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> Bb_dar_maps, Let's keep them all in one... :-)
OMEGA5.1
  Posted: January 18, 2005 12:29 pm
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I want to start one thread for all of my maps instead of one for each.
I want to do this to keep the forums free of unnecessary threads.
Not only will this benefit the Devs, but I can also organize my stuff as well.
I ask that if you have something to say about any of the maps, do it in here and not their original threads. Thank you!



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***News:
---bb_DAR_GhostShip announced!
My first attempt to make detail textures, so bear with them.
A map that has plenty of horrors awaiting you. Can you bring yourself to even leave the entrance? Well, you'll have to wait, cause the map ain't all the way done!
You can read the story behind the map on page 11. Screens below, including
before and after shots of my detail textures.

---bb_DAR_Hilltops_Final Release!
I finished it off so I have more time for the RE campaign.
Final features more weapons, missions, and a support helicopter.
Any time you spawn as a human, there is a chance you will start in the helicopter.
There is a sniper and a mp5 in there. You gan get down from the copter safely,
but you cant get back up (without respawning)
I am going to release this map via Overlord's and Spin's official map dump.
A screen below.

---bb_DAR_RE_MainStreet_Beta1 Release!
This map contains buildings that I will be using in NightCombineB4.
Screens below! The pics aren't that great, so play and see what it's like for yourself!

---bb_DAR_NightCombine_Beta4 nearing the half-way mark... City half done!
Screenies below!

---I've had a few in-game requests for a map of the Umbrella Labs...
I am going to take this up and begin working on it!

---I have made a tutorial map on how to set up missions. Pretty basic stuff.
Check Downloads for the .zip.

---bb_DAR_RE_Police_Beta4 Release!!!
This beta has a few barneys, marines, entire building (excluding the outside, but includes the basement)
The basement has the 2 usefull generators...
The one that humans want to turn on first is the power to the basement.
This lights it up fairly well.
The other has 2 buttons, one for lights in the east wing and one for the west.
You can also expect to get ambushed in a few spots as well.
Beta5 will include missions, world models (which -rusty- is lookin into for me)
and other stuff.
But that will not be out for a while.
I am going to remake "combine" and "night" maps, fusing them into 1.
Also going to keep workin on "Hilltops".
Also, you can expect a wildwest map in a week or so.
Hoboninja requested one in the "request" thread and I thought I'd take it up.
Anyway, enjoy B4 and be sure to give feedback (in this thread)!


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***Current map information:

BrainBread Regular Maps
bb_DAR_GhostShip - - - - - - - - Beta1 under-construction, adding DT's
bb_DAR_NightCombine - - - - - -Beta4 under-construction, Renamed "NightCombine," Finishing city
bb_DAR_Hilltops - - - - - - - - - -Final release!
bb_DAR_Wildwest - - - - - - - - -Basic layout construction

BrainBread Resident Evil Maps
bb_DAR_RE_Outbreak - - - - - - Bar made, layout construction
bb_DAR_RE_MainStreet - - - - - Beta1 release
bb_DAR_RE_Sewers - - - - - - - Basic layout construction
bb_DAR_RE_Police - - - - - - - - Beta4 release, Adding new models, Reducing W-Polys
bb_DAR_RE_UmbrellaCorp. - - -Basic layout construction


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***Downloads - Thanks to Overlord!
---BrainBread Regular Maps

-Download removed-

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***Relevent Files:
RE Zombie Voices...........................RE zombie sounds (Right click and click "save target as")
RE Police Player..............................RE Player Model Replacement
RE Zombie and Fred Replacement.....Zombie + Fred
RE Player Pack................................RE Player Models
RE Barney Replacement...................RE Barney Model Replacement
Ammo Box Replacement..................Ammo Box Replacement Model
*If any of the links do not work (aka, bring you back to the forum),
You can find most of the models here:
http://www.freewebs.com/rustevil/downloads.htm


--------------------------------------------------------------------------------------------
***Credits and Shout-outs:
Overlord..................For his excelent job hosting BB maps for me and the community!
-Rusty-....................For helping and supporting me in the creation of bb_DAR_RE_Police Through his amaizing models!
JaMaN, -Rusty-.........For the RE zombie sounds!
NeoAmbient..............For the awsome ammo model!
Radman...................For his excellent RPD Car model!
Gneralas..................For encouraging me to go on with bb_DAR_Combine!
KaBal at WadFather...For environment maps!
BB Creators.............For making a damn good HL mod!
Capcom...................For the RE series!
IMGme....................My image pic host. IMGme Website


--------------------------------------------------------------------------------------------
***Pics:

-Pictures removed-

Pictures and downloads were removed by Civilian soldier, for using illegal copy righted material, Please PM as soon as you see this message, thanks.

- Civ.

Closed!

This post has been edited by _CiviliaN^SoldieR_ on March 03, 2005 01:06 am
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OMEGA5.1
Posted: January 18, 2005 10:10 pm
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Real zombie Nemesis
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BB_DAR_RE_Police_Beta3
Release!

Check the top post for info!
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Radman
Posted: January 18, 2005 10:15 pm
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YES!...

Cant wait to try it out...

Did you add any Barneys?


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OMEGA5.1
Posted: January 18, 2005 10:18 pm
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Real zombie Nemesis
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No, Beta3 is just the retexture of Beta2...
Be advised, due to my texture problems, about 80% of the retexture is in B3
some of the old rooms are still the same.

Barneys and basement in B4
which will be in 2 or 3 days.
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hunter
Posted: January 18, 2005 10:30 pm
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god we need police man model fro barneys


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Noclip
Posted: January 18, 2005 10:38 pm
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The new rpd textures look awsome GJ! Anyway here is the barney cop model : http://www.freewebs.com/rustevil/Downloads...icer_Barney.zip it's by rusty.


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hunter
Posted: January 18, 2005 10:39 pm
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rubbish link


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Raccoon Police Dep.
Posted: January 18, 2005 10:43 pm
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QUOTE (Noclip @ Jan 18 2005, 09:38 PM)
The new rpd textures look awsome GJ! Anyway here is the barney cop model : http://www.freewebs.com/rustevil/Downloads...icer_Barney.zip it's by rusty.

Just copy and paste this " http://www.freewebs.com/rustevil " then you can visit
Rusty's web tongue.gif


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Raccoon Police Dep.
Posted: January 18, 2005 10:44 pm
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Good Job Omega,I can't wait longer for the release of the beta4!! happy.gif


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OMEGA5.1
Posted: January 18, 2005 10:45 pm
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Real zombie Nemesis
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Thanks!
I'll try and get it out ASAP!
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Noclip
Posted: January 18, 2005 10:45 pm
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Wah? The link doesn't work? That can't be right, it works for me. Just go to the website like RPD said.


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JaMaN
Posted: January 19, 2005 12:08 am
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RE_Police map looks cool but let my do a suggestion, change the S&W .44 in the room up garage stairs for a Desert Eagle, just to fit more with Resident Evil 2.


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SWAT_ Pointman
Posted: January 19, 2005 12:40 am
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QUOTE (JaMaN @ Jan 18 2005, 11:08 PM)
RE_Police map looks cool but let my do a suggestion, change the S&W .44 in the room up garage stairs for a Desert Eagle, just to fit more with Resident Evil 2.

Magnum fits more and besides what police stations have deagles?


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UndeadDuck
Posted: January 19, 2005 01:02 am
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Real zombie Nemesis
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What! thats amazing, will try...NOW


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JaMaN
Posted: January 19, 2005 01:39 am
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QUOTE (SWAT_ Pointman @ Jan 18 2005, 11:40 PM)
QUOTE (JaMaN @ Jan 18 2005, 11:08 PM)
RE_Police map looks cool but let my do a suggestion, change the S&W .44 in the room up garage stairs for a Desert Eagle, just to fit more with Resident Evil 2.

Magnum fits more and besides what police stations have deagles?

Yeah but this is the Police Station of Resident Evil 2 game and in that room you find the Desert Eagle with Leon...and the only revolver you will find in that station is a Colt SAA for Claire after you kill Brad Vickers Zombie and toke the secret key from him.

Im just taking the facts from the game, and DE .50AE fits more with Resident Evil 2 than the S&W .44


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