Hell, I'd I have never found it if it wasn't in the STEAM browse games menu.

BB is actually quite new....

http://www.ironoak.ch/PE/index.php?page=ne...t=comment&id=60

Released 11/28/2004
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Bruse 'Ash' Campbell
Posted: February 06, 2005 10:19 pm
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yes, i don't see how you can call this game old, and the modding for the famous ID Quake 1 engine is not in the least dead, maybe in couple of years yes, but not now.


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Agent HUNK
Posted: February 06, 2005 11:05 pm
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Tail end of last year = Not today = Old, not quite Jesussaurus, but still old. Anyway, Most people are, in fact, abandoning good ol' HL1 mods for all that fancy, schamncy, new tech crap that is the Source engine. Kinda sad, really. I have models in my CS 1.6 folder that put CS:S to shame, well, okay, they're on par with CS:S, anyway.


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[MGS]Liquid Snake
Posted: February 07, 2005 03:52 am
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QUOTE (Agent HUNK @ Feb 6 2005, 11:05 PM)
Tail end of last year = Not today = Old, not quite Jesussaurus, but still old. Anyway, Most people are, in fact, abandoning good ol' HL1 mods for all that fancy, schamncy, new tech crap that is the Source engine. Kinda sad, really. I have models in my CS 1.6 folder that put CS:S to shame, well, okay, they're on par with CS:S, anyway.

Yep I do too. Yeah the Terrorist from source looks like a retard with a bump on his head. My weapons models replacement are way better than the default ones for source anyways.

Memnon - Sorry man I haven't gotten back to ya. I couldn't find anyone that wanted to help. SO just let it go for right now with me.

BB is a fairly new mod for HL1.
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